King_Ferrum Posted July 16, 2021 Share Posted July 16, 2021 # Gens With cooldown Skript # Made By Ferrum command /generators: aliases: /gens permission: gens.cooldown permission message: &4Error: &cYou do not have permission to execute this command. trigger: close player's inventory wait 1 tick open virtual chest inventory with size 4 named "Gens" to player set {_filler} to 0 loop 36 times: format gui slot {_filler} of player with red stained glass pane named "&3" add 1 to {_filler} format gui slot 10 of player with diamond ore named "&cDiamond Gen" to run [give player diamond ore named "&cDiamond Gen"] format gui slot 11 of player with emerald ore named "&cEmerald Gen" to run [give player emerald ore named "&cEmerald Gen"] format gui slot 12 of player with gold ore named "&cGold Gen" to run [give player gold ore named "&cGold Gen"] format gui slot 13 of player with iron ore named "&cIron Gen" to run [give player iron ore named "&cIron Gen"] format gui slot 14 of player with coal ore named "&cCoal Gen" to run [give player coal ore named "&cCoal Gen"] format gui slot 15 of player with cobblestone named "&cCobblestone Gen" to run [give player cobblestone named "&cCobblestone Gen"] format gui slot 16 of player with stone named "&cStone Gen" to run [give player stone named "&cStone Gen"] format gui slot 21 of player with oak Log named "&cOak Log Gen" to run [give player oak log named "&cOak Log Gen"] format gui slot 22 of player with birch log named "&cBirch Log Gen" to run [give player birch log named "&cBirch Log Gen"] format gui slot 23 of player with spruce log named "&cSpruce Log Gen" to run [give player spruce log named "&cSpruce Log Gen"] on break: if player's gamemode is not creative: if event-block is diamond ore named "&cDiamond Gen": set event-block to bedrock cancel event set {_drop} to diamond drop {_drop} at event-block's location wait 5 minutes set event-block to diamond ore named "&cDiamond Gen" on break: if player's gamemode is not creative: if event-block is emerald ore named "&cEmerald Gen": set event-block to bedrock cancel event set {_drop2} to emerald drop {_drop2} at event-block's location wait 4 minutes set event-block to emerald ore named "&cEmerald Gen" on break: if player's gamemode is not creative: if event-block is gold ore named "&cGold Gen": cancel event set event-block to bedrock set {_drop3} to gold ingot drop {_drop3} at event-block's location wait 2 minutes 30 seconds set event-block to gold ore named "&cGold Gen" on break: if player's gamemode is not creative: if event-block is iron ore named "&cIron Gen": cancel event set event-block to bedrock set {_drop4} to iron ingot drop {_drop4} at event-block's location wait 2 minutes set event-block to iron ore named "&cIron Gen" on break: if player's gamemode is not creative: if event-block is coal ore named "&cCoal Gen": cancel event set event-block to bedrock set {_drop5} to coal drop {_drop5} at event-block's location wait 1 minute set event-block to coal ore named "&cCoal Gen" on break: if player's gamemode is not creative: if event-block is cobblestone named "&cCobblestone Gen": cancel event set event-block to bedrock set {_drop6} to cobblestone drop {_drop6} at event-block's location wait 10 seconds set event-block to cobblestone named "&cCobblestone Gen" on break: if player's gamemode is not creative: if event-block is stone named "&cStone Gen": cancel event set event-block to bedrock set {_drop7} to stone drop {_drop7} at event-block's location wait 10 seconds set event-block to stone named "&cStone Gen" on break: if player's gamemode is not creative: if event-block is oak log named "&cOak Log Gen": cancel event set event-block to bedrock set {_drop8} to oak log drop {_drop8} at event-block's location wait 10 seconds set event-block to oak log named "&cOak Log Gen" on break: if player's gamemode is not creative: if event-block is birch log named "&cBirch Log Gen": cancel event set event-block to bedrock set {_drop9} to birch log drop {_drop8} at event-block's location wait 10 seconds set event-block to birch log named "&c Birch Log Gen" on break: if player's gamemode is not creative: if event-block is spruce log named "&cSpruce Log Gen": cancel event set event-block to bedrock set {_drop10} to spruce log drop {_drop10} at event-block's location wait 10 seconds set event-block to spruce log named "&cSpruce Log Gen" why wont this skript work? Here's the error message. Link to comment Share on other sites More sharing options...
