ZenYT Posted October 24, 2021 Share Posted October 24, 2021 (edited) I dont know whats wrong with this command /dupe: trigger: loop all items in the player's inventory: if 1st line of lore of the loop-item is "&cDupe Tool": if loop-item is held item: send "&cYou cannot dupe this item!" play sound "block.note_block.ping" at volume 2 and pitch 1 to the player stop give player held item im trying to make it so it cannot dupe the dupetool Edited October 24, 2021 by ZenYT Link to comment Share on other sites More sharing options...
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