Patsteaks123 Posted November 16, 2021 Share Posted November 16, 2021 Try it and make it better command /explosive [<player>]: permission: op trigger: send "&3%arg% is Exploding in &410" play sound "entity.experience_orb.pickup" with volume 1 and pitch 1 at arg for arg wait 1 second send "&3%arg% is Exploding in &49" to all players play sound "entity.experience_orb.pickup" with volume 1 and pitch 1 at arg for arg wait 1 second send "&3%arg% is Exploding in &48" to all players play sound "entity.experience_orb.pickup" with volume 1 and pitch 1 at arg for arg wait 1 second send "&3%arg% is Exploding in &47"to all players play sound "entity.experience_orb.pickup" with volume 1 and pitch 1 at arg for arg wait 1 second send "&3%arg% is Exploding in &46" to all players play sound "entity.experience_orb.pickup" with volume 1 and pitch 1 at arg for arg wait 1 second send "&3%arg% is Exploding in &45" play sound "entity.experience_orb.pickup" with volume 1 and pitch 1 at arg for arg wait 1 second send "&3%arg% is Exploding in &44" play sound "entity.experience_orb.pickup" with volume 1 and pitch 1 at arg for arg wait 1 second send "&3%arg% is Exploding in &43" play sound "entity.experience_orb.pickup" with volume 1 and pitch 1 at arg for arg wait 1 second send "&3%arg% is Exploding in &42" play sound "entity.experience_orb.pickup" with volume 1 and pitch 1 at arg for arg wait 1 second send "&3%arg% is Exploding in &41" play sound "entity.experience_orb.pickup" with volume 1 and pitch 1 at arg for arg wait 1 second execute console command "/execute at %arg% run summon tnt ~ ~1 ~" play sound "entity.experience_orb.pickup" with volume 1 and pitch 1 at arg for arg Don't hate on it just make it better if it doesn't work. Also don't mind the error message when reloading! 2 Link to comment Share on other sites More sharing options...
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