_U4R1A_ Posted March 6, 2021 Share Posted March 6, 2021 Im making a /sell menu and it all goes wrong when it says "event-inventory is not a world" yet if I set it to normal yellow dye, and not glowing, it works. What went wrong?? if slot 9 or 10 or 11 or 12 or 13 or 14 or 15 or 16 of current inventory of player is glowing yellow dye named "&e&lUpgraded Sponge Remnant": set {_itemcounti} to number of all glowing yellow dye named "&e&lUpgraded Sponge Remnant" in event-inventory remove {_itemcounti} of glowing yellow dye named "&e&lUpgraded Sponge Remnant" from event-inventory add {@UspongeR} * {_itemcounti} to the player's balance send "&6You sold %{_itemcounti}% &eUpgraded Sponge Remnants. &e%{@UspongeR} * {_itemcounti}% &6was added to your wallet" Link to comment Share on other sites More sharing options...
_Tarna_ Posted March 6, 2021 Share Posted March 6, 2021 Are you able to send the full skript for the command to see if other parts are causing it. Also glowing needs an addon. Think its skQuery so make sure you also have that. Discord - tarna256 In-game name - _Tarna_ Website - https://tarna.dev Paste Site: https://paste.tarna.dev --------------------------------------------------------- [VIP] - 7/27/2020 Support - 7/8/20 | 11/3/20 Helper - 11/3/20 - 2/21/21 Moderator - 2/21/21 - 5/17/21 - 5/17/21 - now Moderator - 12/20/22 - now --------------------------------------------------------- Link to comment Share on other sites More sharing options...
_U4R1A_ Posted March 6, 2021 Author Share Posted March 6, 2021 14 minutes ago, _Tarna_ said: Are you able to send the full skript for the command to see if other parts are causing it. Also glowing needs an addon. Think its skQuery so make sure you also have that. ok here is the full skript, sorry if its a bit messy. I have TusKe and skQuery. #UPGRADE GENS on right click: if event-block is sponge: if player is sneaking: if player's balance > 4999: set event-block to wet sponge play sound "entity.experience_orb.pickup" with volume 1 and pitch 1 to player remove 5000 from player's balance if player's balance < 4999: send "&cYou don't have enough money!!" to player #ITEM SELL PRICES options: p: &8&8SELL » #Prefix iron: 30 #1 iron ingot sell price coalgen: 100 #1 coal gen sell price coal: 15 #1 coal gen sell price spongeR: 15 UspongeR: 25 spongeGen: 100 UspongeGen: 1000 on inventory click: if event-item is gray stained glass pane named " ": cancel event if event-item is diamond block named "&bClick to sell items": cancel event command /shop: trigger: open chest with 3 rows named "&4&lShop" to player format gui slot 0 of player with gray stained glass pane named " " format gui slot 1 of player with gray stained glass pane named " " format gui slot 2 of player with gray stained glass pane named " " format gui slot 3 of player with gray stained glass pane named " " format gui slot 4 of player with gray stained glass pane named " " format gui slot 5 of player with gray stained glass pane named " " format gui slot 6 of player with gray stained glass pane named " " format gui slot 7 of player with gray stained glass pane named " " format gui slot 8 of player with gray stained glass pane named " " format gui slot 9 of player with gray stained glass pane named " " format gui slot 17 of player with gray stained glass pane named " " format gui slot 18 of player with gray stained glass pane named " " format gui slot 19 of player with gray stained glass pane named " " format gui slot 20 of player with gray stained glass pane named " " format gui slot 21 of player with gray stained glass pane named " " format gui slot 22 of player with gray stained glass pane named " " format gui slot 23 of player with gray stained glass pane named " " format gui slot 24 of player with gray stained glass pane named " " format gui slot 25 of player with gray stained glass pane named " " format gui slot 26 of player with gray stained glass pane named " " Format slot 13 of player