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Can anybody give me a /shop skript for my farming server? i REALLY need it to complete my server.


Entity_Duck
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function shop(plr: player, p: number, amt: number, i: item):
  set {_x} to {_plr}'s uuid
  if {balance::%{_x}%} > {_p}:
    remove {_p} from {balance::%{_x}%}
    give {_plr} of {_amt} of {_i}
    play sound "entity.experience_orb.pickup" to {_plr}
    send "&cPurchase complete" to {_plr}
  else:
    send "&cInsufficient funds." to {_plr}

command /shop [<text>]:
  trigger:
    if arg-1 is not set:
      open virtual chest inventory named "Shop" to player
      format slot (all integers between 0 and 26) of player with gray stained glass pane named " " to do nothing
      format slot 11 of player with gray grass block named "Blocks shop" to make player run command [/shop block]
    if arg-1 is "blocks":
      open virtual chest inventory named "Block shop" to player
      format slot (all integers between 0 and 26) of player with gray stained glass pane named " " to do nothing
      format slot 11 of player with grass block named "Buy 16 grass blocks" with lore "Cost: 50$" to run function shop(player, 50, 16, grass block)

that uses skelett, skyrayfall, skript and i think query but should give you an a general idea of what you should do, it's not complete but you can add new items yourself.

(also couldn't test it so uh yeah)

Edited by tuberkens
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