Dzys Posted May 29, 2023 Share Posted May 29, 2023 on right click holding blue ice: message "activited water summoning ability" apply potion of dolphins grace of tier 1 without particles to player for 10 seconds set {_originalLocation} to player's location loop all blocks in radius 10 around player: if loop-block is air: set block at loop-block to water wait 10 seconds broadcast "times up" loop all blocks in radius 11 around {_orignalLocation}: if loop-block is water: broadcast "water" set block at loop-block to air else: broadcast "Not water" Like the title says, the first loop works, but after that, both the "water" and "not water" broadcasts are not being sent. the "times up" is being sent, just not the second loop. Link to comment Share on other sites More sharing options...
ApexSplat Posted May 29, 2023 Share Posted May 29, 2023 (edited) debug your code, work out which line isn't being executed, then you know what line isn't being executed and can fix it or you can reply here with which line isn't being executed Edited May 29, 2023 by ApexSplat Discord: Dead#6905 Love anime! Link to comment Share on other sites More sharing options...
Dzys Posted May 29, 2023 Author Share Posted May 29, 2023 Fixed it, was a bad variable name. Thank you for replying though Link to comment Share on other sites More sharing options...
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