so its soppost to make a crate when u put a chest above a iron block and if u do /commonkey u get a key and if u use on the crate it works
options:
KeyType: TRIPWIRE HOOK#1
KeyName: "&f&lCommon Key"
KeyLore: "&7&lRight Click A Common" and "&7&lCrate To Use"
on rightclick on chest:
if block under event-block is iron block:
cancel event
if player is holding {@KeyType} named {@KeyName} with lore {KeyLore}:
set {_random} to a random integer from 1 to 100
if {_random} is between 1 and 50
set {_item1} to coal
give player 64 of {_item1}
if {_random} is between 51 and 80
set {_item2} to iron ingot
give player 32 of {_item2}
if {_random} is between 81 and 95
set {_item3} to diamond
give player 16 of {_item3}
if {_random} is between 96 and 100
set {_item4} to netherite ingot
give player 8 of {_item4}
play sound "BLOCK_CHEST_OPEN" at volume 100 and pitch 0.5 for player
remove 1 of {@KeyType} named {@KeyName} with lore {KeyLore} from player's inventory
else:
send "&f&lYou Do Not Have A Common Key"
command /commonkey:
permission: op
trigger:
give player 1 {@KeyType} named {@KeyName} with lore {KeyLore}
Question
FadedBlue_
so its soppost to make a crate when u put a chest above a iron block and if u do /commonkey u get a key and if u use on the crate it works
options:
KeyType: TRIPWIRE HOOK#1
KeyName: "&f&lCommon Key"
KeyLore: "&7&lRight Click A Common" and "&7&lCrate To Use"
on rightclick on chest:
if block under event-block is iron block:
cancel event
if player is holding {@KeyType} named {@KeyName} with lore {KeyLore}:
set {_random} to a random integer from 1 to 100
if {_random} is between 1 and 50
set {_item1} to coal
give player 64 of {_item1}
if {_random} is between 51 and 80
set {_item2} to iron ingot
give player 32 of {_item2}
if {_random} is between 81 and 95
set {_item3} to diamond
give player 16 of {_item3}
if {_random} is between 96 and 100
set {_item4} to netherite ingot
give player 8 of {_item4}
play sound "BLOCK_CHEST_OPEN" at volume 100 and pitch 0.5 for player
remove 1 of {@KeyType} named {@KeyName} with lore {KeyLore} from player's inventory
else:
send "&f&lYou Do Not Have A Common Key"
command /commonkey:
permission: op
trigger:
give player 1 {@KeyType} named {@KeyName} with lore {KeyLore}
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