ztimhirsch1 Posted February 7, 2021 Share Posted February 7, 2021 (edited) I was doing a bit of research using the Minehut API and information that Minehut gives to us and I noticed that there is a slight discrepancy between the amount of servers, and the amount according to the API and Server List. Did I say slight? I meant almost THREE TIMES as much servers. ("name" shows up 1 time per server in the api.) The api shows 4315 online servers, while minehut claims ingame that there is 13601 servers. This is also similar with https://minehut.com/servers which shows 426 pages with 10 servers on each (4260) servers. There is also problems with the player count I will elaborate on later Edited February 7, 2021 by ztimhirsch1 2 1 1 If I helped you add a reaction to my post. First Joined Oct 29 15:01 GMT 2017 VIP since 9/26/2020 Link to comment Share on other sites More sharing options...
TheOlympianGamer Posted February 7, 2021 Share Posted February 7, 2021 wow Link to comment Share on other sites More sharing options...
CoolProgrammer Posted February 8, 2021 Share Posted February 8, 2021 That's weird. Do you think it would be a problem with the API? Hello there! If you're reading this, hope you're having a wonderful day! Feel free to contact me via Discord (CoolProgrammer#1920) for any help. My DMs are always open for help. You can also message via. forum messages for help. Also, don't hesitate to leave a like on my post if I helped you in any way. Link to comment Share on other sites More sharing options...
SnazzehBTW Posted February 8, 2021 Share Posted February 8, 2021 I mean its kind of obvious that its broken. Even without going into the whole API thing. Judging by the stats that you've shown here, ~25k players and ~14k servers. Thats just over 2 players per server, but clearly thats not right as some servers have 100+ people on them. Link to comment Share on other sites More sharing options...
ztimhirsch1 Posted February 9, 2021 Author Share Posted February 9, 2021 12 hours ago, SnazzehBTW said: I mean its kind of obvious that its broken. Even without going into the whole API thing. Judging by the stats that you've shown here, ~25k players and ~14k servers. Thats just over 2 players per server, but clearly thats not right as some servers have 100+ people on them. Do you think that 1 server with 100 people will average out the thousands of servers with 1 person? 1 If I helped you add a reaction to my post. First Joined Oct 29 15:01 GMT 2017 VIP since 9/26/2020 Link to comment Share on other sites More sharing options...
ztimhirsch1 Posted February 9, 2021 Author Share Posted February 9, 2021 19 hours ago, CoolProgrammer said: That's weird. Do you think it would be a problem with the API? I would think that, but when I asked the 2 managers they gave different answers. _Gingey_ said it was because of an API issue, while Benny said there is 10k unlisted servers (most people don't know how to do that). I doubt its a API issue otherwise Benny would of known about it and given the same answer. I think they are just lying 1 If I helped you add a reaction to my post. First Joined Oct 29 15:01 GMT 2017 VIP since 9/26/2020 Link to comment Share on other sites More sharing options...
ztimhirsch1 Posted February 9, 2021 Author Share Posted February 9, 2021 1 minute ago, ztimhirsch1 said: Do you think that 1 server with 100 people will average out the thousands of servers with 1 person? to back this up,1374 servers with 1 player,989 servers with 2 players, and 6599 players overall. 1 If I helped you add a reaction to my post. First Joined Oct 29 15:01 GMT 2017 VIP since 9/26/2020 Link to comment Share on other sites More sharing options...
CoolProgrammer Posted February 9, 2021 Share Posted February 9, 2021 (edited) 3 hours ago, ztimhirsch1 said: I would think that, but when I asked the 2 managers they gave different answers. _Gingey_ said it was because of an API issue, while Benny said there is 10k unlisted servers (most people don't know how to do that). I doubt its a API issue otherwise Benny would of known about it and given the same answer. I think they are just lying One more thing can be that, Minehut counts all the non-hibernated servers, and you know how servers rapidly close due to inactivity and then are queued to be hibernated? Maybe that can be the thing? Also, I don't think they would lie about servers, it doesn't make sense to me. Edited February 9, 2021 by CoolProgrammer Hello there! If you're reading this, hope you're having a wonderful day! Feel free to contact me via Discord (CoolProgrammer#1920) for any help. My DMs are always open for help. You can also message via. forum messages for help. Also, don't hesitate to leave a like on my post if I helped you in any way. Link to comment Share on other sites More sharing options...
