gdgroshon Posted January 18, 2021 Share Posted January 18, 2021 (edited) You heard the title. (read, actually...) I made a mimic of a TNT. It doesn't have physics yet though, because I have no idea how. You have to light each TNT separately because I can't figure out Chain Reactions. You can get the TNT's by doing /givetnt. (Don't worry, the permissions are set to operator.) on right click on lapis lazuli block holding a flint and steel: name of tool is "Magic Flint and Steel" cancel the event play sound "ENTITY_TNT_PRIMED" at the block wait 0.5 second set block to quartz block wait 0.5 second set block to lapis lazuli block wait 0.5 second set block to quartz block wait 0.5 second set block to lapis lazuli block wait 0.5 second set block to quartz block wait 0.5 second set block to lapis lazuli block wait 0.5 second set block to quartz block wait 0.5 second set block to air create an explosion of force 8 at the block on right click on green wool holding a flint and steel: name of tool is "Magic Flint And Steel" cancel the event play sound "ENTITY_TNT_PRIMED" at the block wait 0.5 second set block to quartz block wait 0.5 second set block to green wool wait 0.5 second set block to quartz block wait 0.5 second set block to green wool wait 0.5 second set block to quartz block wait 0.5 second set block to green wool wait 0.5 second set block to quartz block wait 0.5 second set block to air create an explosion of force 40 at the block on right click on crimson hyphae holding a flint and steel: name of tool is "Magic Flint and Steel" cancel the event play sound "ENTITY_TNT_PRIMED" at the block wait 0.5 second set block to quartz block wait 0.5 second set block to crimson hyphae wait 0.5 second set block to quartz block wait 0.5 second set block to crimson hyphae wait 0.5 second set block to quartz block wait 0.5 second set block to crimson hyphae wait 0.5 second set block to quartz block wait 0.5 second set block to air play sound "ENTITY_GHAST_AMBIENT" at the block create an explosion of force 25 at the block with fire spawn 3 ghasts 5 meters above the block on right click holding a blaze rod: name of tool is "Dynamite" cancel the event play sound "ENTITY_EGG_THROW" remove a blaze rod named "Dynamite" from the player shoot a primed tnt from the player at speed 1 on right click on magenta glazed terracotta holding a flint and steel: name of tool is "Magic Flint And Steel" cancel the event play sound "ENTITY_TNT_PRIMED" at the block wait 0.5 second set block to quartz block play smoke on the player wait 0.5 second set block to magenta glazed terracotta play smoke on the player wait 0.5 second set block to quartz block play smoke on the player wait 0.5 second set block to magenta glazed terracotta play smoke on the player wait 0.5 second set block to quartz block play smoke on the player wait 0.5 second set block to magenta glazed terracotta play smoke on the player wait 0.5 second set block to quartz block play smoke on the player wait 0.5 second set block to air create an explosion of force 4 at the player on right click on loom holding a flint and steel: name of tool is "Magic Flint And Steel" cancel the event play sound "ENTITY_TNT_PRIMED" at the block wait 0.5 second set block to quartz block wait 0.5 second set block to loom wait 0.5 second set block to quartz block wait 0.5 second set block to loom wait 0.5 second set block to quartz block wait 0.5 second set block to loom wait 0.5 second set block to quartz block wait 0.5 second set block to air shoot a primed tnt from the block at speed 0 play sound "ENTITY_TNT_PRIMED" at the player wait 5 ticks shoot a primed tnt from the block at speed 1 play sound "ENTITY_TNT_PRIMED" at the player wait 5 ticks shoot a primed tnt from the block at speed 2 play sound "ENTITY_TNT_PRIMED" at the player wait 5 ticks shoot a primed tnt from the block at speed 3 play sound "ENTITY_TNT_PRIMED" at the block wait 5 ticks shoot a primed tnt from the block at speed 4 play sound "ENTITY_TNT_PRIMED" at the block wait 5 ticks shoot a primed tnt from the block at speed 5 play sound "ENTITY_TNT_PRIMED" at the player wait 5 ticks shoot a primed tnt from the block at speed 6 play sound "ENTITY_TNT_PRIMED" at the player wait 5 ticks shoot a primed tnt from the block at speed 7 play sound "ENTITY_TNT_PRIMED" at the player wait 5 ticks shoot a primed tnt from the block