Darth1013 Posted September 21, 2021 Share Posted September 21, 2021 is there a way to do this? Â loop to line 18: i would LOVE to get this, im making a PVP upgrade skript. if you need it, ill let you see it! Link to comment Share on other sites More sharing options...
_Mr_Puppy_ Posted September 21, 2021 Share Posted September 21, 2021 let us see it so we know what we are dealing with  Link to comment Share on other sites More sharing options...
Darth1013 Posted September 22, 2021 Author Share Posted September 22, 2021 8 hours ago, _Mr_Puppy_ said: let us see it so we know what we are dealing with  on first join: set {lvl} to 1 every 0 tick: if {lvl} is equal to 1: set {moneyrequired} to 100 if {lvl} is equal to 2: set {moneyrequired} to 250 if {lvl} is equal to 3: set {moneyrequired} to 500 on right click with wooden sword: open virtual chest inventory with size 3 named "&dUpgrade" to player format gui slot 0,1,2,3,4,5,6,7,8 of player with gray stained glass pane named "&5-" format gui slot 18,19,20,21,22,23,24,25,26 of player with gray stained glass pane named "&5-" format gui slot 13 of player with red stained glass pane named "&dUpgrade" with lore "&c$%{moneyrequired}%" to run: if balance of player > {moneyrequired}: #adds enchant to be +1 enchant the tool with "sharpness %level of sharpness of the tool + 1%" parsed as enchantment type #adds the lvl add 1 to {lvl} #fixes price and lvl format gui slot 13 of player with barrier named "&cReseting" wait 3 ticks loop to line 18: command /reset: trigger: send "Reset!" set {lvl} to 1 clear inventory of player give player wooden sword All but "loop to line 18" work... Link to comment Share on other sites More sharing options...
NotKaizo Posted September 22, 2021 Share Posted September 22, 2021 on first join: set {lvl} to 1 every 0 tick: if {lvl} is equal to 1: set {moneyrequired} to 100 if {lvl} is equal to 2: set {moneyrequired} to 250 if {lvl} is equal to 3: set {moneyrequired} to 500 on right click with wooden sword: execute player command "upgradereset 521" command /reset: trigger: send "Reset!" set {lvl} to 1 clear inventory of player give player wooden sword command /upgradereset <string>: trigger: if arg-1 is "521": open virtual chest inventory with size 3 named "&dUpgrade" to player format gui slot 0,1,2,3,4,5,6,7,8 of player with gray stained glass pane named "&5-" format gui slot 18,19,20,21,22,23,24,25,26 of player with gray stained glass pane named "&5-" format gui slot 13 of player with red stained glass pane named "&dUpgrade" with lore "&c$%{moneyrequired}%" to run: if balance of player > {moneyrequired}: #adds enchant to be +1 enchant the tool with "sharpness %level of sharpness of the tool + 1%" parsed as enchantment type #adds the lvl add 1 to {lvl} #fixes price and lvl format gui slot 13 of player with barrier named "&cReseting" wait 3 ticks execute player command "upgradereset 521" I made it into a command so it will execute it after they click the glass pane. Also, you need to learn how to use variables...  Owner of play.hiveminez.net  ⊱------------------------------⊰ Joined Minehut on 1/28/2021 (Same day I got Minecraft) [VIP] - 3/14/2021 [LEGEND] - 5/27/2021 ⊱------------------------------⊰ Discord - NotKaizo#0001 In-game name - iKaizo_ If you need any help, feel free to contact me. Link to comment Share on other sites More sharing options...
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