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Double jump


Achoo

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Made a small skript so you don't take fall damage when you use the double jump (used with right clicking feather, but can be changed)

on right click with feather:
	push player upwards with speed 1
	set {nofall.%player%} to true

on damage:
	if damage was caused by fall:
		if {nofall.%victim%} is true:
			cancel event
			set {nofall.%victim%} to false

 

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