options:
prefix: &b&lOPDuprs » &8
command /forge:
trigger:
open virtual chest with size 3 named "{@prefix}&lForge" to player
format gui slot (all numbers from 0 to 9 and all numbers from 17 to 27) of player with blue stained glass pane named "&6"
format gui slot 22 of player with barrier named "&cExit" to run:
close player's inventory
if player's inventory contains beacon:
format gui slot 11 of player with feather named "&3&lSpeed" with lore "&8&lRequires:" and "&b1x &a&lBeacon" and "&b1x &c&LWither Skeleton Skull"
else if player's inventory does not contain beacon:
format gui slot 11 of player with feather named "&3&lSpeed" with lore "&8&lRequires:" and "&b1x &c&lBeacon" and "&b1x &c&LWither Skeleton Skull"
So im going to have multiple things in this gui, and I dont really want to add every out come of if player's contains blah:
Question
SupremeDarty
options: prefix: &b&lOPDuprs » &8 command /forge: trigger: open virtual chest with size 3 named "{@prefix}&lForge" to player format gui slot (all numbers from 0 to 9 and all numbers from 17 to 27) of player with blue stained glass pane named "&6" format gui slot 22 of player with barrier named "&cExit" to run: close player's inventory if player's inventory contains beacon: format gui slot 11 of player with feather named "&3&lSpeed" with lore "&8&lRequires:" and "&b1x &a&lBeacon" and "&b1x &c&LWither Skeleton Skull" else if player's inventory does not contain beacon: format gui slot 11 of player with feather named "&3&lSpeed" with lore "&8&lRequires:" and "&b1x &c&lBeacon" and "&b1x &c&LWither Skeleton Skull"So im going to have multiple things in this gui, and I dont really want to add every out come of if player's contains blah:
is there another way to do it if so how?
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