GRIM_CREEPERZ Posted February 2, 2021 Share Posted February 2, 2021 1 minute ago, Rip_juice_wrld said: Thanks so much! No problem Link to comment Share on other sites More sharing options...
Rip_juice_wrld Posted February 2, 2021 Share Posted February 2, 2021 Btw do you know any free shop Skripts? im trying to get / make one for my gen server but i can't find one Link to comment Share on other sites More sharing options...
GRIM_CREEPERZ Posted February 2, 2021 Share Posted February 2, 2021 2 minutes ago, Rip_juice_wrld said: Btw do you know any free shop Skripts? im trying to get / make one for my gen server but i can't find one I don't currently but i can find one for you rq Link to comment Share on other sites More sharing options...
GRIM_CREEPERZ Posted February 2, 2021 Share Posted February 2, 2021 3 minutes ago, Rip_juice_wrld said: Btw do you know any free shop Skripts? im trying to get / make one for my gen server but i can't find one try:  command /sellall:    permission: sellall.use    cooldown: 45 minutes    trigger:       loop all items in player's inventory:          if player has dirt:             set {_dirt} to number of dirt in player's inventory             remove all dirt from player             add 4*{_dirt} to {balance::%player%}          if player has grass block:             set {_grassblock} to number of grass block in player's inventory             remove all grass block from player             add 6*{_grassblock} to {balance::%player%}          if player has cobblestone:             set {_cobblestone} to number of cobblestone in player's inventory             remove all cobblestone from player             add 1*{_cobblestone} to {balance::%player%}          if player has ender pearl:             set {_enderpearl} to number of ender pearl in player's inventory             remove all ender pearl from player             add 31*{_enderpearl} to {balance::%player%}          if player has stone:             set {_stone} to number of stone in player's inventory             remove all stone from player             add 4*{_stone} to {balance::%player%}          if player has any log:             set {_log} to number of log in player's inventory             remove all log from player             add 2*{_log} to {balance::%player%}          if player has melon slice:             set {_melonslice} to number of melon slice in player's inventory             remove all melon slice from player             add 23*{_melonslice} to {balance::%player%}          if player has sugar cane:             set {_sugarcane} to number of sugar cane in player's inventory             remove all sugar cane from player             add 8*{_sugarcane} to {balance::%player%}          if player has diamond:             set {_diamond} to number of diamond in player's inventory             remove all diamond from player             add 47*{_diamond} to {balance::%player%}          if player has iron ingot:             set {_ironingot} to number of iron ingot in player's inventory             remove all iron ingot from player             add 23*{_ironingot}  to {balance::%player%}          if player has gold ingot:             set {_goldingot} to number of gold ingot in player's inventory             remove all gold ingot from player             add 31*{_goldingot} to {balance::%player%}          if player has emerald:             set {_emerald} to number of emerald in player's inventory             remove all emerald from player             add 78*{_emerald} to {balance::%player%}          if player has coal:             set {_coal} to number of coal in player's inventory             remove all coal from player             add 8*{_coal} to {balance::%player%}          if player has brick:             set {_brick} to number of brick in player's inventory             remove all brick from player             add 8*{_brick} to {balance::%player%}          if player has glowstone dust:             set {_glowstonedust} to number of glowstone dust in player's inventory             remove all glowstone dust from player             add 15*{_glowstonedust} to {balance::%player%}          if player has nether quartz:             set {_netherquartz} to number of nether quartz in player's inventory             remove all nether quartz from player             add 15*{_netherquartz} to {balance::%player%}          if player has nether brick:             set {_netherbrick} to number of nether brick in player's inventory             remove all nether brick from player             add 23*{_netherbrick} to {balance::%player%}          if player has flint:             set {_flint} to number of flint in player's inventory             remove all flint from player             add 16*{_flint} to {balance::%player%}          if player has wheat:             set {_wheat} to number of wheat in player's inventory             remove all wheat from player             add 23*{_wheat} to {balance::%player%}          if player has sugar:             set {_sugar} to number of sugar in player's inventory             remove all sugar from player             add 23*{_sugar} to {balance::%player%}          if player has beetroot:             set {_beetroot} to number