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Making --<<FREE>>-- Skripts


TheSkript

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can you make me a particle skript so when some custom drop like this:

 on break of diamond ore:

 chance of 15%

 drop 2 amethyst_crystal named "&9&lCrystal" 

 send action bar "&bYou have gained&8 |&9 Crystal"

 playsound "block.bamboo.break" to player

and then after that put like a firework etc particles around it for 2-4 seconds.

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1 hour ago, firestrider12s said:

hey can you make a like ad tracker script that tracks when players ad in the minehut lobby and then they get a key?

 

minehut does not allow Advertising and getting ig items. Bribery for ads not allowed any more.

Owner of:

AuxMines

AuxMines is a unique Box Mining server. We have Super Hero ArmourCustom Enchants, Cool BossesChill Community, and Custom Drops  all in one server!

We aren't fully released, so if you wanna drop by and give us some suggestions that would be cool.

 

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7 hours ago, DragnB said:

can you make me a particle skript so when some custom drop like this:

 on break of diamond ore:

 chance of 15%

 drop 2 amethyst_crystal named "&9&lCrystal" 

 send action bar "&bYou have gained&8 |&9 Crystal"

 playsound "block.bamboo.break" to player

and then after that put like a firework etc particles around it for 2-4 seconds.

on break of diamond ore:
 chance of 15%
            drop 2 amethyst crystal at position of target

            send action bar "&bYou have gained a &d&lCrystal &f2x"

            play sound "minecraft:entity.wither.shoot" with pitch 2

            make console execute "/execute at %player% run particle firework ^ ^ ^2 0.4 1 0.4 0 100"

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Just now, SteveMaster367 said:

on break of diamond ore:
 chance of 15%
            drop 2 amethyst crystal at position of target

            send action bar "&bYou have gained a &d&lCrystal &f2x"

            play sound "minecraft:entity.wither.shoot" with pitch 2

            make console execute "/execute at %player% run particle firework ^ ^ ^2 0.4 1 0.4 0 100"

wait let me fix it bc i forgot some things

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Just now, SteveMaster367 said:

wait let me fix it bc i forgot some things

on break of diamond ore:
 chance of 15%
            drop 2 amethyst crystal at position of target

            send action bar "&bYou have gained a &d&lCrystal &f2x" named "&d&lCrystal"

            play sound "minecraft:entity.firework_rocket.launch" with pitch 0

            make console execute "/execute at %player% run particle firework ^ ^ ^2 0.4 1 0.4 0 100"

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7 hours ago, SteveMaster367 said:

on break of diamond ore:
 chance of 15%
            drop 2 amethyst crystal at position of target

            send action bar "&bYou have gained a &d&lCrystal &f2x" named "&d&lCrystal"

            play sound "minecraft:entity.firework_rocket.launch" with pitch 0

            make console execute "/execute at %player% run particle firework ^ ^ ^2 0.4 1 0.4 0 100"

your working on an advanced one or is this it?

 

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8 hours ago, SteveMaster367 said:

thats impossible people use bots to do that i hope this helped! 😄

But it gets you banned

 

That means if you use bots theres a 80% chance your server is getting suspended bribery is not allowed anymore and even though your using bots minehut still knows your real main account and ban you and suspend your server and worse possibly ip banned

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54 minutes ago, DonutsAreTasty said:

Make me a gen skript.

gen as in like generators from bedwars, or like gens like boxmining, or gens for server live MarvelGens?

Owner of:

AuxMines

AuxMines is a unique Box Mining server. We have Super Hero ArmourCustom Enchants, Cool BossesChill Community, and Custom Drops  all in one server!

We aren't fully released, so if you wanna drop by and give us some suggestions that would be cool.

 

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How about a /playtime skript and a /daily skript the daily skript gives them keys every day and the playtime skript they can check their playtime. also if you really can may you make a skript that when they mined about 100-500 blocks of stone etc they get a key or a rankup

 

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1 hour ago, Ramoneboi said:

 

 

every second:
    loop all players:
        add 1 to {s::%loop-player's uuid%}
        if {s::%loop-player's uuid%} > 59:
            remove 60 from {s::%loop-player's uuid%} 
            add 1 to {m::%loop-player's uuid%}
        if {m::%loop-player's uuid%} > 59:
            remove 60 from {m::%loop-player's uuid%}
            add 1 to {h::%loop-player's uuid%}
        if {h::%loop-player's uuid%} > 23:
            remove 24 from {h::%loop-player's uuid%}
            add 1 to {d::%loop-player's uuid%}

command /playtime [<offlineplayer>]:
    trigger:
        arg isn't set:
            send "&f&l PLAYTIME OF &7&l%arg%"
            send "&b---------------->&e&l PLAYTIME <&b----------------"
            send "&b&l  SECS&7 ->&b %{s::%arg's uuid%}%"
            send "&c&l  MINS&7 ->&b %{m::%arg's uuid%}%"
            send "&b&l  HRS&7 ->&b %{h::%arg's uuid%}%"
            send "&b---------------->&e&l PLAYTIME <&b----------------"
            wait 1 tick
            send "&f&l    PLAYTIME OF &7&l%arg%"
            send "&b---------------->&e&l PLAYTIME <&b----------------"
            send "&b&l  SECS&7 ->&b %{s::%arg's uuid%}%"
            send "&c&l  MINS&7 ->&b %{m::%arg's uuid%}%"
            send "&b&l  HRS&7 ->&b %{h::%arg's uuid%}%"
            send "&b---------------->&e&l PLAYTIME <&b----------------"
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Could you please make me a script that shows a particle mesh and when something tries to go through it the mesh stretches a bit but doesn't let the thing go through. The stretch would be determined by what speed whatever is colliding with the mesh is going. Thank you! 🙂

Edited by hotpocket
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  • 4 months later...

your meaning a particle wall, that would take some time i would need to calculate the position of where the player is and where the particle is but i cannot make it stretch i would recommend using barriers and some particles for that or make so if the player is at a position you push the player away a little bit or set the player's speed to 0 then just make infinite particles but also this could cause some lag i hope this was your answer. 😃 

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  • 2 weeks later...
  • 3 weeks later...

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