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any other way?


SupremeDarty

Question

options: 
    prefix: &b&lOPDuprs » &8
command /forge:
    trigger:
        open virtual chest with size 3 named "{@prefix}&lForge" to player
        format gui slot (all numbers from 0 to 9 and all numbers from 17 to 27) of player with blue stained glass pane named "&6"
        format gui slot 22 of player with barrier named "&cExit" to run:
            close player's inventory
        if player's inventory contains beacon:
            format gui slot 11 of player with feather named "&3&lSpeed" with lore "&8&lRequires:" and "&b1x &a&lBeacon" and "&b1x &c&LWither Skeleton Skull"
        else if player's inventory does not contain beacon:
            format gui slot 11 of player with feather named "&3&lSpeed" with lore "&8&lRequires:" and "&b1x &c&lBeacon" and "&b1x &c&LWither Skeleton Skull"

So im going to have multiple things in this gui, and I dont really want to add every out come of if player's contains blah:

is there another way to do it if so how?


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