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Anyone want a script making?


GRIM_CREEPERZ

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for this skript can you make a way to fix the gens like /fixgens because sometimes the dye doesnt spawn when your gone for so long. 

 

on place of white glazed terracotta:
    set {gens::%location of event-block%} to uuid of player
    if {gens::%player's uuid%} < 20:
        add 1 to {gens::%player's uuid%}
        while event-block is white glazed terracotta:
            wait 120 ticks
            chance of 75%:
            drop 1 white dye above location of event-block
    else:
        send "" to player
        send "&bYou have reached your Gen Cap! &7%{gens::%player's uuid%}%&b/&720" to player
        send "" to player
        cancel event
 
command /gencap [<player>] [<text>] [<number>]:
    permission: gencap.use
    permission message: &cNope!
    trigger:
        if arg-1 is set:
            if arg-2 is "reset":
                set {gens::%arg-1's uuid%} to 0
                send "&cYou have just reset %arg-1%&c's gen cap!" to player
 
command /gens:
    trigger:
        send "" to player
        send "&bYou have used %{gens::%player's uuid%}%&7/&b20 gen space!" to player
        send "" to player

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hover stats. where you can hover over a players name and it shows money and tokens

 

 

 

Hey, I am a java developer/website designer and I make free skripts and post them at My Spigot Page.

Screenshot_50.png.7f7af36920d793847620b7472ebbd3e9.png

vbb.png.4cff1981e1b0907c8a0acd45fadca07f.png

Screenshot_23.png.4068cda3174d219ba5b3bf576c56de9e.png

  • Executive at PracticynLLC
  • Employee at MDC Development
  • Founder of  NightmarePvP
  • Owner of OrbitSky
  • Trainee at FlamePvP

www.minehut.xyz

www.practicyn.com

www.skript.live

www.skriptify.xyz

Copyright @ PracitcynLLCo

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I wan't a joing message but like a title not like that

on first join:

  set join message to "&dWelcome &a%player% to my server"

  wait 1 second

  send "&d&l&oTo start do /start"

 

 

 

 

But i want the (send) to be a title in the screen

Default since 2019

Bought vip in 2021

 

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On 2/1/2021 at 2:06 PM, ZeroGaming said:

for this skript can you make a way to fix the gens like /fixgens because sometimes the dye doesnt spawn when your gone for so long. 

 

on place of white glazed terracotta:
    set {gens::%location of event-block%} to uuid of player
    if {gens::%player's uuid%} < 20:
        add 1 to {gens::%player's uuid%}
        while event-block is white glazed terracotta:
            wait 120 ticks
            chance of 75%:
            drop 1 white dye above location of event-block
    else:
        send "" to player
        send "&bYou have reached your Gen Cap! &7%{gens::%player's uuid%}%&b/&720" to player
        send "" to player
        cancel event
 
command /gencap [<player>] [<text>] [<number>]:
    permission: gencap.use
    permission message: &cNope!
    trigger:
        if arg-1 is set:
            if arg-2 is "reset":
                set {gens::%arg-1's uuid%} to 0
                send "&cYou have just reset %arg-1%&c's gen cap!" to player
 
command /gens:
    trigger:
        send "" to player
        send "&bYou have used %{gens::%player's uuid%}%&7/&b20 gen space!" to player
        send "" to player

on place of white glazed terracotta:
    set {gens::%location of event-block%} to uuid of player
    if {gens::%player's uuid%} < 20:
        add 1 to {gens::%player's uuid%}
        while event-block is white glazed terracotta:
            wait 1 second
            chance of 75%:
            drop 1 white dye above location of event-block
    else:
        send "" to player
        send "&bYou have reached your Gen Cap! &7%{gens::%player's uuid%}%&b/&720" to player
        send "" to player
        cancel event
 
command /gencap [<player>] [<text>] [<number>]:
    permission: gencap.use
    permission message: &cNope!
    trigger:
        if arg-1 is set:
            if arg-2 is "reset":
                set {gens::%arg-1's uuid%} to 0
                send "&cYou have just reset %arg-1%&c's gen cap!" to player
 
command /gens:
    trigger:
        send "" to player
        send "&bYou have used %{gens::%player's uuid%}%&7/&b20 gen space!" to player
        send "" to player

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On 2/1/2021 at 2:06 PM, ZeroGaming said:

for this skript can you make a way to fix the gens like /fixgens because sometimes the dye doesnt spawn when your gone for so long. 

 

on place of white glazed terracotta:
    set {gens::%location of event-block%} to uuid of player
    if {gens::%player's uuid%} < 20:
        add 1 to {gens::%player's uuid%}
        while event-block is white glazed terracotta:
            wait 120 ticks
            chance of 75%:
            drop 1 white dye above location of event-block
    else:
        send "" to player
        send "&bYou have reached your Gen Cap! &7%{gens::%player's uuid%}%&b/&720" to player
        send "" to player
        cancel event
 
command /gencap [<player>] [<text>] [<number>]:
    permission: gencap.use
    permission message: &cNope!
    trigger:
        if arg-1 is set:
            if arg-2 is "reset":
                set {gens::%arg-1's uuid%} to 0
                send "&cYou have just reset %arg-1%&c's gen cap!" to player
 
command /gens:
    trigger:
        send "" to player
        send "&bYou have used %{gens::%player's uuid%}%&7/&b20 gen space!" to player
        send "" to player

Pretty sure it might be clear lag but change 120 ticks to 1 second

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8 hours ago, HeavyGames said:

I wan't a joing message but like a title not like that

on first join:

  set join message to "&dWelcome &a%player% to my server"

  wait 1 second

  send "&d&l&oTo start do /start"

 

 

 

 

But i want the (send) to be a title in the screen

Okay i will make you one.

 

on first join:
  send title "Welcome!" to player
  send "&aWelcome to the server my guy!" to player

on join:
  send title "Welcome Back!" to player

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14 hours ago, peggy59 said:

I need help with the simplest of scripts the spawn point script please and Thankyou.

 

command /setspawn:

  permission:  op

  trigger:

    set {spawn} to location of player

    send "&6&lSet spawn at your location." to player

 

command /spawn:

  trigger:

    teleport player to {spawn}

    

on death:

  wait 50 ticks

  teleport player to {spawn}

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