RiverOfGold Posted November 26, 2021 Share Posted November 26, 2021 I was watching a skript gui tutorial and made this skript: command /gui: permission: op permission message: "&4You can't do this!" trigger: open virtual chest inventory with size 3 named "&4GUI" to player format gui slot 11 of player with grass block named "&2Survival" with lore "&6Change gamemode to:" and "&6Survival" It looks exactly like how it does in the video but when i reload it it says it was successful but if I do /gui it says unknown command. Link to comment Share on other sites More sharing options...
aaaCya Posted November 26, 2021 Share Posted November 26, 2021 TuSKe currently doesnt work. Use skQuery guis or skript-gui 1 I used to play Minehut I guess? Yeah, I still watch the forums for some reason. (15/5/2023) Link to comment Share on other sites More sharing options...
GamerDanny09 Posted March 2, 2022 Share Posted March 2, 2022 When Will It Be Fixed Bc Its Happening To Me Too Link to comment Share on other sites More sharing options...
kegnh Posted March 10, 2022 Share Posted March 10, 2022 On 3/2/2022 at 2:50 PM, GamerDanny09 said: When Will It Be Fixed Bc Its Happening To Me Too Never. TuSKe has been unsupported for a while. The developers have said that they will not update TuSKe. Instead try look into how Vanilla GUIs are made or use another plugin. Here's an example: function gui_suicide(p: player, i: integer): set {_gui} to chest inventory with 3 rows named "&cERROR" # will only show if you give an invalid {_i} i = 0: # Page 1 set {_gui} to chest inventory with 3 rows named "GUI" set slot 13 of {_gui} to barrier named "&cClick to die." set metadata tag "gui.suicide.%{_i}%" of {_p} to {_gui} open {_gui} to player on inventory click: event-inventory = metadata tag "gui.suicide.0" of player: cancel event # make the gui unstealable if event-slot = 13: # check which slot was clicked kill the player send "%player% has committed suicide" to all players command /suicide: trigger: gui_suicide(player, 0) The function uses an integer ID system so you can manage many pages inside of a GUI If this looks to hard to use here is a simpler example: command /suicide: trigger: set metadata "gui.suicide" of player to chest inventory with 3 rows named "GUI" set slot 13 of (metadata "gui.suicide" of player) to barrier named "&cClick to kill" open (metadata "gui.suicide" of player) to player on inventory click: event-inventory = metadata "gui.suicide" of player cancel event event-slot = 13 kill player send "%player% has committed suicide" to all players The reason I start with the first one, is that its usually the best option for large GUIs such as shops, menus or other big projects. If this helped please like () the comment. It doesn't seem like much, but it motivates me to post/help more! Minecraft Ranks[DEFAULT] - 9th October 2020[PRO] - 21st November 2020[PATRON] - 27th October 2021 Proficiency Python - 8 Years C/C++ - 5 Years Skript - 4 Years Javascript - 3 Year Java - 1 Year Links Discord - kegnh#1234 Link to comment Share on other sites More sharing options...
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