at speed 8 play sound "ENTITY_TNT_PRIMED" at the block wait 5 ticks shoot a primed tnt from the block at speed 9 play sound "ENTITY_TNT_PRIMED" at the block wait 5 ticks shoot a primed tnt from the block at speed 10 play sound "ENTITY_TNT_PRIMED" at the player wait 5 ticks shoot a primed tnt from the block at speed 11 play sound "ENTITY_TNT_PRIMED" at the player wait 5 ticks shoot a primed tnt from the block at speed 12 play sound "ENTITY_TNT_PRIMED" at the player wait 5 ticks shoot a primed tnt from the block at speed 13 play sound "ENTITY_TNT_PRIMED" at the block wait 5 ticks shoot a primed tnt from the block at speed 14 play sound "ENTITY_TNT_PRIMED" at the block wait 5 ticks on right click on diamond ore holding a flint and steel: name of tool is "Magic Flint And Steel" cancel the event play sound "ENTITY_TNT_PRIMED" at the block wait 0.5 second set block to quartz block wait 0.5 second set block to diamond ore wait 0.5 second set block to quartz block wait 0.5 second set block to diamond ore wait 0.5 second set block to quartz block wait 0.5 second set block to diamond ore wait 0.5 second set block to quartz block wait 0.5 second set block to air shoot a primed tnt from the block at speed 0 play sound "ENTITY_TNT_PRIMED" at the player wait 5 ticks shoot a primed tnt from the block at speed 0 play sound "ENTITY_TNT_PRIMED" at the player wait 5 ticks shoot a primed tnt from the block at speed 0 play sound "ENTITY_TNT_PRIMED" at the player wait 5 ticks shoot a primed tnt from the block at speed 0 play sound "ENTITY_TNT_PRIMED" at the block wait 5 ticks shoot a primed tnt from the block at speed 0 play sound "ENTITY_TNT_PRIMED" at the block wait 5 ticks shoot a primed tnt from the block at speed 0 play sound "ENTITY_TNT_PRIMED" at the player wait 5 ticks shoot a primed tnt from the block at speed 0 play sound "ENTITY_TNT_PRIMED" at the player wait 5 ticks shoot a primed tnt from the block at speed 0 play sound "ENTITY_TNT_PRIMED" at the player wait 5 ticks shoot a primed tnt from the block at speed 0 play sound "ENTITY_TNT_PRIMED" at the block wait 5 ticks shoot a primed tnt from the block at speed 0 play sound "ENTITY_TNT_PRIMED" at the block wait 5 ticks shoot a primed tnt from the block at speed 0 play sound "ENTITY_TNT_PRIMED" at the player wait 5 ticks shoot a primed tnt from the block at speed 0 play sound "ENTITY_TNT_PRIMED" at the player wait 5 ticks shoot a primed tnt from the block at speed 0 play sound "ENTITY_TNT_PRIMED" at the player wait 5 ticks shoot a primed tnt from the block at speed 0 play sound "ENTITY_TNT_PRIMED" at the block wait 5 ticks shoot a primed tnt from the block at speed 0 play sound "ENTITY_TNT_PRIMED" at the block wait 5 ticks command /givetnt: permission: op trigger: give a flint and steel named "§rMagic Flint And Steel" to the player play sound "ENTITY_ITEM_PICKUP" wait a tick give a lapis lazuli block named "§rTNT x2" to the player play sound "ENTITY_ITEM_PICKUP" wait a tick give a green wool block named "§rTNT x10" to the player play sound "ENTITY_ITEM_PICKUP" wait a tick give a crimson hyphae named "§rHellfire TNT" to the player play sound "ENTITY_ITEM_PICKUP" wait a tick give a magenta glazed terracotta named "§rFollowing TNT" to the player play sound "ENTITY_ITEM_PICKUP" wait a tick give a loom named "§rMultiply TNT" to the player play sound "ENTITY_ITEM_PICKUP" wait a tick give a diamond ore named "§rDrill TNT" to the player play sound "ENTITY_ITEM_PICKUP" wait a tick give 64 blaze rods named "§rDynamite" to the player play sound "ENTITY_ITEM_PICKUP" on right click on wither rose holding a flint and steel: cancel the event play sound "ENTITY_EXPERIENCE_ORB_PICKUP" at the block remove a flint and steel from the player give a flint and steel named "§rMagic Flint and Steel" to the player create an explosion of force 1 at the block Edited January 18, 2021 by gdgroshon Changed from file to codeblock Link to comment Share on 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TaomtoNg Posted January 18, 2021 Share Posted January 18, 2021 (edited) you could use the exploded blocks expression to grab the blocks that were exploded for chain. And as for the physics you could use falling blocks and some math. Edited January 18, 2021 by TaomtoNg Link to comment Share on other sites More sharing options...
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