aaaCya Posted July 16, 2021 Share Posted July 16, 2021 2 minutes ago, King_Ferrum said: # Gens With cooldown Skript # Made By Ferrum command /generators: aliases: /gens permission: gens.cooldown permission message: &4Error: &cYou do not have permission to execute this command. trigger: close player's inventory wait 1 tick open virtual chest inventory with size 4 named "Gens" to player set {_filler} to 0 loop 36 times: format gui slot {_filler} of player with red stained glass pane named "&3" add 1 to {_filler} format gui slot 10 of player with diamond ore named "&cDiamond Gen" to run [give player diamond ore named "&cDiamond Gen"] format gui slot 11 of player with emerald ore named "&cEmerald Gen" to run [give player emerald ore named "&cEmerald Gen"] format gui slot 12 of player with gold ore named "&cGold Gen" to run [give player gold ore named "&cGold Gen"] format gui slot 13 of player with iron ore named "&cIron Gen" to run [give player iron ore named "&cIron Gen"] format gui slot 14 of player with coal ore named "&cCoal Gen" to run [give player coal ore named "&cCoal Gen"] format gui slot 15 of player with cobblestone named "&cCobblestone Gen" to run [give player cobblestone named "&cCobblestone Gen"] format gui slot 16 of player with stone named "&cStone Gen" to run [give player stone named "&cStone Gen"] format gui slot 21 of player with oak Log named "&cOak Log Gen" to run [give player oak log named "&cOak Log Gen"] format gui slot 22 of player with birch log named "&cBirch Log Gen" to run [give player birch log named "&cBirch Log Gen"] format gui slot 23 of player with spruce log named "&cSpruce Log Gen" to run [give player spruce log named "&cSpruce Log Gen"] on break: if player's gamemode is not creative: if event-block is diamond ore named "&cDiamond Gen": set event-block to bedrock cancel event set {_drop} to diamond drop {_drop} at event-block's location wait 5 minutes set event-block to diamond ore named "&cDiamond Gen" on break: if player's gamemode is not creative: if event-block is emerald ore named "&cEmerald Gen": set event-block to bedrock cancel event set {_drop2} to emerald drop {_drop2} at event-block's location wait 4 minutes set event-block to emerald ore named "&cEmerald Gen" on break: if player's gamemode is not creative: if event-block is gold ore named "&cGold Gen": cancel event set event-block to bedrock set {_drop3} to gold ingot drop {_drop3} at event-block's location wait 2 minutes 30 seconds set event-block to gold ore named "&cGold Gen" on break: if player's gamemode is not creative: if event-block is iron ore named "&cIron Gen": cancel event set event-block to bedrock set {_drop4} to iron ingot drop {_drop4} at event-block's location wait 2 minutes set event-block to iron ore named "&cIron Gen" on break: if player's gamemode is not creative: if event-block is coal ore named "&cCoal Gen": cancel event set event-block to bedrock set {_drop5} to coal drop {_drop5} at event-block's location wait 1 minute set event-block to coal ore named "&cCoal Gen" on break: if player's gamemode is not creative: if event-block is cobblestone named "&cCobblestone Gen": cancel event set event-block to bedrock set {_drop6} to cobblestone drop {_drop6} at event-block's location wait 10 seconds set event-block to cobblestone named "&cCobblestone Gen" on break: if player's gamemode is not creative: if event-block is stone named "&cStone Gen": cancel event set event-block to bedrock set {_drop7} to stone drop {_drop7} at event-block's location wait 10 seconds set event-block to stone named "&cStone Gen" on break: if player's gamemode is not creative: if event-block is oak log named "&cOak Log Gen": cancel event set event-block to bedrock set {_drop8} to oak log drop {_drop8} at event-block's location wait 10 seconds set event-block to oak log named "&cOak Log Gen" on break: if player's gamemode is not creative: if event-block is birch log named "&cBirch Log Gen": cancel event set event-block to bedrock set {_drop9} to birch log drop {_drop8} at event-block's location wait 10 seconds set event-block to birch log named "&c Birch Log Gen" on break: if player's gamemode is not creative: if event-block is spruce log named "&cSpruce Log Gen": cancel event set event-block to bedrock set {_drop10} to spruce log drop {_drop10} at event-block's location wait 10 seconds set event-block to spruce log named "&cSpruce Log Gen" why wont this skript work? Here's the error message. use "format gui slot" I used to play Minehut I guess? Yeah, I still watch the forums for some reason. (15/5/2023) Link to comment Share on other sites More sharing options...
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