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/spawn and Combat Tag?


Speedroute

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So... I have spent the past 3 days trying to do this, and that isn't an exaggeration. I didn't want to resort to having other people do it for me, but I promised my friends I would have my server up in less than a week. I need a skript in which there is a combat tag and /spawn command. Something where you have a 5 second timer to get to spawn, and if you take any damage or move, it gets cancelled. I also need you to not be able to run that command while combat tagged. I also have a safezone there, and I need to have a forcefield so that people can't just run in while half their armor is broken and they are combat tagged. Also, how tf do I make it so that when someone joins or dies they go to the spawn? I use /setworldspawn but they don't spawn/respawn there 😧

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  • 1 month later...

so you basicly ask for much... here it is: (i wont be implementing the forcefield one)
 

on join:
  if {spawn} is set:
    teleport player to {spawn}

command /setspawn:
  permission: spawn.set
  trigger:
    set {spawn} to location of player
    send "&7You have set the spawn to &6%{spawn}%" to player

command /delspawn:
  permission: spawn.set
  trigger:
    if {spawn} is set:
      delete {spawn}
      send "&7You have deleted spawn" to player

command /spawn:
  trigger:
    if {spawn} is set:
      if {combat::%player%} is false:
        send "&7Please wait 5 seconds..."
        set {spawntp::%player%} to true
        wait 5 seconds
        if {spawntp::%player%} is true:
          teleport player to {spawn}
          send "&7You have been teleported to spawn" to player
      else:
        send "&7You are in combat!" to player
    else:
      send "&7spawn doesn't exist!" to player

on damage:
  if victim is player:
    set {spawntp::%victim%} to false
    set {combat::%victim%} to true
    wait 5 seconds
    set {combat::%victim%} to false

on any movement:
  if {spawntp::%player%} is true:
    set {spawntp::%player%} to false
    send "&7You have moved. teleport canceled" to player

 

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  • 2 months later...

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