Mrbizarre Posted January 22, 2022 Share Posted January 22, 2022 on load: set {voteday} to false command /votedaystart: permission: admin.sk trigger: if {voteday} is true: send "&8[&cSTAFF&8]&3 a voteday is currently in progress." stop wait 1 second if {voteday} is false: set {voteday} to true send "&8[&cSTAFF&8] &3%player% Started a vote for day." to all players where [input has permission "admin.sk"] broadcast "&8[&9&lVast&d&lSea&8]&7&l a voteday has been started. Type /y to vote for day." set {votedayneeded} to 0 wait 5 minutes if {voteday} is true: set {voteday} to false broadcast "&8[&9&lVast&d&lSea&8]&7&l Not enough votes! [ENDED]" on load: set {votedaycount::%uuid of player%} to 0 set {votedayneeded} to 0 command /y: trigger: if {voteday} is true: if {votedaycount::%uuid of player%} is 1: send "&cYou already voted! Don't mess up are systems grr!" if {voteday} is true: if {votedaycount::%uuid of player%} is 0: send "&aYou voted for &eday!" add 1 to {votedaycount::%uuid of player%} add 1 to {votedayneeded} if {votedayneeded} is 5: set the time to day broadcast "&eVOTEDAY&8| &eSet the time to day!" command /votedayforceend: permission: admin.sk trigger: if {voteday} is false: send "&cTheres not a voteday! Silly!" if {voteday} is true: set {voteday} to false send "&8[&cSTAFF&8]&c Successfully ended voteday." the /y part isn't working, and my head hurts i leave now u fix Link to comment Share on other sites More sharing options...
Mrbizarre Posted January 22, 2022 Author Share Posted January 22, 2022 FIXED SORRY Link to comment Share on other sites More sharing options...
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