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server.properties file


alex_flygh1
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8 minutes ago, alex_flygh1 said:

no, but i did change from spigot to paper

Spigot is 1.17 and Paper is 1.17.1 I'm unsure if that's much of an issue but in the logs it states that it tries to load a chunk from a different version I think by just switching back to the other this issue should be resolved.

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23 minutes ago, alex_flygh1 said:

in the logs it says set "online-mode" to "true" in the server.properties file. but I can not open the server.properties file. can someone help

You don't have to worry about that. If online-mode is set to false it just means cracked clients can join but due to Minehut being a network all clients get directed over the biiiiig hubserver which has online-mode set to true. I'm not exactly sure why it's false for the subservers but it won't affect anything don't worry!

Edited by StarBunnie

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>[ ‧₊˚꒰ʚ Starshine ɞ ‧✦ *#2683 ]<

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3 minutes ago, StarBunnie said:

You don't have to worry about that. If online-mode is set to false it just means cracked clients can join but due to Minehut being a network all clients get directed over the biiiiig hubserver which has online-mode set to true. I'm not exactly sure why it's false for the subservers but it won't affect anything don't worry!

ok, but do you know how to fix the issue when the server wont start when i press start

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23 minutes ago, alex_flygh1 said:

ok, but do you know how to fix the issue when the server wont start when i press start

Hmm this can has a lot of reasons would you mind pasting your latest logs on https://pastebin.com/ and send them in here?

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dc3456c-e0ec58e8-c807-43e3-b986-5224b91a need help with plugins

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dc3456c-e0ec58e8-c807-43e3-b986-5224b91a need to vent about something

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>[ ‧₊˚꒰ʚ Starshine ɞ ‧✦ *#2683 ]<

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8 minutes ago, StarBunnie said:

Spigot is 1.17 and Paper is 1.17.1 I'm unsure if that's much of an issue but in the logs it states that it tries to load a chunk from a different version I think by just switching back to the other this issue should be resolved.

it worked thank you dude, but i have switched between them before and nothing has happend

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32 minutes ago, alex_flygh1 said:

it worked thank you dude, but i have switched between them before and nothing has happend

Maybe they updated something so they are not compatible anymore

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Feel free to add me on discord if you:

dc3456c-e0ec58e8-c807-43e3-b986-5224b91a need help with plugins

dc3456c-e0ec58e8-c807-43e3-b986-5224b91a need help with skripts

dc3456c-e0ec58e8-c807-43e3-b986-5224b91a need to vent about something

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>[ ‧₊˚꒰ʚ Starshine ɞ ‧✦ *#2683 ]<

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16 hours ago, StarBunnie said:

You don't have to worry about that. If online-mode is set to false it just means cracked clients can join but due to Minehut being a network all clients get directed over the biiiiig hubserver which has online-mode set to true. I'm not exactly sure why it's false for the subservers but it won't affect anything don't worry!

When a server is online, the connection between it and the client is encrypted.
When you join a server, it generates a session key or session code, which could be used only for one online mode session.

So now, think that there is a proxy between the client and the server.
First, the connection between the client and the server is encrypted, and so the proxy can't listen, say or do anything. Second, the proxy cannot switch your connection between servers because your session key or session code is only valid for that one connection (proxy).

Hence, as a result, bungeecord requires offline mode on servers to work. And for the IP forwarding part, this basically lets Bungeecord authenticate (Mojang) the user just how it does on normal servers, and then sends data to the login protocol stating that the user is authenticated.

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