Mrbizarre Posted December 5, 2021 Share Posted December 5, 2021 (edited) made this cool toggle water skript for someone so i thought i would leak it options: prefix: YOURSERVER permission: PERMISSION command /togglewaterdmg: permission: {@permission} permission message: {@prefix} No permission! trigger: if {waterdamage} is true: set {waterdamage} to false send "{@prefix} &aSuccessfully toggled water damage to: &3&lOFF" stop if {waterdamage} is false: set {waterdamage} to true send "{@prefix} &aSuccessfully toggled water damage to: &3&lON" stop on walk on water: if {waterdamage} is true: remove 2 from player's health else if {waterdamage} is false: heal the player stop on break of water: if {waterdamage} is true: cancel event send "{@prefix} &cYou can't pick up water!" Edited December 5, 2021 by Mrbizarre Link to comment Share on other sites More sharing options...
Conetic Posted December 5, 2021 Share Posted December 5, 2021 Bruh Link to comment Share on other sites More sharing options...
Mrbizarre Posted December 7, 2021 Author Share Posted December 7, 2021 @Conetic - This code wasn't easy to make if your mad about me sharing it with everyone you shouldn't be. I gave you multiple free skripts don't come to my post showing attitude when all i did was share the skript with everyone. Stop being selfish. Link to comment Share on other sites More sharing options...
Wyndexx Posted December 10, 2021 Share Posted December 10, 2021 On 12/4/2021 at 6:33 PM, Mrbizarre said: made this cool toggle water skript for someone so i thought i would leak it options: prefix: YOURSERVER permission: PERMISSION command /togglewaterdmg: permission: {@permission} permission message: {@prefix} No permission! trigger: if {waterdamage} is true: set {waterdamage} to false send "{@prefix} &aSuccessfully toggled water damage to: &3&lOFF" stop if {waterdamage} is false: set {waterdamage} to true send "{@prefix} &aSuccessfully toggled water damage to: &3&lON" stop on walk on water: if {waterdamage} is true: remove 2 from player's health else if {waterdamage} is false: heal the player stop on break of water: if {waterdamage} is true: cancel event send "{@prefix} &cYou can't pick up water!" This is cool! Just a question: does skript really think when you pick up water you are breaking the water? xD I just want to know if this is true Main MC account: Gam3rBoi (VIP in MH) Alt MC account: *Gam3rBoi2147 Farcade server owner Skripter with 6+ months experience + time learning coding concepts Message me through the forums if you need anything! Link to comment Share on other sites More sharing options...
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