with spawner named "&9&lGens" with lore "&3The shop where you buy gens (duh)" to run [ execute player command "/genshop"] Format slot 14 of player with netherite pickaxe named "&b&lTools" with lore "&9The shop where you buy tools (duh)" to run [ execute player command "/toolshop"] command /toolshop: trigger: open chest with 3 rows named "&b&lTool Shop" to player format gui slot 0 of player with stone pickaxe named "&7&lStone Pickaxe" with lore "&6Buy: &e5000" format gui slot 1 of player with stone axe named "&7&lStone Axe" with lore "&6Buy: &e5000" format gui slot 2 of player with stone shovel named "&7&lStone Shovel" with lore "&6Buy: &e5000" format gui slot 3 of player with stone hoe named "&7&lStone Hoe" with lore "&6Buy: &e5000" format gui slot 4 of player with iron pickaxe named "&f&lIron Pickaxe" with lore "&6Buy: &e10000" format gui slot 5 of player with iron axe named "&f&lIron Axe" with lore "&6Buy: &e10000" format gui slot 6 of player with iron shovel named "&f&lIron Shovel" with lore "&6Buy: &e10000" format gui slot 7 of player with iron hoe named "&f&lIron Hoe" with lore "&6Buy: &e10000" command /genshop: trigger: open chest with 3 rows named "&9&lGen Shop" to player format gui slot 0 of player with coal block named "&8&lCoal Gen" with lore "&eBuy:&6 1000 &6Sell: &e100" format gui slot 1 of player with sponge named "&e&lSponge Gen" with lore "&eBuy:&6 1000 &6Sell: &e100" on inventory click: if event-item is coal block named "&8&lCoal Gen" with lore "&eBuy:&6 1000 &6Sell: &e100": if player's balance > 999: remove 1000 from player's balance give player coal block named "&8&lCoal Gen" if player's balance < 999: send "&6You do not have enough money to buy this!!" to player cancel event on inventory click: if event-item is sponge named "&e&lSponge Gen" with lore "&eBuy:&6 1000 &6Sell: &e100": if player's balance > 999: remove 1000 from player's balance give player sponge named "&e&lSponge Gen" if player's balance < 999: send "&6You do not have enough money to buy this!!" to player cancel event if event-item is stone pickaxe named "&7&lStone Pickaxe" with lore "&6Buy: &e5000": if player's balance > 4999: remove 5000 from player's balance give player stone pickaxe named "&7&lStone Pickaxe" if player's balance < 4999: send "&6You do not have enough money to buy this!!" to player cancel event if event-item is stone axe named "&7&lStone Axe" with lore "&6Buy: &e5000": if player's balance > 4999: remove 5000 from player's balance give player stone axe named "&7&lStone Axe" if player's balance < 4999: send "&6You do not have enough money to buy this!!" to player cancel event if event-item is stone shovel named "&7&lStone Shovel" with lore "&6Buy: &e5000": if player's balance > 4999: remove 5000 from player's balance give player stone shovel named "&7&lStone Shovel" if player's balance < 4999: send "&6You do not have enough money to buy this!!" to player cancel event if event-item is stone hoe named "&7&lStone Hoe" with lore "&6Buy: &e5000": if player's balance > 4999: remove 5000 from player's balance give player stone hoe named "&7&lStone Hoe" if player's balance < 4999: send "&6You do not have enough money to buy this!!" to player cancel event if event-item is iron pickaxe named "&f&lIron Pickaxe" with lore "&6Buy: &e10000": if player's balance > 9999: remove 10000 from player's balance give player iron pickaxe named "&f&lIron Pickaxe" if player's balance < 9999: send "&6You do not have enough money to buy this!!" to player cancel event if event-item is iron axe named "&f&lIron Axe" with lore "&6Buy: &e10000": if player's balance > 9999: remove 10000 from player's balance give player iron axe named "&f&lIron Axe" if player's balance < 9999: send "&6You do not have enough money to buy this!!" to player cancel event if event-item is iron shovel named "&f&lIron Shovel" with lore "&6Buy: &e10000": if player's balance > 9999: remove 10000 from player's balance give player iron shovel named "&f&lIron Shovel" if player's balance < 9999: send "&6You do not have enough money to buy this!!" to player cancel event if event-item is iron hoe named "&f&lIron Hoe" with lore "&6Buy: &e10000": if player's balance > 9999: remove 10000 from player's balance give player iron hoe named "&f&lIron Hoe" if player's balance < 9999: send "&6You do not have enough money to buy this!!" to player cancel event #SELL COMMANDS command /sell: trigger: open chest with 3 rows named "&8Place items in here to sell!!" to player format gui slot 0 of player with gray stained glass pane named " " format gui slot 1 of player with gray stained glass pane named " " format gui slot 2 of player with gray stained glass pane named " " format gui slot 3 of player with gray stained glass pane named " " format gui slot 4 of player with diamond block named "&bClick to sell items" format gui slot 5 of player with gray stained glass pane named " " format gui slot 6 of player with gray stained glass pane named " " format gui slot 7 of player with gray stained glass pane named " " format gui slot 8 of player with gray stained glass pane named " " format gui slot 18 of player with gray stained glass pane named " " format gui slot 19 of player with gray stained glass pane named " " format gui slot 20 of player with gray stained glass pane named " " format gui slot 21 of player with gray stained glass pane named " " format gui slot 22 of player with gray stained glass pane named " " format gui slot 23 of player with gray stained glass pane named " " format gui slot 24 of player with gray stained glass pane named " " format gui slot 25 of player with gray stained glass pane named " " format gui slot 26 of player with gray stained glass pane named " " on inventory click: if inventory name of current inventory of player contains "&8Place items in here to sell!!": if slot 9 or 10 or 11 or 12 or 13 or 14 or 15 or 16 of current inventory of player is coal block named "&8&lCoal Gen": set {_itemcounti} to number of all coal blocks named "&8&lCoal Gen" in event-inventory remove {_itemcounti} of coal blocks named "&8&lCoal Gen" from event-inventory add {@coalgen} * {_itemcounti} to the player's balance send "&6You sold %{_itemcounti}% &8Coal Gens. &e%{@coalgen} * {_itemcounti}% &6was added to your wallet" if slot 9 or 10 or 11 or 12 or 13 or 14 or 15 or 16 of current inventory of player is coal named "&8&lCoal": set {_itemcounti} to number of all coal named "&8&lCoal" in event-inventory remove {_itemcounti} of coal named "&8&lCoal" from event-inventory add {@coal} * {_itemcounti} to the player's balance send "&6You sold %{_itemcounti}% &8Coal. &e%{@coal} * {_itemcounti}% &6was added to your wallet" if slot 9 or 10 or 11 or 12 or 13 or 14 or 15 or 16 of current inventory of player is yellow dye named "&e&lSponge Remnant": set {_itemcounti} to number of all yellow dye named "&e&lSponge Remnant" in event-inventory remove {_itemcounti} of yellow dye named "&e&lSponge Remnant" from event-inventory add {@spongeR} * {_itemcounti} to the player's balance send "&6You sold %{_itemcounti}% &eSponge Remnants. &e%{@spongeR} * {_itemcounti}% &6was added to your wallet" if slot 9 or 10 or 11 or 12 or 13 or 14 or 15 or 16 of current inventory of player is glowing yellow dye named "&e&lUpgraded Sponge Remnant": set {_itemcounti} to number of all glowing yellow dye named "&e&lUpgraded Sponge Remnant" in event-inventory remove {_itemcounti} of glowing yellow dye named "&e&lUpgraded Sponge Remnant" from event-inventory add {@UspongeR} * {_itemcounti} to the player's balance send "&6You sold %{_itemcounti}% &eUpgraded Sponge Remnants. &e%{@UspongeR} * {_itemcounti}% &6was added to your wallet" Link to comment Share on other sites More sharing options...
TyJ2006 Posted March 7, 2021 Share Posted March 7, 2021 Why not just set it to normal yellow dye? Link to comment Share on other sites More sharing options...
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