JoshG Posted March 8, 2021 Share Posted March 8, 2021 command /scaffold: permission: op trigger: if {%player%.scaffold} is false: set {%player%.scaffold} to true else if {%player%.scaffold} is true: set {%player%.scaffold} to false on any move: if {%player%.scaffold} is true: set block below player to {%player%.block} if {%player%.block} is air: set {%player%.block} to stone Else if {%player%.block} is not air: set {%player%.block} to stone If I helped you at all please consider boosting my account with the follow button! Minehut ♥ [VIP] 12/19/2020 - Present I am either extremely active or not lol. Link to comment Share on other sites More sharing options...
Echology Posted March 8, 2021 Share Posted March 8, 2021 just some skript tips: use list variables {variable::input} don't start variables with %player% instead use something like {player::%player's uuid%::something} this makes it easier for storage and for your usage later down the line. 1 [PATRON] Echology Link to comment Share on other sites More sharing options...
JaydenSkewkus Posted July 2 Share Posted July 2 uhmm the on any move: part doesn't work Link to comment Share on other sites More sharing options...
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