pete_parker Posted July 21, 2021 Share Posted July 21, 2021 So im trying to make a hcf skript for my sever but everytime i put it in it crashes , same with any other typa script like this i have no idea why Logs : https://hastebin.com/aziwoyixik.yaml The skript : https://hastebin.com/egubiyelog.sql My plugins ! https://imgur.com/a/guDlFsM So if anyone could help me that would be great Link to comment Share on other sites More sharing options...
NotKaizo Posted July 22, 2021 Share Posted July 22, 2021 On 7/21/2021 at 9:29 AM, pete_parker said: So im trying to make a hcf skript for my sever but everytime i put it in it crashes , same with any other typa script like this i have no idea why Logs : https://hastebin.com/aziwoyixik.yaml The skript : https://hastebin.com/egubiyelog.sql My plugins ! https://imgur.com/a/guDlFsM So if anyone could help me that would be great So, I am not the best at finding out errors or anything but I do see a lot of loop all players in the Skript. From what I know about Skript, those can cause lag if you have lots of players on the server. For the Skript that you have, sometimes when it loops all the players, it does a lot of stuff. For example, loop all players in radius 10 of player: add loop-player to {_renemies::*} size of {_renemies::*} is 0: apply potion of strength 2 to player for 3 seconds send "&7" to player send "&c❤ &f{@rage-brick-name} &6has been used&6." to player send "&c❤ &6You have received Strength II for &f3 seconds&6." to player send "&7" to player delete {_renemies::*} amount of {_renemies::*} = 1: apply potion of strength 2 to player for 3 seconds send "&7" to player send "&c❤ &f{@rage-brick-name} &6has been used&6." to player send "&c❤ &6You have received Strength II for &f3 seconds&6." to player send "&7" to player delete {_renemies::*} amount of {_renemies::*} = 2: apply potion of strength 2 to player for 6 seconds send "&7" to player send "&c❤ &f{@rage-brick-name} &6has been used&6." to player send "&c❤ &6You have received Strength II for &f6 seconds&6." to player send "&7" to player delete {_renemies::*} amount of {_renemies::*} = 3: apply potion of strength 2 to player for 9 seconds send "&7" to player send "&c❤ &f{@rage-brick-name} &6has been used&6." to player send "&c❤ &6You have received Strength II for &f9 seconds&6." to player send "&7" to player delete {_renemies::*} amount of {_renemies::*} >= 4: apply potion of strength 2 to player for 12 seconds send "&7" to player send "&c❤ &f{@rage-brick-name} &6has been used&6." to player send "&c❤ &6You have received Strength II for &f12 seconds&6." to player send "&7" to player delete {_renemies::*} wait 10 seconds set {partneritem.%player%} to false If there is more than 10 players in that radius, it will have to loop what you wrote there 10 times which if there is lots of those in the Skript, I believe it can cause a lot of lag. You also have over 1500 lines which I don't think it's a good idea considering some of the parts can be separated to different files. Owner of play.hiveminez.net ⊱------------------------------⊰ Joined Minehut on 1/28/2021 (Same day I got Minecraft) [VIP] - 3/14/2021 [LEGEND] - 5/27/2021 ⊱------------------------------⊰ Discord - NotKaizo#0001 In-game name - iKaizo_ If you need any help, feel free to contact me. Link to comment Share on other sites More sharing options...
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