skeleton Posted June 3, 2022 Share Posted June 3, 2022 Hi I was just wondering if anyone can make me a /withdraw skript so when you do /withdraw it makes a heart from your hearts turn into a item that you can give someone else or a /giveplayerheart which does the same just instead of it being a item it will give that play a heart what ever one is easer to do can you please do it? Link to comment Share on other sites More sharing options...
Gl1tchPr0xy Posted June 10, 2022 Share Posted June 10, 2022 Moved your thread to the Skript. Kindly post a thread in the correct category next time. Thanks. Link to comment Share on other sites More sharing options...
Rokivusausage11 Posted March 18, 2023 Share Posted March 18, 2023 (edited) a Edited March 18, 2023 by Rokivusausage11 Link to comment Share on other sites More sharing options...
SBV3 Posted April 3, 2023 Share Posted April 3, 2023 command /withdraw: remove 1 from player's max health give player 1 red dye named "&cHeart" on rightclick: if player's tool is red dye named "&cHeart": add 1 to player's max health remove 1 red dye named "&cHeart" from player's inventory Rank: [PRO] Server Dev Skripter Link to comment Share on other sites More sharing options...
Rokivusausage11 Posted April 13, 2023 Share Posted April 13, 2023 Dont use SBV3 skript because its a copy from a free withdraw skript what doesnt work 1 Link to comment Share on other sites More sharing options...
Wimblefish1 Posted April 16, 2023 Share Posted April 16, 2023 @SBV3 "Skript dev" in ur description yet u copy other skripts that dont even work sad My Website! <> My Youtube! Link to comment Share on other sites More sharing options...
JakeBrake807 Posted April 21, 2023 Share Posted April 21, 2023 Here Is A Complete no bugs lifesteal skript. variables: {lifesteal.**} = 10 every 1 tick: loop all players: if {lifesteal.%loop-player%} is not set: set {lifesteal.%loop-player%} to 10 on death of player: remove 1 from {lifesteal.%victim%} add 1 to {lifesteal.%attacker%} send "&a&lYou killed %victim% and gained 1 heart" to attacker send "&4&lYou died to %attacker% and lost a heart" to victim every tick: loop all players: set loop-player's max health to {lifesteal.%loop-player%} if {lifesteal.%loop-player%} = 0: execute console command "/gamemode spectator %loop-player% command /withdraw: aliases: /redeem trigger: remove 1 from {lifesteal.%player%} give 1 fermented spider eye named "&c&lHeart" to player on rightclick with fermented spider eye: if name of tool of player is "&c&lHeart": add 1 to {lifesteal.%player%} remove 1 fermented spider eye named "&c&lHeart" from player's inventory command /revive <player>: trigger: if {Dead.%arg-1%} is true: remove 5 from {Lifesteal.%player%} add 5 to {Lifesteal.%arg-1%} execute console command "/gamemode survival %arg-1%" broadcast "&2&l%arg-1% Was Revived By %player%!" command /rehp <player>: aliases: /resethealth permission: op trigger: set {Lifesteal.%arg-1%} to 10 Link to comment Share on other sites More sharing options...
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