The_Wire_Wolf Posted October 18, 2021 Share Posted October 18, 2021 (edited) Could someone please help me, Im trying to make it so a player doesn't drop an item if they have been killed in the past minute, I'm not sure if its possible I just want to check. Here is my Skript: on death: victim is a player damager is a player if victim has been killed in the past 1 minute: send "This player has been killed recently, please wait or kill someone else!" else: send "You killed &4&l%player%&r and recieved a soul!" to damager give damager soul sand named "&4&lSoul" Edited October 18, 2021 by The_Wire_Wolf Link to comment Share on other sites More sharing options...
NotKaizo Posted October 18, 2021 Share Posted October 18, 2021 on death: victim is a player attacker is a player set {_diff} to difference between {cooldown::%victim's uuid%} and now if {_diff} < 1 minute: send "This player has been killed recently, please wait or kill someone else!" else: send "You killed &4&l%victim%&r and recieved a soul!" to damager give attacker 1 of soul sand named "&4&lSoul" delete {cooldown::%victim's uuid%} Owner of play.hiveminez.net ⊱------------------------------⊰ Joined Minehut on 1/28/2021 (Same day I got Minecraft) [VIP] - 3/14/2021 [LEGEND] - 5/27/2021 ⊱------------------------------⊰ Discord - NotKaizo#0001 In-game name - iKaizo_ If you need any help, feel free to contact me. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now