CoolProgrammer Posted February 9, 2021 Share Posted February 9, 2021 (edited) If you execute /servers in lobby, that shows you all the online servers. Accurate enough? Edited February 17, 2021 by CoolProgrammer Hello there! If you're reading this, hope you're having a wonderful day! Feel free to contact me via Discord (CoolProgrammer#1920) for any help. My DMs are always open for help. You can also message via. forum messages for help. Also, don't hesitate to leave a like on my post if I helped you in any way. Link to comment Share on other sites More sharing options...
Popular Post ZeroParticle Posted February 12, 2021 Popular Post Share Posted February 12, 2021 The endpoint you a looking at is https://api.minehut.com/servers. That API endpoint only returns the server data for servers that are in the ONLINE state and it also filters out any servers that have their visibility set to unlisted. That's why there is such a large difference in the returned server data and the totals displayed. You'll find that the in game server list also only displays visible and ONLINE servers, similar to the website server list. A majority of our servers are actually set to unlisted. I can't remember the exact stats, but we tend to average about 1.5-2 players per server on the network. There are a few servers that have hundreds of players, but a vast majority are only 1 or 2 people. Those servers are generally unlisted. We have two separate ways of reporting our player count, but the official count that is displayed on the in game server list is the most accurate. To come up with the number displayed in game, we actually count the number of connections to our proxies. This means that people faking the player count on their server with Skript or other plugins won't affect our reported player count. The second way of reporting player count can be a little less accurate, and that is what is being used by the /servers endpoint. Generally this player count report trends higher than the current in game count. We don't actually use the less accurate player count anywhere in game or on our website though, so you can always trust our player count to be accurate wherever we display it officially. Long story short, we always display accurate totals for the network in game and on the website, but some API endpoints behave differently than you might expect. We are always open and honest about our stats. I'm glad that we have people in our community that want to keep us that way. 12 Link to comment Share on other sites More sharing options...
CoolProgrammer Posted February 17, 2021 Share Posted February 17, 2021 On 2/13/2021 at 1:39 AM, ZeroParticle said: The endpoint you a looking at is https://api.minehut.com/servers. That API endpoint only returns the server data for servers that are in the ONLINE state and it also filters out any servers that have their visibility set to unlisted. That's why there is such a large difference in the returned server data and the totals displayed. You'll find that the in game server list also only displays visible and ONLINE servers, similar to the website server list. A majority of our servers are actually set to unlisted. I can't remember the exact stats, but we tend to average about 1.5-2 players per server on the network. There are a few servers that have hundreds of players, but a vast majority are only 1 or 2 people. Those servers are generally unlisted. We have two separate ways of reporting our player count, but the official count that is displayed on the in game server list is the most accurate. To come up with the number displayed in game, we actually count the number of connections to our proxies. This means that people faking the player count on their server with Skript or other plugins won't affect our reported player count. The second way of reporting player count can be a little less accurate, and that is what is being used by the /servers endpoint. Generally this player count report trends higher than the current in game count. We don't actually use the less accurate player count anywhere in game or on our website though, so you can always trust our player count to be accurate wherever we display it officially. Long story short, we always display accurate totals for the network in game and on the website, but some API endpoints behave differently than you might expect. We are always open and honest about our stats. I'm glad that we have people in our community that want to keep us that way. You see this? @ztimhirsch1 Hello there! If you're reading this, hope you're having a wonderful day! Feel free to contact me via Discord (CoolProgrammer#1920) for any help. My DMs are always open for help. You can also message via. forum messages for help. Also, don't hesitate to leave a like on my post if I helped you in any way. Link to comment Share on other sites More sharing options...
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