GamerDanny09 Posted March 20, 2023 Share Posted March 20, 2023 So Pretty Much I'm Making A Game And You Can Break Blocks But At The End Of The Round It Resets All The Blocks So Similar To This. when u break the block at end of round is sets the block back to the original block so it needs to be like this.on break: cancel drops delete drops set {_Block} to event-block #This Part Also Saves Other Things Not Just The Block Itself It Saves Location And Sum Stuff while {Regen} is false: wait 1 second while {Regen} is true: set event-block to {_Block} #The {Regen} Is Use At End Of The Rounds For A Split Second To Regen Blocks But It Still Wont Work! Link to comment Share on other sites More sharing options...
GamerDanny09 Posted March 20, 2023 Author Share Posted March 20, 2023 Bump Link to comment Share on other sites More sharing options...
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