Skramonk Posted February 26, 2022 Share Posted February 26, 2022 Hi Everyone! I'm a very new Skripter who still has a lot to read and a lot to learn! My current dilemma is creating a PvP system where a Player can kill another player and take some of their money for killing them. The amount taken is shown to both the killer and victim. The amount taken is constant, until a victim has less than the amount, in which case their account is drained to zero - the killer gets the remaining money, but if they kill a player with $0 they get nothing! In other words: Player kills victim with $600, Player gets $500, victim loses $500. Player kills same victim (now with $100), Player gets $100, Victim loses $100 Player kills same victim again (now with $0), Player gets $0, Victim has nothing to lose so stays at $0. I would like to maybe implement that killing a player takes a Percentage of their balance, that way it ecourages killing rich players and ignoring poor ones. Killing player with $1000 gives $750, Killing player with $10 gives $7.50 and so on... I was wondering if a skript similar to this exists or if anyone is willing to make one or send me the groundwork for such a skript. Thanks everyone! Link to comment Share on other sites More sharing options...
NoutLost_ Posted March 1, 2022 Share Posted March 1, 2022 on death: victim is a player attacker is a player set {_profit} to victims balance * 0.75 remove {_profit} from victims balance add {_profit to attackers balance #not tested yet Link to comment Share on other sites More sharing options...
NoutLost_ Posted March 1, 2022 Share Posted March 1, 2022 23 minutes ago, NoutLost_ said: on death: victim is a player attacker is a player if victims balance is between 1000 and 500: remove 750 from victims balance add 750 to attackers balance #you could add more to your liking Link to comment Share on other sites More sharing options...
kegnh Posted March 10, 2022 Share Posted March 10, 2022 You could try something like this: options: # Config! # constant: 75 # this number is the percentage of your balance a player will take round: up # this value can be set to either up, down, or none void: true # set this value to false if you don't want players to lose money if they die of natural causes (hunger, fall dmg, etc) on death: victim is a player {@void} = false: attacker is a player set {_amount} to (player's balance * 0.{@constant}) "{@round}" = "up": set {_amount} to ceil({_amount}) "{@round}" = "down": set {_amount} to floor({_amount}) remove {_amount} from victim's balance add {_amount} to attacker's balance send "&a&l! &fYou killed &a%victim% &fand recieved &6$%{_amount}%&f!" to attacker send "&c&l! &fYou died to &c%attacker% &fand lost &6$%{_amount}%&f!" to victim else: set {_amount} to (player's balance * 0.{@constant}) "{@round}" = "up": set {_amount} to ceil({_amount}) "{@round}" = "down": set {_amount} to floor({_amount}) remove {_amount} from victim's balance attacker is a player: add {_amount} to attacker's balance send "&a&l! &fYou killed &a%victim% &fand recieved &6$%{_amount}%&f!" to attacker send "&c&l! &fYou died to &c%attacker% &fand lost &6$%{_amount}%&f!" to victim else: send "&c&l! &fYou died and lost &6$%{_amount}%&f!" to victim You can change the values up the top for ease of use. If this helped like () the comment! It doesn't seem like much but it motivates me to help more! Minecraft Ranks[DEFAULT] - 9th October 2020[PRO] - 21st November 2020[PATRON] - 27th October 2021 Proficiency Python - 8 Years C/C++ - 5 Years Skript - 4 Years Javascript - 3 Year Java - 1 Year Links Discord - kegnh#1234 Link to comment Share on other sites More sharing options...
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