Narratrr Posted December 17, 2022 Share Posted December 17, 2022 (edited) this skript doesnt seem to be working it shows up as "none" where the amount of kills are, there seems to be no errors though when i reload the skript... anyone know why? and yes i have tested and killing players doesnt seem to add to it command /stats [<player>]: trigger: if arg-1 is set:" send "&7kills&8: &7%{kills::%arg-1%}%&c ☠" if arg-1 is not set: send "&7kills&8: &7%{kills::%player%}%&c ☠" send "/stats ""player"" to see other's stats" on death of player: add 1 to {kills::%attacker's uuid%} Edited December 17, 2022 by LastXD IGN: LastMC Discord: LastXD#7171 Rank: PRO Join date: Monday - December - 23rd - 2019 Link to comment Share on other sites More sharing options...
coolguy019 Posted June 6, 2023 Share Posted June 6, 2023 hi, %player% returns the NAME of the player, not the uuid, on death, you are adding 1 to the attackers UUID. uuid and player names are totally different. code on death of player: add 1 to {kills::%attacker's uuid%} actually sets the value, lets say notch. notch's uuid is "069a79f4-44e9-4726-a5be-fca90e38aaf5" and you are adding 1 to "kills::069a79f4-44e9-4726-a5be-fca90e38aaf5" but the /stats command returns variable "kills:Notch". (player name is Notch) so you should be adding 1 {kills::%attacker's name%} Link to comment Share on other sites More sharing options...
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