AttePatte Posted January 18, 2022 Share Posted January 18, 2022 on spawn of a zombie: if "%Spawn Reason%" is "Natural": wait 1 second loop zombies in radius 5 of last spawned zombie: loop all players: set path targets of loop-zombie to location of loop-player apply speed 1 without any particles to loop-zombie for 10 seconds if block below last spawned zombie is stone or deepslate or gravel: chance of 25%: kill the last spawned zombie every 30 seconds in "world": loop all players: loop zombies in radius 75 of loop-player: set path targets of loop-zombie-1 to location of loop-player apply speed 2 without any particles to loop-zombie-1 for 10 seconds block below loop-zombie is stone or deepslate or gravel: chance of 25%: kill the loop-zombie Im trying to avoid looping often, because it lags the server quite a lot. If you didn't get it already I am trying to make it so zombies will start to pathfind towards the player as lag free as possible, but after hours and hours this is the only one that works. Now I am a beginner at skript stuff and I don't know many code languages. I have to loop the zombie every 30 seconds because they will only pathfind for like 3 seconds and I have to keep making them pathfind. Now If I looped the zombies every 3 seconds it would kill the server with lag in and with some players online in just 10 minutes or so. Any negative/positivie/negative feedback would be kinda nice. Thanks. Bye Link to comment Share on other sites More sharing options...
AttePatte Posted January 19, 2022 Author Share Posted January 19, 2022 There isn't (almost) any lag while there is only 1 player online.. could this be because the zombies have to pathfind to multiple players and its confusing it somehow and causing lag? I have no clue why this is the case, but I do know that looping tends to cause lag. I would like for anyone to comment on my post! Thank you 1 Link to comment Share on other sites More sharing options...
Jessica907432 Posted January 20, 2022 Share Posted January 20, 2022 most likely zombies are pathfinding to multiple people at 1 time causing lag try with 2 then carry on from there and find the point of lag then respond i might be able to help Link to comment Share on other sites More sharing options...
AttePatte Posted January 20, 2022 Author Share Posted January 20, 2022 I kind of fixed it!. THANK YOU for replying. I just made it so it loops a random player out of all players and then sets the path targets of the zombies to that player. It's not the same as the zombies going for all of the players at the same time, but it's something Link to comment Share on other sites More sharing options...
Jessica907432 Posted January 21, 2022 Share Posted January 21, 2022 10 hours ago, AttePatte said: I kind of fixed it!. THANK YOU for replying. I just made it so it loops a random player out of all players and then sets the path targets of the zombies to that player. It's not the same as the zombies going for all of the players at the same time, but it's something Great np for posting i saw it and thanks for clarifying its random but with alot of players theres going to be zombies pathfinding to more than 1 player at a time if thats how the skript is working which is what i see Link to comment Share on other sites More sharing options...
Palladin Posted August 23, 2022 Share Posted August 23, 2022 (edited) It’s hard for me to do this kind of analysis, I’m more of a simple analysis of literature. Here I love to study various literary works, read to them criticism and additions that can be. For example I found here a literary analysis of "Only Daughter" by Sandra Cisneros https://samplius.com/free-essay-examples/literary-analysis-of-only-daughter-by-sandra-cisneros/ here you can also look and read. The original story itself is gorgeous, but the discussion of the story is also important. So if you want to better understand the read I recommend to read these essays. Edited August 28, 2022 by Palladin Link to comment Share on other sites More sharing options...
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