of beetroot in player's inventory             remove all beetroot from player             add 23*{_beetroot} to {balance::%player%}       command /shop [<text>] [<text>]:    trigger:       if arg-1 is not set:          open virtual chest inventory with size 5 named "       -=[ &3&lShop &0]=-" to player          format gui slot 11 of player with grass block named "&b&lBlocks" to run:             make player execute command "shop blocks"          format gui slot 13 of player with cooked chicken named "&a&lFood" to run:             make player execute command "shop food"          format gui slot 15 of player with iron pickaxe named "&f&lTools" to run:             make player execute command "shop tools"          format gui slot 30 of player with gold ingot named "&3&lOres" to run:             make player execute command "shop ores"          format gui slot 32 of player with wheat named "&2&lFarming" to run:             make player execute command "shop farming"          format gui slot 0 of player with skull of player named "&aYour Balance: $&r%{balance::%player%}%" to run:             make player execute command "shop"          format gui slot 8 of player with paper named "&6Guide to /shop" with lore "" and "&eWelcome to the Shop GUI!" and "&eClick on any category on" and "ðis page and buy whatever" and "&eyour heart desires. To sell," and "&edo '&l/shop sell <item name>&e'" and "&ewith the '_' included. If you" and "&ewant to sell faster, you" and "&ecan purchase the /sellall" and "&eperk from our store." and "" to run:             make player execute command "shop"                      format gui slot 1 of player with blue stained glass pane named " " to run:             make player execute command "shop"          format gui slot 2 of player with black stained glass pane named " " to run:             make player execute command "shop"          format gui slot 3 of player with blue stained glass pane named " " to run:             make player execute command "shop"          format gui slot 4 of player with black stained glass pane named " " to run:             make player execute command "shop"          format gui slot 5 of player with blue stained glass pane named " " to run:             make player execute command "shop"          format gui slot 6 of player with black stained glass pane named " " to run:             make player execute command "shop"          format gui slot 7 of player with blue stained glass pane named " " to run:             make player execute command "shop"          format gui slot 9 of player with blue stained glass pane named " " to run:             make player execute command "shop"          format gui slot 18 of player with black stained glass pane named " " to run:             make player execute command "shop"          format gui slot 27 of player with blue stained glass pane named " " to run:             make player execute command "shop"          format gui slot 36 of player with black stained glass pane named " " to run:             make player execute command "shop"          format gui slot 37 of player with blue stained glass pane named " " to run:             make player execute command "shop"          format gui slot 38 of player with black stained glass pane named " " to run:             make player execute command "shop"          format gui slot 39 of player with blue stained glass pane named " " to run:             make player execute command "shop"          format gui slot 40 of player with black stained glass pane named " " to run:             make player execute command "shop"          format gui slot 41 of player with blue stained glass pane named " " to run:             make player execute command "shop"          format gui slot 42 of player with black stained glass pane named " " to run:             make player execute command "shop"          format gui slot 43 of player with blue stained glass pane named " " to run:             make player execute command "shop"          format gui slot 44 of player with black stained glass pane named " " to run:             make player execute command "shop"          format gui slot 35 of player with blue stained glass pane named " " to run:             make player execute command "shop"          format gui slot 26 of player with black stained glass pane named " " to run:             make player execute command "shop"          format gui slot 17 of player with blue stained glass pane named " " to run:             make player execute command "shop"                                                                      else if arg-1 is "blocks":          open virtual chest inventory with size 5 named "    -=[ &3&lBlock Shop &0]=-" to player          format gui slot 0 of player with 64 dirt with lore "" and "&ePrice: $500" to run:             make player execute command "shop buy dirt"          format gui slot 1 of player with 64 grass block with lore "" and "&ePrice: $750" to run:             make player execute command "shop buy grass_block"          format gui slot 2 of player with 64 cobblestone with lore "" and "&ePrice: $100" to run:             make player execute command "shop buy cobblestone"          format gui slot 3 of player