_WakandaForever_ Posted February 28, 2022 Share Posted February 28, 2022 All my loop all players skripts just broke; no errors when I reload them they just don't work. 1 of my skripts: every tick: loop all players: if lore of loop-player's boots contain "&4Speed II": if {speed.%loop-player%} is false: apply swiftness of tier 2 to the loop-player for 9999 days set {speed.%loop-player%} to true worked for a while but just stopped working. Link to comment Share on other sites More sharing options...
nicoalla Posted February 28, 2022 Share Posted February 28, 2022 here is my solution: on join: set {speed.%player%} to false every tick: loop all players: if lore of loop-player's boots contain "&4Speed II": if {speed.%loop-player%} is false: apply swiftness of tier 2 to the loop-player for 9999 days set {speed.%loop-player%} to true Link to comment Share on other sites More sharing options...
_WakandaForever_ Posted February 28, 2022 Author Share Posted February 28, 2022 3 minutes ago, nicoalla said: here is my solution: on join: set {speed.%player%} to false every tick: loop all players: if lore of loop-player's boots contain "&4Speed II": if {speed.%loop-player%} is false: apply swiftness of tier 2 to the loop-player for 9999 days set {speed.%loop-player%} to true I just didn't include the full skript, it's just like that. The skripts just completely broke down. Link to comment Share on other sites More sharing options...
_WakandaForever_ Posted February 28, 2022 Author Share Posted February 28, 2022 Ahh I caught the issue, Skellet was just failing. Link to comment Share on other sites More sharing options...
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