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Posted

When I set an entities health to 5000 it's set to 1024 instead? This happens to any amount of health above 1024.
My server version: 1.17.2
Game version: 1.18.2 OptiFine
Plugins: Citizens, MorkazSk, skript-holo, Misk, Vault, Essentials, WorldEdit, skript-gui, ViaRewind, skQuery.

 

function spawnGreatUndeadServant(l: location):
	spawn 1 skeleton at {_l}
	wait 1 tick
	set tool of last spawned skeleton to unbreakable diamond sword of sharpness 5 named "&bTHE SERVANT'S RAPIER &8[&6★★★★&7☆&8]"
	set last spawned skeleton's helmet to golden helmet of protection 4
	add 1 to {GreatUndeadServant}
	set {_undead} to last spawned skeleton
	set {_undead}'s max health to 5000
	set {_undead}'s health to 5000

The only thing not working is the health being set, I have no errors.

Posted

I would check your essentials config file for a max health limit.

On my server, I was able to go up to 500,000 max health before it capped out, and I do not use essentials. If there is no setting in essentials, maybe check the server settings?

Main MC account: Gam3rBoi (VIP in MH)

Alt MC account: *Gam3rBoi2147

Farcade server owner

Skripter with 6+ months experience + time learning coding concepts

Message me through the forums if you need anything!

Posted
On 4/14/2022 at 7:11 AM, Gam3rBoi said:

I would check your essentials config file for a max health limit.

On my server, I was able to go up to 500,000 max health before it capped out, and I do not use essentials. If there is no setting in essentials, maybe check the server settings?

I checked essentials config and the server settings, but I didn't find anything. I may try temporarily removing Essentials, though. Are there any other possibilities you could think of?

Posted

Found the issue! In spigot.yml there is this:

  attribute:
    maxHealth:
      max: 2048
    movementSpeed:
      max: 2048
    attackDamage:
      max: 2048

By setting the 2048 to 999999 it fixed the problem.
(for anyone who may encounter this problem and see this post)

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