with 64 stone with lore "" and "&ePrice: $500" to run:             make player execute command "shop buy stone"          format gui slot 4 of player with 64 oak log with lore "" and "&ePrice: $250" to run:             make player execute command "shop buy oak_log"          format gui slot 5 of player with 64 spruce log with lore "" and "&ePrice: $250" to run:             make player execute command "shop buy spruce_log"          format gui slot 6 of player with 64 birch log with lore "" and "&ePrice: $250" to run:             make player execute command "shop buy birch_log"          format gui slot 7 of player with 64 jungle log with lore "" and "&ePrice: $250" to run:             make player execute command "shop buy jungle_log"          format gui slot 8 of player with 64 acacia log with lore "" and "&ePrice: $250" to run:             make player execute command "shop buy acacia_log"          format gui slot 9 of player with 64 dark oak log with lore "" and "&ePrice: $250" to run:             make player execute command "shop buy dark_oak_log"          format gui slot 10 of player with 64 white concrete with lore "" and "&ePrice: $250" to run:             make player execute command "shop buy white_concrete"          format gui slot 11 of player with 64 orange concrete with lore "" and "&ePrice: $250" to run:             make player execute command "shop buy orange_concrete"          format gui slot 12 of player with 64 magenta concrete with lore "" and "&ePrice: $250" to run:             make player execute command "shop buy magenta_concrete"          format gui slot 13 of player with 64 light blue concrete with lore "" and "&ePrice: $250" to run:             make player execute command "shop buy light_blue_concrete"          format gui slot 14 of player with 64 lime concrete with lore "" and "&ePrice: $250" to run:             make player execute command "shop buy lime_concrete"          format gui slot 15 of player with 64 yellow concrete with lore "" and "&ePrice: $250" to run:             make player execute command "shop buy yellow_concrete"          format gui slot 16 of player with 64 pink concrete with lore "" and "&ePrice: $250" to run:             make player execute command "shop buy pink_concrete"          format gui slot 17 of player with 64 gray concrete with lore "" and "&ePrice: $250" to run:             make player execute command "shop buy gray_concrete"          format gui slot 18 of player with 64 light gray concrete with lore "" and "&ePrice: $250" to run:             make player execute command "shop buy light_gray_concrete"          format gui slot 19 of player with 64 cyan concrete with lore "" and "&ePrice: $250" to run:             make player execute command "shop buy cyan_concrete"          format gui slot 20 of player with 64 blue concrete with lore "" and "&ePrice: $250" to run:             make player execute command "shop buy blue_concrete"          format gui slot 21 of player with 64 purple concrete with lore "" and "&ePrice: $250" to run:             make player execute command "shop buy purple_concrete"          format gui slot 22 of player with 64 brown concrete with lore "" and "&ePrice: $250" to run:             make player execute command "shop buy brown_concrete"          format gui slot 23 of player with 64 green concrete with lore "" and "&ePrice: $250" to run:             make player execute command "shop buy green_concrete"          format gui slot 24 of player with 64 black concrete with lore "" and "&ePrice: $250" to run:             make player execute command "shop buy black_concrete"          format gui slot 25 of player with 64 red concrete with lore "" and "&ePrice: $250" to run:             make player execute command "shop buy red_concrete"                                              format gui slot 36 of player with black stained glass pane named " " to run:             make player execute command "shop blocks"          format gui slot 37 of player with black stained glass pane named " " to run:             make player execute command "shop blocks"          format gui slot 38 of player with black stained glass pane named " " to run:             make player execute command "shop blocks"          format gui slot 39 of player with black stained glass pane named " " to run:             make player execute command "shop blocks"          format gui slot 40 of player with black stained glass pane named " " to run:             make player execute command "shop blocks"          format gui slot 41 of player with black stained glass pane named " " to run:             make player execute command "shop blocks"          format gui slot 42 of player with black stained glass pane named " " to run:             make player execute command "shop blocks"          format gui slot 43 of player with black stained glass pane named " " to run:             make player execute command "shop blocks"          format gui slot 44 of player with barrier named "&c&lBack" to run:             make player execute command "shop"                                  else if arg-1 is "food":          open virtual chest inventory with size 3 named "    -=[ &b&lFood Shop &0]=-" to player          format