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Request any skript you want me to make


karlip_a
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not sure if possible but i think easy

 

a skript that adds an item to all players on the right of the hotbar on the last slot item is [nether star]

like hypixel skyblock

once they click it or hit with it, it does the command /frpg

 

i also want the item to be non craftable/droppable or moveable or not to be able to place in a chest or itemframe

 

if possible  name the item "&lSkills"

Edited by redjessejames
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i have a warp command to the market in my server:

command /warp [<Text>]:
  permission: warp.market
  trigger:
    if %arg 1% is "market":
      send "&aTeleporting..."
      wait 1 seconds
      teleport player to {marketwarp}

this doesnt work tho. How do i make it so that i can warp to multiple places with one command?

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command /warp [<Text>]:
  permission: warp.market
  trigger:
    if %arg 1% is market:
      send "&aTeleporting..."
      wait 1 seconds
      teleport player to {marketwarp}

command /setwarpm:
  permission: warp.market
  permission message: &cYou do not have access to this command.
  trigger:
    set {marketwarp} to player's location
    send "&aMarket Location has been set to: &2%{spawn}%" to player

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command /warp [<Text>]:
  permission: warp.market
  trigger:
    if %arg 1% is market:
      send "&aTeleporting..."
      wait 1 seconds
      teleport player to {marketwarp}

command /setwarpm:
  permission: warp.market
  permission message: &cYou do not have access to this command.
  trigger:
    set {marketwarp} to player's location
    send "&aMarket Location has been set to: &2%{spawn}%" to player

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On 7/12/2021 at 12:09 AM, PixelTrainerYT said:

  

couldn't you also do this:

command /talisman:
  trigger:
    give player 1 grass named "&2&lGrass Talisman"

every tick:
  loop all players:
    if loop-player is holding a grass named "&2&lGrass Talisman":
      apply speed of tier 1 without particles to loop-player for 1 second replacing existing effect
      apply health boost of tier 1 without particles to loop-player for 1 second replacing existing effect

could also add nbt data for the talismans, but i dont know how to do that

Nerd, that will stack up the effect and it will add +1 in every tick so it will lags the server. Also, the effect won't be removed from the player if he doesn't have the talisman anymore, lmao.

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21 hours ago, Dragon-Master said:
 

 

command /warp [<Text>]:
  permission: warp.market
  trigger:
    if %arg 1% is market:
      send "&aTeleporting..."
      wait 1 seconds
      teleport player to {marketwarp}

command /setwarpm:
  permission: warp.market
  permission message: &cYou do not have access to this command.
  trigger:
    set {marketwarp} to player's location
    send "&aMarket Location has been set to: &2%{spawn}%" to player

lmao, you replaced the "" with the %%, funny one. Have you rode the docs? `if arg-1 is "market"` exists bro smh

 

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