belac136 Posted May 28, 2021 Share Posted May 28, 2021 So I was working on my gen server, CopperGenz, and I wanted to make a "Dark Copper" Gen. I have everything Working except for the fact that I want it to have a hidden enchantment. I cant figure out how to do this. Here is what I have every 25 second: if {gens} is true: if {nl} is set: drop nether brick item of mending named "&6Dark Copper" 0.5 above {nl} Link to comment Share on other sites More sharing options...
AgentGamerPro Posted May 29, 2021 Share Posted May 29, 2021 51 minutes ago, Dragon-Master said: So I was working on my gen server, CopperGenz, and I wanted to make a "Dark Copper" Gen. I have everything Working except for the fact that I want it to have a hidden enchantment. I cant figure out how to do this. Here is what I have every 25 second: if {gens} is true: if {nl} is set: drop nether brick item of mending named "&6Dark Copper" 0.5 above {nl} skUnity - Documentation Is possible with skellett Lifestealed | Minecraft Servers [VIP] 12/26/20 - 10/27/2021[PRO] 12/27/21 - Present Link to comment Share on other sites More sharing options...
belac136 Posted May 29, 2021 Author Share Posted May 29, 2021 Im out of room with plugins, is there no way to do it with just skript? Link to comment Share on other sites More sharing options...
AgentGamerPro Posted May 29, 2021 Share Posted May 29, 2021 1 hour ago, Dragon-Master said: Im out of room with plugins, is there no way to do it with just skript? No to hide enchantments i think you only can with Skellett. You could try recreating a plugin with skript if you have to Lifestealed | Minecraft Servers [VIP] 12/26/20 - 10/27/2021[PRO] 12/27/21 - Present Link to comment Share on other sites More sharing options...
belac136 Posted May 31, 2021 Author Share Posted May 31, 2021 I figured it out. Its just every 25 second: if {gens} is true: if {nl} is set: drop a nether brick item of mending 1 with hidden enchantments named "&6Dark Copper&f" 0.5 above {nl} Link to comment Share on other sites More sharing options...
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