gui slot 0 of player with 16 cooked porkchop with lore "" and "&ePrice: $250" to run:             make player execute command "shop buy cooked_porkchop"          format gui slot 1 of player with 16 cooked beef with lore "" and "&ePrice: $250" to run:             make player execute command "shop buy cooked_beef"          format gui slot 2 of player with 16 apple with lore "" and "&ePrice: $100" to run:             make player execute command "shop buy apple"          format gui slot 3 of player with 1 cake with lore "" and "&ePrice: $250" to run:             make player execute command "shop buy cake"          format gui slot 4 of player with 16 bread with lore "" and "&ePrice: $250" to run:             make player execute command "shop buy bread"          format gui slot 5 of player with 16 cookie with lore "" and "&ePrice: $500" to run:             make player execute command "shop buy cookie"          format gui slot 6 of player with 16 cooked chicken with lore "" and "&ePrice: $500" to run:             make player execute command "shop buy cooked_chicken"          format gui slot 7 of player with 16 cooked mutton with lore "" and "&ePrice: $500" to run:             make player execute command "shop buy cooked_mutton"          format gui slot 8 of player with 16 golden apple with lore "" and "&ePrice: $1250" to run:             make player execute command "shop buy cooked_mutton"          format gui slot 9 of player with 1 enchanted golden apple with lore "" and "&ePrice: $25000" to run:             make player execute command "shop buy enchanted_golden_apple"          format gui slot 26 of player with barrier named "&c&lBack" to run:             make player execute command "shop"                                                                format gui slot 25 of player with black stained glass pane named " " to run:             make player execute command "shop food"          format gui slot 24 of player with black stained glass pane named " " to run:             make player execute command "shop food"          format gui slot 23 of player with black stained glass pane named " " to run:             make player execute command "shop food"          format gui slot 22 of player with black stained glass pane named " " to run:             make player execute command "shop food"          format gui slot 21 of player with black stained glass pane named " " to run:             make player execute command "shop food"          format gui slot 20 of player with black stained glass pane named " " to run:             make player execute command "shop food"          format gui slot 19 of player with black stained glass pane named " " to run:             make player execute command "shop food"          format gui slot 18 of player with black stained glass pane named " " to run:             make player execute command "shop food"                                           else if arg-1 is "tools":          open virtual chest inventory with size 4 named "    -=[ &b&lTools Shop &0]=-" to player          format gui slot 0 of player with iron helmet with lore "" and "&ePrice: $500" to run:             make player execute command "shop buy iron_helmet"          format gui slot 1 of player with iron chestplate with lore "" and "&ePrice: $750" to run:             make player execute command "shop buy iron_chestplate"          format gui slot 2 of player with iron leggings with lore "" and "&ePrice: $550" to run:             make player execute command "shop buy iron_leggings"          format gui slot 3 of player with iron boots with lore "" and "&ePrice: $450" to run:             make player execute command "shop buy iron_boots"          format gui slot 4 of player with iron shovel with lore "" and "&ePrice: $300" to run:             make player execute command "shop buy iron_shovel"          format gui slot 5 of player with iron axe with lore "" and "&ePrice: $400" to run:             make player execute command "shop buy iron_pickaxe"          format gui slot 6 of player with iron pickaxe with lore "" and "&ePrice: $500" to run:             make player execute command "shop buy iron_pickaxe"                   format gui slot 9 of player with diamond helmet with lore "" and "&ePrice: $750" to run:             make player execute command "shop buy diamond_helmet"          format gui slot 10 of player with diamond chestplate with lore "" and "&ePrice: $1250" to run:             make player execute command "shop buy diamond_chestplate"          format gui slot 11 of player with diamond leggings with lore "" and "&ePrice: $650" to run:             make player execute command "shop buy diamond_leggings"          format gui slot 12 of player with diamond boots with lore "" and "&ePrice: $550" to run:             make player execute command "shop buy diamond_boots"          format gui slot 13 of player with diamond shovel with lore "" and "&ePrice: $650" to run:             make player execute command "shop buy diamond_shovel"          format gui slot 14 of player with diamond axe with lore "" and "&ePrice: $750" to run:             make player execute command "shop buy diamond_pickaxe"          format gui slot 15 of player with diamond