karlip_a Posted July 4, 2021 Share Posted July 4, 2021 (edited) it adds these commands: /iron_golem_talisman - Gives strength 2 /mule_talisman - gives haste 3 and makes that you can break stone and get cobbel stone without a pickaxe /Grass_talisman - gives speed 2 and health boost 3 /speed_talisman - gives speed 1 /insane_speed_talisman - gives speed 2 /flashing_speed_talisman - gives speed 3 /frog_talisman - gives water breathing 2, speed 2 and jump boost 2 variables: {%player%.mule} = 0 command /iron_golem_talisman: trigger: give a iron ingot named "&7&lIron Golem Talisman" to player on player's held item change: if name of player's held item is "&7&lIron Golem Talisman": apply strength 2 to the player for 10 days if name of player's held item is not "&7&lIron Golem Talisman": remove strength from player command /mule_talisman: trigger: give a coal named "&8&lMule Talisman" to player on player's held item change: if name of player's held item is "&8&lMule Talisman": apply haste 3 to the player for 10 days set {mule} to 1 if name of player's held item is not "&8&lMule Talisman": remove haste from player set {mule} to 0 on break of stone: if {mule} is 1: cancel event set event-block to air drop cobblestone at event-block on right click: if name of player's held item is "&8&lMule Talisman": cancel the event command /Grass_talisman: trigger: give grass block named "&2&lGrass Talisman" to player on player's held item change: if name of player's held item is not "&2&lGrass Talisman": remove speed from the player remove health boost from the player if name of player's held item is "&2&lGrass Talisman": apply speed 1 without particles to the player for 10 days apply health boost 3 without particles to the player for 10 days command /speed_talisman: trigger: give a paper named "&aSpeed Talisman" to player on player's held item change: if name of player's held item is "&aSpeed Talisman": apply speed 1 to the player for 10 days command /insane_speed_talisman: trigger: give a book named "&aInsane Speed Talisman" to player on player's held item change: if name of player's held item is "&aInsane Speed Talisman": apply speed 2 to the player for 10 days command /Flashing_speed_talisman: trigger: give a enchanted book named "&4Flashing Speed Talisman" to player on player's held item change: if name of player's held item is "&4Flashing Speed Talisman": apply speed 3 to the player for 10 days command /frog_talisman: trigger: give a slimeball named "&2&lFrog Talisman" to player on player's held item change: if name of player's held item is "&2&lFrog Talisman": apply speed 2 to the player for 10 days apply jump boost 2 to the player for 10 days apply water breathing 2 to the player for 10 days if name of player's held item is not "&2&lFrog Talisman": remove jump boost from player remove water breathing from player command /speedtest: trigger: apply speed 1 to the player for 10 days Edited July 4, 2021 by karlip_a im just dumb at this point Link to comment Share on other sites More sharing options...
ItsKirby Posted July 5, 2021 Share Posted July 5, 2021 6 hours ago, karlip_a said: it adds these commands: /iron_golem_talisman - Gives strength 2 /mule_talisman - gives haste 3 and makes that you can break stone and get cobbel stone without a pickaxe /Grass_talisman - gives speed 2 and health boost 3 /speed_talisman - gives speed 1 /insane_speed_talisman - gives speed 2 /flashing_speed_talisman - gives speed 3 /frog_talisman - gives water breathing 2, speed 2 and jump boost 2 variables: {%player%.mule} = 0 command /iron_golem_talisman: trigger: give a iron ingot named "&7&lIron Golem Talisman" to player on player's held item change: if name of player's held item is "&7&lIron Golem Talisman": apply strength 2 to the player for 10 days if name of player's held item is not "&7&lIron Golem Talisman": remove strength from player command /mule_talisman: trigger: give a coal named "&8&lMule Talisman" to player on player's held item change: if name of player's held item is "&8&lMule Talisman": apply haste 3 to the player for 10 days set {mule} to 1 if name of player's held item is not "&8&lMule Talisman": remove haste from player set {mule} to 0 on break of stone: if {mule} is 1: cancel event set event-block to air drop cobblestone at event-block on right click: if name of player's held item is "&8&lMule Talisman": cancel the event command /Grass_talisman: trigger: give grass block named "&2&lGrass Talisman" to player on player's held item change: if name of player's held item is not "&2&lGrass Talisman": remove speed from the player remove health boost from the player if name of player's held item is "&2&lGrass Talisman": apply speed 1 without particles to the player for 10 days apply health boost 3 without particles to the player for 10 days command /speed_talisman: trigger: give a paper named "&aSpeed Talisman" to player on player's held item change: if name of player's held item is "&aSpeed Talisman": apply speed 1 to the player for 10 days command /insane_speed_talisman: trigger: give a book named "&aInsane Speed Talisman" to player on player's held item change: if name of player's held item is "&aInsane Speed Talisman": apply speed 2 to the player for 10 days command /Flashing_speed_talisman: trigger: give a enchanted book named "&4Flashing Speed Talisman" to player on player's held item change: if name of player's held item is "&4Flashing Speed Talisman": apply speed 3 to the player for 10 days command /frog_talisman: trigger: give a slimeball named "&2&lFrog Talisman" to player on player's held item change: if name of player's held item is "&2&lFrog Talisman": apply speed 2 to the player for 10 days apply jump boost 2 to the player for 10 days apply water breathing 2 to the player for 10 days if name of player's held item is not "&2&lFrog Talisman": remove jump boost from player remove water breathing from player command /speedtest: trigger: apply speed 1 to the player for 10 days Nice Skript with more Talismans! You should try making commands with arguments to make 1 command with all the talismans included like this: command /talisman [<text>]: trigger: if arg-1 is "grass": #grass talisman if arg-1 is "mule": #mule talisman Yo who actually reads these [Vip] - 12/29/2020[Pro] - 1/25/2022 Link to comment Share on other sites More sharing options...
