Jump to content

[Skript Request] Leaderboard System


Ikey

Recommended Posts

Hey. I am working on a Boat Race event for my server, and I have pretty much finished it, apart from a leaderboard system.

Variables I am using:
{highscore.%player%} #Player's highscore in minutes to milliseconds

If anyone could make a quick leaderboard system that shows the top 10 fastest times on the race event, that would be great.

Thanks.

Owner of ikeysurviv.minehut.gg

 

⊱------------------------------⊰

[LEGEND] on Minehut

⊱------------------------------⊰

In-game name - ikeyIX

Discord name - ikeyIX#2007

Link to comment
Share on other sites

20 minutes ago, Ikey said:

Hey. I am working on a Boat Race event for my server, and I have pretty much finished it, apart from a leaderboard system.

Variables I am using:
{highscore.%player%} #Player's highscore in minutes to milliseconds

If anyone could make a quick leaderboard system that shows the top 10 fastest times on the race event, that would be great.

Thanks.

you can refer to the skript found in this post
(SOLVED) How do I create a leaderboard for kills? | SpigotMC - High Performance Minecraft

 

 

image.png.bc433d6489d70ad831075fe76809b993.png
 

Lifestealed | Minecraft Servers
 

OG [VIP] 12/26/20 - 10/27/2021
OG [PRO] 12/27/21 - 11/18/2022
OG [LEGEND] 11/18/2022 - 3/14/2023
[DEFAULT] 3/14/2023 - Present

 

Link to comment
Share on other sites

  • 2 weeks later...
On 1/4/2022 at 12:38 AM, Ikey said:

So, I have added the skript that you sent me and changed it up a little to fit my event skript, but it doesn't seem to be working. I haven't added the variables from my skript to this one yet but I just wanted to test it by itself to see if it worked.

Does this look alright?

command /event.lb [<text>]:
   trigger:
      loop {times::*}:
         add 1 to {_size}
         if {_low.to.high.list::%loop-value%} is not set:
            set {_low.to.high.list::%loop-value%} to loop-index
         else:
            set {_n} to 0
            loop {_size} times:
               set {_n} to {_n}+1
               {_low.to.high.list::%loop-value-1%.%{_n}%} is not set
               set {_low.to.high.list::%loop-value-1%.%{_n}%} to loop-index
               stop loop
            wait 1 tick
            set {_n} to size of {_low.to.high.list::*}
            loop {_low.to.high.list::*}:
               set {_high.to.low.list::%{_n}%} to loop-value-2
               set {_n} to {_n}-1
            wait 1 tick
            send "&7 "
            send "&6&lTop 10 Race Times"
            loop {_high.to.low.list::*}:
               add 1 to {_result}
               set {_player} to loop-value-1 parsed as an offline player
               if {_player} is offline:
                  send "&e&l%{_result}%. &c%{_player}% &8&l» &e%{race::%loop-value-1%}%" to player
               else:
                  send "&e&l%{_result}%. &a%{_player}% &8&l» &e%{race::%loop-value-1%}%" to player
               if {_result} is 10:
                  send "&7 "
                  stop

Is there anything you can see that is wrong in here?
Thanks.

U can skip 80% of that code by doing
 

set {topbal::*} to sorted {balance::*} from highest to lowest with format "@index:@value"

Rest u got to figure out

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...