pickaxe with lore "" and "&ePrice: $1000" to run:             make player execute command "shop buy diamond_pickaxe"                   format gui slot 18 of player with gold helmet with lore "" and "&ePrice: $550" to run:             make player execute command "shop buy gold_helmet"          format gui slot 19 of player with gold chestplate with lore "" and "&ePrice: $800" to run:             make player execute command "shop buy gold_chestplate"          format gui slot 20 of player with gold leggings with lore "" and "&ePrice: $600" to run:             make player execute command "shop buy gold_leggings"          format gui slot 21 of player with gold boots with lore "" and "&ePrice: $500" to run:             make player execute command "shop buy gold_boots"          format gui slot 22 of player with gold shovel with lore "" and "&ePrice: $350" to run:             make player execute command "shop buy gold_shovel"          format gui slot 23 of player with gold axe with lore "" and "&ePrice: $450" to run:             make player execute command "shop buy gold_pickaxe"          format gui slot 24 of player with gold pickaxe with lore "" and "&ePrice: $550" to run:             make player execute command "shop buy gold_pickaxe"                   format gui slot 7 of player with bow with lore "" and "&ePrice: $250" to run:             make player execute command "shop buy bow"          format gui slot 8 of player with 64 arrow with lore "" and "&ePrice: $750" to run:             make player execute command "shop buy arrow"          format gui slot 16 of player with 16 ender pearl with lore "" and "&ePrice: $1000" to run:             make player execute command "shop buy ender_pearl"          format gui slot 17 of player with fishing rod with lore "" and "&ePrice: $500" to run:             make player execute command "shop buy fishing_rod"          format gui slot 25 of player with name tag with lore "" and "&ePrice: $1500" to run:             make player execute command "shop buy name_tag"          format gui slot 26 of player with shears with lore "" and "&ePrice: $1000" to run:             make player execute command "shop buy shears"                      format gui slot 27 of player with black stained glass pane named " " to run:             make player execute command "shop tools"          format gui slot 28 of player with black stained glass pane named " " to run:             make player execute command "shop tools"          format gui slot 29 of player with black stained glass pane named " " to run:             make player execute command "shop tools"          format gui slot 30 of player with black stained glass pane named " " to run:             make player execute command "shop tools"          format gui slot 31 of player with black stained glass pane named " " to run:             make player execute command "shop tools"          format gui slot 32 of player with black stained glass pane named " " to run:             make player execute command "shop tools"          format gui slot 33 of player with black stained glass pane named " " to run:             make player execute command "shop tools"          format gui slot 34 of player with black stained glass pane named " " to run:             make player execute command "shop tools"          format gui slot 35 of player with barrier named "&c&lBack" to run:             make player execute command "shop"                         else if arg-1 is "ores":          open virtual chest inventory with size 3 named "-=[ &b&lOres Shop &0]=-" to player          format gui slot 0 of player with 16 diamond with lore "" and "&7Price: $1500" to run:             make player execute command "shop buy diamond"          format gui slot 1 of player with 16 iron ingot with lore "" and "&7Price: $750" to run:             make player execute command "shop buy iron_ingot"          format gui slot 2 of player with 16 gold ingot with lore "" and "&7Price: $1000" to run:             make player execute command "shop buy gold_ingot"          format gui slot 3 of player with 16 emerald with lore "" and "&7Price: $2500" to run:             make player execute command "shop buy emerald"          format gui slot 4 of player with 16 coal with lore "" and "&7Price: $250" to run:             make player execute command "shop buy coal"          format gui slot 5 of player with 16 brick with lore "" and "&7Price: $250" to run:             make player execute command "shop buy brick"          format gui slot 6 of player with 16 glowstone dust with lore "" and "&7Price: $500" to run:             make player execute command "shop buy glowstone_dust"          format gui slot 7 of player with 16 nether quartz with lore "" and "&7Price: $500" to run:             make player execute command "shop buy nether_quartz"          format gui slot 8 of player with 16 nether brick with lore "" and "&7Price: $750" to run:             make player execute command "shop buy nether_brick"          format gui slot 9 of player with 16 flint with lore "" and "&7Price: $500" to run:             make player execute command "shop buy flint"          format gui slot 26 of player with barrier named "&c&lBack" to run:             