Smouchymedal743 Posted March 26, 2022 Share Posted March 26, 2022 Hey so I need a script that when a player does /wild it teleports them to a random point in the map, can anyone help? Link to comment Share on other sites More sharing options...
OnlyPeak Posted March 30, 2022 Share Posted March 30, 2022 Hey this script wasn't made by me so don't give me any credit, but hopefully this helps!  options: #Minimum amount of blocks farm from X cord to tp to min.x: -500 #maximum amount of blocks farm from X cord to tp to max.x: 500 #Minimum amount of blocks farm from Z cord to tp to min.z: -500 #maximum amount of blocks farm from Z cord to tp to max.z: 500 #Amount of time before the player will be allowed to use the command again cooldown: 10 minutes #Avoid spawning in lava, water and air avoid: air or water block or lava block #To add worlds it would look like # worlds: "world" or "world_nether" or "world_the_end" worlds: "world" #Permission permission: randomtp.use #No permission message PermMsg: &4You do not have permission to use this command! #Can not execute command in this world message NoWorldMsg: &4You can’t use this command in this world! #Cooldown message SpamMsg: &4Please do not spam this command! NoMoveMsg: &4Please do not move until you get teleported! Command /randomtp: description: Teleports player to random location not in water permission: {@permission} permission message: {@PermMsg} aliases: /rtp, /wild, /random trigger: if world is not {@worlds}: send "{@NoWorldMsg}" else: if difference between {cooldowns::randomtp::%player%} and now < {@cooldown}: send "{@SpamMsg}" else: send "{@NoMoveMsg}" rtp(player) function rtp(p: player): delete {movewait.%{_p}%} set {_loc::old} to {_p}'s location continueRtpLOOP({_p}, {_loc::old}) function continueRtpLOOP(p: player, oldloc: location): if {_p}'s location is {_oldloc}: set {_loc::new} to location at random number between {@min.x} and {@max.x}, 0, random number between {@min.z} and {@max.z} in {_p}'s world loop blocks above {_loc::new}: if loop-block and block above loop-block are air: if block under loop-block is not air or water or lava: set {_loc::new} to location of loop-block teleport {_p} to {_loc::new} set {cooldowns::randomtp::%{_p}%} to now if light level at {_p} <= 2: set block at {_p} to torch stop stop wait 2 ticks continueRtpLOOP({_p}, {_oldloc})  1 Contact Me eMACulate#6759 My Ingame Ranks So Far Default VIP Need Help? Just add my discord and ask away!  Link to comment Share on other sites More sharing options...
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