Wyndexx Posted December 9, 2021 Share Posted December 9, 2021 Hi! Here is my code: if {duelsWorldNum} is not set: set {duelsWorldNum} to 1 if {duelsWorldNum} > 1000: set {duelsWorldNum} to 1 broadcast "%{duelsWorldNum}%" set {_server} to "farduelsserver%{duelsWorldNum}%" broadcast "%{_server}%" broadcast "%{_p}%" make console execute command "/mv clone DUELSTEMP %{_server}%" if {duelColor::%{_p}%} is "RED": teleport {_p} to location(0.5, 65, 2.5, world "%{_server}%", -180, 0.1) else if {duelColor::%{_p}%} is "BLUE": teleport {_p} to location(0.5, 65, -2.5, world "%{_server}%", 0.1, 0.1) (this is just a section of it) I have a number so that each individual 'server' will be different. I save the server to a local variable in the function ({_server}) and when I try to use it in my teleport section with the location() function, it brings up an error and says: "The 4th argument given to the function 'location' is not of the required type world." I need location() to be able to call on that world and teleport the players to it. Can anyone help? Main MC account: Gam3rBoi (VIP in MH) Alt MC account: *Gam3rBoi2147 Farcade server owner Skripter with 6+ months experience + time learning coding concepts Message me through the forums if you need anything! Link to comment Share on other sites More sharing options...
AgentGamerPro Posted December 9, 2021 Share Posted December 9, 2021 (edited) 20 hours ago, Gam3rBoi said: Hi! Here is my code: if {duelsWorldNum} is not set: set {duelsWorldNum} to 1 if {duelsWorldNum} > 1000: set {duelsWorldNum} to 1 broadcast "%{duelsWorldNum}%" set {_server} to "farduelsserver%{duelsWorldNum}%" broadcast "%{_server}%" broadcast "%{_p}%" make console execute command "/mv clone DUELSTEMP %{_server}%" if {duelColor::%{_p}%} is "RED": teleport {_p} to location(0.5, 65, 2.5, world "%{_server}%", -180, 0.1) else if {duelColor::%{_p}%} is "BLUE": teleport {_p} to location(0.5, 65, -2.5, world "%{_server}%", 0.1, 0.1) (this is just a section of it) I have a number so that each individual 'server' will be different. I save the server to a local variable in the function ({_server}) and when I try to use it in my teleport section with the location() function, it brings up an error and says: "The 4th argument given to the function 'location' is not of the required type world." I need location() to be able to call on that world and teleport the players to it. Can anyone help? Use something like this teleport {_p} to location(0.5, 65, -2.5, world({_server}), 0.1, 0.1) Edited December 9, 2021 by AgentGamerPro 1 Lifestealed | Minecraft Servers OG [VIP] 12/26/20 - 10/27/2021 OG [PRO] 12/27/21 - 11/18/2022 OG [LEGEND] 11/18/2022 - 3/14/2023 [DEFAULT] 3/14/2023 - Present Link to comment Share on other sites More sharing options...
Wyndexx Posted December 10, 2021 Author Share Posted December 10, 2021 3 hours ago, AgentGamerPro said: Use something like this teleport {_p} to location(0.5, 65, -2.5, world({_server}), 0.1, 0.1) Thank you so much!!! It brings up no errors, and the world successfully creates and Skript brings the two players into the world with no issues. Thanks again 1 Main MC account: Gam3rBoi (VIP in MH) Alt MC account: *Gam3rBoi2147 Farcade server owner Skripter with 6+ months experience + time learning coding concepts Message me through the forums if you need anything! Link to comment Share on other sites More sharing options...
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