make player execute command "shop"                   format gui slot 18 of player with black stained glass pane named " " to run:             make player execute command "shop tools"          format gui slot 19 of player with black stained glass pane named " " to run:             make player execute command "shop tools"          format gui slot 20 of player with black stained glass pane named " " to run:             make player execute command "shop tools"          format gui slot 21 of player with black stained glass pane named " " to run:             make player execute command "shop tools"          format gui slot 22 of player with black stained glass pane named " " to run:             make player execute command "shop tools"          format gui slot 23 of player with black stained glass pane named " " to run:             make player execute command "shop tools"          format gui slot 24 of player with black stained glass pane named " " to run:             make player execute command "shop tools"          format gui slot 25 of player with black stained glass pane named " " to run:             make player execute command "shop tools"       else if arg-1 is "farming":          open virtual chest inventory with size 2 named "-=[ &b&lFarming Shop &0]=-" to player          format gui slot 0 of player with 16 seeds with lore "" and "&ePrice: $300" to run:             make player execute command "shop buy seeds"          format gui slot 1 of player with 16 cocoa beans with lore "" and "&ePrice: $500" to run:             make player execute command "shop buy cocoa_beans"          format gui slot 2 of player with 16 sugar cane with lore "" and "&ePrice: $250" to run:             make player execute command "shop buy sugar_cane"          format gui slot 3 of player with 16 melon seeds with lore "" and "&ePrice: $750" to run:             make player execute command "shop buy melon_seeds"          format gui slot 4 of player with 16 beetroot seeds with lore "" and "&ePrice: $500" to run:             make player execute command "shop buy beetroot_seeds"          format gui slot 5 of player with 16 pumpkin seeds with lore "" and "&ePrice: $750" to run:             make player execute command "shop buy pumpkin_seeds"          format gui slot 6 of player with 16 wheat with lore "" and "&ePrice: $750" to run:             make player execute command "shop buy wheat"          format gui slot 7 of player with 16 sugar with lore "" and "&ePrice: $750" to run:             make player execute command "shop buy sugar"          format gui slot 8 of player with 16 beetroot with lore "" and "&ePrice: $750" to run:             make player execute command "shop buy beetroot"                      format gui slot 17 of player with barrier named "&c&lBack" to run:             make player execute command "shop"          format gui slot 16 of player with black stained glass pane named " " to run:             make player execute command "shop farming"          format gui slot 15 of player with black stained glass pane named " " to run:             make player execute command "shop farming"          format gui slot 14 of player with black stained glass pane named " " to run:             make player execute command "shop farming"          format gui slot 13 of player with black stained glass pane named " " to run:             make player execute command "shop farming"          format gui slot 12 of player with black stained glass pane named " " to run:             make player execute command "shop farming"          format gui slot 11 of player with black stained glass pane named " " to run:             make player execute command "shop farming"          format gui slot 10 of player with black stained glass pane named " " to run:             make player execute command "shop farming"          format gui slot 9 of player with black stained glass pane named " " to run:             make player execute command "shop farming"       else if arg-1 is "buy":          if arg-2 is "dirt":             if {balance::%player%} is above or equal to 500:                if player has enough space for 64 dirt:                   execute console command "eco take %player% 500"                   give player 64 dirt                   send "&7[&b&lSHOP&7] &eYou just bought 64 Dirt!"                else:                   send "&cYour inventory is full!"             else:                send "&cYou can't afford that!"          if arg-2 is "fishing_rod":             if {balance::%player%} is above or equal to 500:                if player has enough space for 1 fishing rod:                   execute console command "eco take %player% 500"                   give player 1 fishing rod                   send "&7[&b&lSHOP&7] &eYou just bought 1 Fishing Rod!"                else:                   send "&cYour inventory is full!"             else:                send "&cYou can't afford that!"          if arg-2 is "name_tag":             if {balance::%player%} is above or equal to 1500:                if player has enough space for 1 fishing rod:                   execute console command "eco take %player% 1500"                   give player 1 name tag                   send "&7[&b&lSHOP&7] &eYou just bought 1 Name Tag!"                else:                   send "&cYour inventory is full!"             else:                send "&cYou can't afford that!"          if arg-2 is "shears":             if {balance::%player%} is above or equal to 1000:                if player has enough space for 1 shears:                   execute console command "eco take %player% 1000"                   give player 1 shears                   send "&7[&b&lSHOP&7] &eYou just bought 1 Shears!"                