karlip_a Posted July 5, 2021 Author Share Posted July 5, 2021 didnt think of that thank you! Link to comment Share on other sites More sharing options...
_xXOussamaXx_ Posted July 11, 2021 Share Posted July 11, 2021 On 7/4/2021 at 7:42 PM, karlip_a said: it adds these commands: /iron_golem_talisman - Gives strength 2 /mule_talisman - gives haste 3 and makes that you can break stone and get cobbel stone without a pickaxe /Grass_talisman - gives speed 2 and health boost 3 /speed_talisman - gives speed 1 /insane_speed_talisman - gives speed 2 /flashing_speed_talisman - gives speed 3 /frog_talisman - gives water breathing 2, speed 2 and jump boost 2 variables: {%player%.mule} = 0 command /iron_golem_talisman: trigger: give a iron ingot named "&7&lIron Golem Talisman" to player on player's held item change: if name of player's held item is "&7&lIron Golem Talisman": apply strength 2 to the player for 10 days if name of player's held item is not "&7&lIron Golem Talisman": remove strength from player command /mule_talisman: trigger: give a coal named "&8&lMule Talisman" to player on player's held item change: if name of player's held item is "&8&lMule Talisman": apply haste 3 to the player for 10 days set {mule} to 1 if name of player's held item is not "&8&lMule Talisman": remove haste from player set {mule} to 0 on break of stone: if {mule} is 1: cancel event set event-block to air drop cobblestone at event-block on right click: if name of player's held item is "&8&lMule Talisman": cancel the event command /Grass_talisman: trigger: give grass block named "&2&lGrass Talisman" to player on player's held item change: if name of player's held item is not "&2&lGrass Talisman": remove speed from the player remove health boost from the player if name of player's held item is "&2&lGrass Talisman": apply speed 1 without particles to the player for 10 days apply health boost 3 without particles to the player for 10 days command /speed_talisman: trigger: give a paper named "&aSpeed Talisman" to player on player's held item change: if name of player's held item is "&aSpeed Talisman": apply speed 1 to the player for 10 days command /insane_speed_talisman: trigger: give a book named "&aInsane Speed Talisman" to player on player's held item change: if name of player's held item is "&aInsane Speed Talisman": apply speed 2 to the player for 10 days command /Flashing_speed_talisman: trigger: give a enchanted book named "&4Flashing Speed Talisman" to player on player's held item change: if name of player's held item is "&4Flashing Speed Talisman": apply speed 3 to the player for 10 days command /frog_talisman: trigger: give a slimeball named "&2&lFrog Talisman" to player on player's held item change: if name of player's held item is "&2&lFrog Talisman": apply speed 2 to the player for 10 days apply jump boost 2 to the player for 10 days apply water breathing 2 to the player for 10 days if name of player's held item is not "&2&lFrog Talisman": remove jump boost from player remove water breathing from player command /speedtest: trigger: apply speed 1 to the player for 10 days Hardcoded skript lmao, you can just shortcut all of this in a code like this: command /talisman [<text>] [<player>] [<text>]: permission: * trigger: if arg-1 is "give": if arg-2 is set: if arg-3 is "grass": give arg-1 1 grass named "&2&lGrass Talisma" else if arg-3 is "#Talisman": give arg-1 1 #item named "#Talisman Name" Link to comment Share on other sites More sharing options...
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