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Sellwand 2x and 3x [SKRIPT]


SmileyScripts

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options:
    Opal: 10
    Amethyst: 10
    Lithium: 10
    Ruby: 10
    Copper: 10
    Cobalt: 10
    Diamond: 10
    Mercury: 10
    Sapphire: 10
    Pearl: 10
    Aluminium: 10
    Amber: 10
    Silver: 10
 
on right click on chest:
    if player's held item is blaze rod named "&6&lSellWand &f2x":
        loop event-block's inventory:
            set {_aluminium} to number of gray dye named "&8Aluminium" in event-block's inventory
            set {_opal} to number of orange dye named "&6Opal" in event-block's inventory
            set {_pearl} to number of magenta dye named "&dPearl" in event-block's inventory
            set {_cobalt} to number of cyan dye named "&3Cobalt" in event-block's inventory
            set {_ruby} to number of black dye named "&4Ruby" in event-block's inventory
            set {_amethyst} to number of green dye named "&aAmethyst" in event-block's inventory            
            set {_silver} to number of light gray dye named "&7Silver" in event-block's inventory           
            set {_diamond} to number of light blue dye named "&bDiamond" in event-block's inventory         
            set {_amber} to number of yellow dye named "&eAmber" in event-block's inventory         
            set {_amethyst} to number of lime dye named "&aAmethyst" in event-block's inventory         
            set {_sapphire} to number of purple dye named "&5Sapphire" in event-block's inventory           
            set {_mercury} to number of blue dye named "&9Mercury" in event-block's inventory       
            set {_copper} to number of red dye named "&cCopper" in event-block's inventory
            set {_value1} to {@Aluminium} * {_aluminium}
            set {_value2} to {@Opal} * {_opal}
            set {_value3} to {@Pearl} * {_pearl}
            set {_value4} to {@Cobalt} * {_cobalt}
            set {_value5} to {@Ruby} * {_ruby}
            set {_value6} to {@Lithium} * {_lithium}
            set {_value7} to {@Silver} * {_silver}
            set {_value8} to {@Diamond} * {_diamond}
            set {_value9} to {@Amber} * {_amber}
            set {_value10} to {@Amethyst} * {_amethyst}
            set {_value11} to {@Sapphire} * {_sapphire}
            set {_value12} to {@Mercury} * {_mercury}       
            set {_value13} to {@Copper} * {_copper}
            set {_value14} to {_value1} * 2
            remove all gray dye named "&8Aluminium" from event-block's inventory
            remove all orange dye named "&6Opal" from event-block's inventory
            remove all magenta dye named "&dPearl" from event-block's inventory
            remove all cyan dye named "&3Cobalt" from event-block's inventory
            remove all black dye named "&4Ruby" from event-block's inventory
            remove all green dye named "&2Lithium" from event-block's inventory         
            remove all light gray dye named "&7Silver" from event-block's inventory         
            remove all light blue dye named "&bDiamond" from event-block's inventory            
            remove all yellow dye named "&eAmber" from event-block's inventory          
            remove all lime dye named "&aAmethyst" from event-block's inventory         
            remove all purple dye named "&5Sapphire" from event-block's inventory           
            remove all blue dye named "&9Mercury" from event-block's inventory
            remove all red dye named "&cCopper" from event-block's inventory
            execute console command "/eco give %player% %{_value1}%"
            cancel event
            
on right click on chest:
    if player's held item is blaze rod named "&6&lSellWand &f3x":
        loop event-block's inventory:
            set {_aluminium} to number of gray dye named "&8Aluminium" in event-block's inventory
            set {_opal} to number of orange dye named "&6Opal" in event-block's inventory
            set {_pearl} to number of magenta dye named "&dPearl" in event-block's inventory
            set {_cobalt} to number of cyan dye named "&3Cobalt" in event-block's inventory
            set {_ruby} to number of black dye named "&4Ruby" in event-block's inventory
            set {_amethyst} to number of green dye named "&aAmethyst" in event-block's inventory            
            set {_silver} to number of light gray dye named "&7Silver" in event-block's inventory           
            set {_diamond} to number of light blue dye named "&bDiamond" in event-block's inventory         
            set {_amber} to number of yellow dye named "&eAmber" in event-block's inventory         
            set {_amethyst} to number of lime dye named "&aAmethyst" in event-block's inventory         
            set {_sapphire} to number of purple dye named "&5Sapphire" in event-block's inventory           
            set {_mercury} to number of blue dye named "&9Mercury" in event-block's inventory       
            set {_copper} to number of red dye named "&cCopper" in event-block's inventory
            set {_value1} to {@Aluminium} * {_aluminium}
            set {_value2} to {@Opal} * {_opal}
            set {_value3} to {@Pearl} * {_pearl}
            set {_value4} to {@Cobalt} * {_cobalt}
            set {_value5} to {@Ruby} * {_ruby}
            set {_value6} to {@Lithium} * {_lithium}
            set {_value7} to {@Silver} * {_silver}
            set {_value8} to {@Diamond} * {_diamond}
            set {_value9} to {@Amber} * {_amber}
            set {_value10} to {@Amethyst} * {_amethyst}
            set {_value11} to {@Sapphire} * {_sapphire}
            set {_value12} to {@Mercury} * {_mercury}       
            set {_value13} to {@Copper} * {_copper}
            set {_value14} to {_value1} * 2
            remove all gray dye named "&8Aluminium" from event-block's inventory
            remove all orange dye named "&6Opal" from event-block's inventory
            remove all magenta dye named "&dPearl" from event-block's inventory
            remove all cyan dye named "&3Cobalt" from event-block's inventory
            remove all black dye named "&4Ruby" from event-block's inventory
            remove all green dye named "&2Lithium" from event-block's inventory         
            remove all light gray dye named "&7Silver" from event-block's inventory         
            remove all light blue dye named "&bDiamond" from event-block's inventory            
            remove all yellow dye named "&eAmber" from event-block's inventory          
            remove all lime dye named "&aAmethyst" from event-block's inventory         
            remove all purple dye named "&5Sapphire" from event-block's inventory           
            remove all blue dye named "&9Mercury" from event-block's inventory
            remove all red dye named "&cCopper" from event-block's inventory
            execute console command "/eco give %player% %{_value1}%"
            cancel event
            
command /sellwand <text> [<player>]:
    permission: *
    permission message: &cNo permission!
    trigger:
        if arg-2 is set:
            set {_p} to arg-2
        else:
            set {_p} to player
        if arg-1 is "2x":
            give {_p} 1 blaze rod named "&6&lSellWand &f2x"
        if arg-1 is "3x":
            give {_p} 1 blaze rod named "&6&lSellWand &f3x"
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