Macky Posted August 1, 2021 Share Posted August 1, 2021 Hello. So I would like a Skript that when u right click a sign it resets a mine using MRL First Line: &c&l[RoyalMinez] Second Line: &bRight-Click Third Line: &bReset The Mine Fourth Line: &c&l[RoyalMinez] Command: "mrl reset s2stone-mine -s" If you can get this working for me that would be greatly apricated. Link to comment Share on other sites More sharing options...
Lapzzo Posted August 1, 2021 Share Posted August 1, 2021 Without skript you paste this command in a command block: /give @p minecraft:oak_sign{BlockEntityTag:{Text1:'{"text":"[RoyalMinez]","clickEvent":{"action":"run_command","value":"mrl reset \\u0020s2stone-mine -s"},"bold":true,"color":"red"}',Text2:'{"text":"Right-click","bold":true,"color":"aqua"}',Text3:'{"text":"Reset the mine","bold":true,"color":"aqua"}'},display:{Name:'{"text":"Custom Sign"}'}} Link to comment Share on other sites More sharing options...
Lapzzo Posted August 1, 2021 Share Posted August 1, 2021 But with skript you do: on right click on sign: if line 1 is "&c&l[RoyalMinez]": execute console command "/mrl reset s2stone-mine -s" Link to comment Share on other sites More sharing options...
Lapzzo Posted August 1, 2021 Share Posted August 1, 2021 36 minutes ago, YTmackygames said: Fourth Line: &c&l[RoyalMinez] I didnt see the fourth line! Let me generate a new command with the fourth line. Link to comment Share on other sites More sharing options...
Lapzzo Posted August 1, 2021 Share Posted August 1, 2021 Again put this in a command block and get your custom sign!! /give @p minecraft:oak_sign{BlockEntityTag:{Text1:'{"text":"[RoyalMinez]","clickEvent":{"action":"run_command","value":"mrl reset s2stone-mine -s"},"bold":true,"color":"red"}',Text2:'{"text":"Right-Click","bold":true,"color":"aqua"}',Text3:'{"text":"Reset The Mine","bold":true,"color":"aqua"}',Text4:'{"text":"[RoyalMinez]","bold":true,"color":"red"}'},display:{Name:'{"text":"MRL sign"}'}} Link to comment Share on other sites More sharing options...
Lapzzo Posted August 2, 2021 Share Posted August 2, 2021 Hey try: /minecraft:give @p minecraft:oak_sign{BlockEntityTag:{Text1:'{"text":"[RoyalMinez]","clickEvent":{"action":"run_command","value":"mrl reset s2stone-mine -s"},"bold":true,"color":"red"}',Text2:'{"text":"Right-Click","bold":true,"color":"aqua"}',Text3:'{"text":"Reset The Mine","bold":true,"color":"aqua"}',Text4:'{"text":"[RoyalMinez]","bold":true,"color":"red"}'},display:{Name:'{"text":"MRL sign"}'}} Link to comment Share on other sites More sharing options...
Lapzzo Posted August 2, 2021 Share Posted August 2, 2021 Hey try this! on join: while player is online: set {_header} to "&c&lRoyalMinez%nl%&fIP: &c&lRoyalMinez.minehut.gg%nl%&fTPS: &c&l%TPS%%nl%%nl%&c------------" set {_footer} to "%nl%%nl%&c------------%nl%&c&lSupport us!%nl%&f/buy" set tab header to {_header} and footer to {_footer} for player wait 1 second Link to comment Share on other sites More sharing options...
Punish Posted August 3, 2021 Share Posted August 3, 2021 8 hours ago, LapEvents said: Hey try this! on join: while player is online: set {_header} to "&c&lRoyalMinez%nl%&fIP: &c&lRoyalMinez.minehut.gg%nl%&fTPS: &c&l%TPS%%nl%%nl%&c------------" set {_footer} to "%nl%%nl%&c------------%nl%&c&lSupport us!%nl%&f/buy" set tab header to {_header} and footer to {_footer} for player wait 1 second i like it that u switched places for the code text & normal text Every time you tell a lie, You'll have to tell a 100 more. Link to comment Share on other sites More sharing options...
Punish Posted August 3, 2021 Share Posted August 3, 2021 eh Every time you tell a lie, You'll have to tell a 100 more. Link to comment Share on other sites More sharing options...
Lapzzo Posted August 3, 2021 Share Posted August 3, 2021 7 hours ago, Razaire said: i like it that u switched places for the code text & normal text That was an accident. This has been solved now I don't think you should talk here! Link to comment Share on other sites More sharing options...
Punish Posted August 4, 2021 Share Posted August 4, 2021 19 hours ago, LapEvents said: That was an accident. This has been solved now I don't think you should talk here! Ok! Every time you tell a lie, You'll have to tell a 100 more. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now