Furretzu Posted January 6, 2021 Share Posted January 6, 2021 (edited) command (Minecraft command): trigger: player is holding a (Item/Items of your choice) set {bank::%uuid of player%} to sum({bank::%uuid of player%}, 1) send "stored emeralds are now at: &a%{bank::%uuid of player%}% &aItems" remove 1 of player's tool from player's tool command (Minecraft command): trigger: send "&bStored item count: &a{Bank::%uuid of player%} &aItems&6." command (Minecraft command): trigger: send "&6attempting to withdraw Item..." if {emebank::%uuid of player%} <= 0: send "&6Event failed, Too little of Item in bank." else: give 1 Item to player set {bank::%uuid of player%} to sum({bank::%uuid of player%}, -1) send "&6Event succeeded, you now have: &a%{bank::%uuid of player%}% &aItems&6." This is code to enable for your currency system, it works for items. To use, use skript. (MAY NEED ANOTHER UTILITY IF IT DOESN'T WORK) Edited January 6, 2021 by Furretzu To update a potential error. Link to comment Share on other sites More sharing options...
patriciafischer Posted October 23, 2022 Share Posted October 23, 2022 (edited) Thank you, this can be useful in building a banking system. In these matters, the most important thing is reliability and safety. Especially for large businesses, this is critical. I recently encountered this when opening bank accounts and creating offshore structures https://astra-trust.com/ And I found a source that proved to be quite helpful in this. Thanks to this, I can achieve the desired results and increase my business over the next year. Edited October 29, 2022 by patriciafischer Link to comment Share on other sites More sharing options...
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