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this origins skript im using doesnt work please help ||skript and addon tuske


karlip_a

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variables:
	{%player%.golemeffects} = false
	{%player%.blazeborn} = false
	{%player%.pillager} = false
	{%player%.rick} = false
	{%player%.tp1} = 0
	{%player%.tp2} = 0
on first join:
	if name of player is not "123":
		set {golemeffects} to false
		set {blazeborn} to false
		set {pillager} to false
		set {rick} to false
		remove slowness from player
		remove night vision from player
		remove slow falling from player
		remove fire resistance from player
		remove 1 gold ingot named "&dAtmos" from player
		open virtual chest inventory with size 1 named "e" to player
		format gui slot 0 of player with iron chestplate named "Golem" to run:
			close player's inventory
			teleport player to location at (-123, 70,  -5) in world "world"
			set {golemeffects} to true
		format gui slot 2 of player with player head named "Human" to run:
			close player's inventory
			set {golemeffects} to false
		format gui slot 4 of player with blaze rod named "Blazeborn" to run:
			close player's inventory
			teleport player to location at (-123, 70,  -5) in world "world_nether"
			set {blazeborn} to true
		format gui slot 6 of player with crossbow named "pillager" to run:
			close player's inventory
			set {pillager} to true
		format gui slot 8 of player with redstone block named "Rick" to run:
			close player's inventory
			give a compass named "Save" to player
			give a gold ingot named "Home" to player
			give a blaze rod named "&5Plasma Shooter" to player
			set {rick} to true
on right click:
	if name of player's held item is "&dAtmos":
		set {golemeffects} to false
		set {blazeborn} to false
		set {pillager} to false
		set {rick} to false
		remove slowness from player
		remove night vision from player
		remove slow falling from player
		remove fire resistance from player
		remove 1 gold ingot named "&dAtmos" from player
		open virtual chest inventory with size 1 named "e" to player
		format gui slot 0 of player with iron chestplate named "Golem" to run:
			close player's inventory
			teleport player to location at (-123, 70,  -5) in world "world"
			set {golemeffects} to true
		format gui slot 2 of player with player head named "Human" to run:
			close player's inventory
			set {golemeffects} to false
		format gui slot 4 of player with blaze rod named "Blazeborn" to run:
			close player's inventory
			teleport player to location at (-123, 70,  -5) in world "world_nether"
			set {blazeborn} to true
		format gui slot 6 of player with crossbow named "pillager" to run:
			close player's inventory
			set {pillager} to true
		format gui slot 8 of player with redstone block named "Rick" to run:
			close player's inventory
			give a compass named "Save" to player
			give a gold ingot named "Home" to player
			give a blaze rod named "&5Plasma Shooter" to player
			set {rick} to true
on right click:
	if {rick} is true:
		if name of player's held item is "&5Plasma Shooter":
			strike lightning effect at the targeted block
			shoot a fireball from player at speed 15
on damage:
	if name of attacker's held item is "&5Plasma Shooter":
		add 1 to the damage
		if {rick} is true:
			if victim is player:
				cancel the event
on left click:
	if {rick} is true:
		if name of player's held item is "Save":
			set {tp1} to position of targeted block
on left click:
	if name of player's held item is "Home":
		if {rick} is true:
			set {tp2} to position of targeted block
on right click:
	if name of player's held item is "Home":
		if {rick} is true:
			teleport player to {tp2}
on right click:
	if name of player's held item is "Save":
		if {rick} is true:
			teleport player to {tp1}
on right click:
	if {pillager} is true:
		shoot an arrow
		wait 0.1 seconds
		shoot an arrow
on player's held item change:
	if {blazeborn} is true:
		apply slow falling 10 to the player for 10 days
		apply fire resistance 10 to the player for 10 days
on break of stone:
	if {golemeffects} is true:
		cancel the event
		set the event-block to air
		drop a cobblestone at event-block
on player's held item change:
	if {golemeffects} is true:
		apply haste 3 to the player for 10 days
		apply slowness 2 to the player for 10 days
		apply strength 2 to the player for 10 days
		apply night vision 10 to the player for 10 days
on break of log:
	if {golemeffects} is true:
		loop blocks upwards:
			drop the loop-block-1 at event-block
			set the loop-block to air
command /atmos:
	permission: op
	trigger:
		give a gold ingot named "&dAtmos" to player

so when someone picks a origin everyone in the server gets the effects of it please help

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4 hours ago, karlip_a said:

so when someone picks a origin everyone in the server gets the effects of it please help

The reason for that is that all variables are global and not player based

Global 

{golemeffects}

Player based

{golemeffects::%player's uuid%}

 

tumblr_lqahoaPLkC1ql1l0v.gif

Feel free to add me on discord if you:

dc3456c-e0ec58e8-c807-43e3-b986-5224b91a need help with plugins

dc3456c-e0ec58e8-c807-43e3-b986-5224b91a need help with skripts

dc3456c-e0ec58e8-c807-43e3-b986-5224b91a need to vent about something

tumblr_lqahoaPLkC1ql1l0v.gif

>[ ‧₊˚꒰ʚ Starshine ɞ ‧✦ *#2683 ]<

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