else:                   send "&cYour inventory is full!"             else:                send "&cYou can't afford that!"          else if arg-2 is "grass_block":             if {balance::%player%} is above or equal to 750:                if player has enough space for 64 grass block:                   execute console command "eco take %player% 750"                   give player 64 grass block                   send "&7[&b&lSHOP&7] &eYou just bought 64 Grass Block!"                else:                   send "&cYour inventory is full!"             else:                send "&cYou can't afford that!"          else if arg-2 is "cobblestone":             if {balance::%player%} is above or equal to 100:                if player has enough space for 64 cobblestone:                   execute console command "eco take %player% 100"                   give player 64 cobblestone                   send "&7[&b&lSHOP&7] &eYou just bought 64 Sobblestone!"                else:                   send "&cYour inventory is full!"             else:                send "&cYou can't afford that!"          else if arg-2 is "stone":             if {balance::%player%} is above or equal to 500:                if player has enough space for 64 stone:                   execute console command "eco take %player% 500"                   give player 64 stone                   send "&7[&b&lSHOP&7] &eYou just bought 64 Stone!"                else:                   send "&cYour inventory is full!"             else:                send "&cYou can't afford that!"          else if arg-2 is "oak_log":             if {balance::%player%} is above or equal to 250:                if player has enough space for 64 oak log:                   execute console command "eco take %player% 250"                   give player 64 oak log                   send "&7[&b&lSHOP&7] &eYou just bought 64 Oak Log!"                else:                   send "&cYour inventory is full!"             else:                send "&cYou can't afford that!"          else if arg-2 is "white_concrete":             if {balance::%player%} is above or equal to 250:                if player has enough space for 64 white concrete:                   execute console command "eco take %player% 250"                   give player 64 white concrete                   send "&7[&b&lSHOP&7] &eYou just bought 64 White Concrete!"                else:                   send "&cYour inventory is full!"             else:                send "&cYou can't afford that!"          else if arg-2 is "orange_concrete":             if {balance::%player%} is above or equal to 250:                if player has enough space for 64 orange concrete:                   execute console command "eco take %player% 250"                   give player 64 orange concrete                   send "&7[&b&lSHOP&7] &eYou just bought 64 Orange Concrete!"                else:                   send "&cYour inventory is full!"             else:                send "&cYou can't afford that!"                   else if arg-2 is "magenta_concrete":             if {balance::%player%} is above or equal to 250:                if player has enough space for 64 magenta concrete:                   execute console command "eco take %player% 250"                   give player 64 magenta concrete                   send "&7[&b&lSHOP&7] &eYou just bought 64 Magenta Concrete!"                else:                   send "&cYour inventory is full!"             else:                send "&cYou can't afford that!"                  else if arg-2 is "light_blue_concrete":             if {balance::%player%} is above or equal to 250:                if player has enough space for 64 light blue concrete:                   execute console command "eco take %player% 250"                   give player 64 light blue concrete                   send "&7[&b&lSHOP&7] &eYou just bought 64 Light Blue Concrete!"                else:                   send "&cYour inventory is full!"             else:                send "&cYou can't afford that!"          else if arg-2 is "lime_concrete":             if {balance::%player%} is above or equal to 250:                if player has enough space for 64 lime concrete:                   execute console command "eco take %player% 250"                   give player 64 lime concrete                   send "&7[&b&lSHOP&7] &eYou just bought 64 Lime Concrete!"                