kegnh Posted January 3, 2022 Share Posted January 3, 2022 command /rules [<text>]: trigger: if arg-1 is "reset": if player has permission "rules.admin": delete {rules::*} player command "/rules" else: player command "/rules" else: create gui with virtual chest inventory with size 3 named "&8&lRules": format gui slots (0,1,2,3,4,5,6,7,8,9,17,18,19,20,21,22,23,24,25,26) with black stained glass pane named "&7" format gui slot 22 with barrier named "&cClose": close player's inventory loop {rules::*}: format next gui slot with loop-value if player has permission "rules.admin": format next gui slot with stone button of infinity named "&6Add New Rule" with all flags hidden: close player's inventory set {rule_creation::%player%} to 1 set {_loc} to player's location send "&aType the rules name in chat:" to player while {rule_creation::%player%} is not 3: teleport player to {_loc} wait 5 ticks add oak sign named "&f%coloured {rule_creation::%player%::name}%" with lore "&f%coloured {rule_creation::%player%::description}%" to {rules::*} delete {rule_creation::%player%} delete {rule_creation::%player%::*} player command "/rules" loop integers between 0 and 26: format next gui slot with light grey stained glass pane named "&7" open last gui to player on chat: if {rule_creation::%player%} is 1: cancel event set {rule_creation::%player%::name} to message set {rule_creation::%player%} to 2 send "&aType the rules description in chat:" to player else if {rule_creation::%player%} is 2: cancel event set {_} to message replace all "\n" in {_} with "%nl%&f" set {rule_creation::%player%::description} to {_} set {rule_creation::%player%} to 3 on command: if {rule_creation::%player%} is 1: cancel event send "&cYou must type the rules name in chat." to player else if {rule_creation::%player%} is 2: cancel event send "&cYou must type the rules description in chat." to player on quit: delete {rule_creation::%player%} delete {rule_creation::%player%::*} Commands: /rules - rules page (people with "rules.admin" can add new rules from here) /rules reset - clear all rules 1 Minecraft Ranks[DEFAULT] - 9th October 2020[PRO] - 21st November 2020[PATRON] - 27th October 2021 Proficiency Python - 8 Years C/C++ - 5 Years Skript - 4 Years Javascript - 3 Year Java - 1 Year Links Discord - kegnh#1234 Link to comment Share on other sites More sharing options...
AgentGamerPro Posted January 4, 2022 Share Posted January 4, 2022 2 hours ago, itskegnh said: command /rules [<text>]: trigger: if arg-1 is "reset": if player has permission "rules.admin": delete {rules::*} player command "/rules" else: player command "/rules" else: create gui with virtual chest inventory with size 3 named "&8&lRules": format gui slots (0,1,2,3,4,5,6,7,8,9,17,18,19,20,21,22,23,24,25,26) with black stained glass pane named "&7" format gui slot 22 with barrier named "&cClose": close player's inventory loop {rules::*}: format next gui slot with loop-value if player has permission "rules.admin": format next gui slot with stone button of infinity named "&6Add New Rule" with all flags hidden: close player's inventory set {rule_creation::%player%} to 1 set {_loc} to player's location send "&aType the rules name in chat:" to player while {rule_creation::%player%} is not 3: teleport player to {_loc} wait 5 ticks add oak sign named "&f%coloured {rule_creation::%player%::name}%" with lore "&f%coloured {rule_creation::%player%::description}%" to {rules::*} delete {rule_creation::%player%} delete {rule_creation::%player%::*} player command "/rules" loop integers between 0 and 26: format next gui slot with light grey stained glass pane named "&7" open last gui to player on chat: if {rule_creation::%player%} is 1: cancel event set {rule_creation::%player%::name} to message set {rule_creation::%player%} to 2 send "&aType the rules description in chat:" to player else if {rule_creation::%player%} is 2: cancel event set {_} to message replace all "\n" in {_} with "%nl%&f" set {rule_creation::%player%::description} to {_} set {rule_creation::%player%} to 3 on command: if {rule_creation::%player%} is 1: cancel event send "&cYou must type the rules name in chat." to player else if {rule_creation::%player%} is 2: cancel event send "&cYou must type the rules description in chat." to player on quit: delete {rule_creation::%player%} delete {rule_creation::%player%::*} Commands: /rules - rules page (people with "rules.admin" can add new rules from here) /rules reset - clear all rules cool, but a quick suggestion Use %player's uuid% instead of %player% for storing variables as if a player changes their name, their stats wont save unless its saved to the uuid. Lifestealed | Minecraft Servers OG [VIP] 12/26/20 - 10/27/2021 OG [PRO] 12/27/21 - 11/18/2022 OG [LEGEND] 11/18/2022 - 3/14/2023 [DEFAULT] 3/14/2023 - Present Link to comment Share on other sites More sharing options...
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