else:                   send "&cYour inventory is full!"             else:                send "&cYou can't afford that!"          else if arg-2 is "yellow_concrete":             if {balance::%player%} is above or equal to 250:                if player has enough space for 64 yellow concrete:                   execute console command "eco take %player% 250"                   give player 64 yellow concrete                   send "&7[&b&lSHOP&7] &eYou just bought 64 Yellow Concrete!"                else:                   send "&cYour inventory is full!"             else:                send "&cYou can't afford that!"                   else if arg-2 is "pink_concrete":             if {balance::%player%} is above or equal to 250:                if player has enough space for 64 pink concrete:                   execute console command "eco take %player% 250"                   give player 64 pink concrete                   send "&7[&b&lSHOP&7] &eYou just bought 64 Pink Concrete!"                else:                   send "&cYour inventory is full!"             else:                send "&cYou can't afford that!"          else if arg-2 is "gray_concrete":             if {balance::%player%} is above or equal to 250:                if player has enough space for 64 gray concrete:                   execute console command "eco take %player% 250"                   give player 64 gray concrete                   send "&7[&b&lSHOP&7] &eYou just bought 64 Gray Concrete!"                else:                   send "&cYour inventory is full!"             else:                send "&cYou can't afford that!"          else if arg-2 is "light_gray_concrete":             if {balance::%player%} is above or equal to 250:                if player has enough space for 64 light gray concrete:                   execute console command "eco take %player% 250"                   give player 64 light gray concrete                   send "&7[&b&lSHOP&7] &eYou just bought 64 Light Gray Concrete!"                else:                   send "&cYour inventory is full!"             else:                send "&cYou can't afford that!"                   else if arg-2 is "cyan_concrete":             if {balance::%player%} is above or equal to 250:                if player has enough space for 64 cyan concrete:                   execute console command "eco take %player% 250"                   give player 64 cyan concrete                   send "&7[&b&lSHOP&7] &eYou just bought 64 Cyan Concrete!"                else:                   send "&cYour inventory is full!"             else:                send "&cYou can't afford that!"                   else if arg-2 is "blue_concrete":             if {balance::%player%} is above or equal to 250:                if player has enough space for 64 blue concrete:                   execute console command "eco take %player% 250"                   give player 64 blue concrete                   send "&7[&b&lSHOP&7] &eYou just bought 64 Blue Concrete!"                else:                   send "&cYour inventory is full!"             else:                send "&cYou can't afford that!"                   else if arg-2 is "purple_concrete":             if {balance::%player%} is above or equal to 250:                if player has enough space for 64 purple concrete:                   execute console command "eco take %player% 250"                   give player 64 purple concrete                   send "&7[&b&lSHOP&7] &eYou just bought 64 Purple Concrete!"                else:                   send "&cYour inventory is full!"             else:                send "&cYou can't afford that!"          else if arg-2 is "brown_concrete":             if {balance::%player%} is above or equal to 250:                if player has enough space for 64 brown concrete:                   execute console command "eco take %player% 250"                   give player 64 brown concrete                   send "&7[&b&lSHOP&7] &eYou just bought 64 Brown Concrete!"                else:                   send "&cYour inventory is full!"             else:                send "&cYou can't afford that!"          else if arg-2 is "green_concrete":             if {balance::%player%} is above or equal to 250:                if player has enough space for 64 green concrete:                   execute console command "eco take %player% 250"                   give player 64 green concrete                   send "&7[&b&lSHOP&7] &eYou just bought 64 Green Concrete!"                else:                   send "&cYour inventory is full!"             else:                send "&cYou can't afford that!"          else if arg-2 is "black_concrete":             if {balance::%player%} is above or equal to 250:                if player has enough space for 64 black concrete:                   execute console command "eco take %player% 250"                   give player 64 black concrete                   send "&7[&b&lSHOP&7] &eYou just bought 64 Black Concrete!"                else:                   send "&cYour inventory is full!"             else:                send "&cYou can't afford that!"          else if arg-2 is "red_concrete":             if {balance::%player%} is above or equal to 250:                if player has enough space for 64 red concrete:                   execute console command "eco take %player% 250"                   give player 64 red concrete                   send "&7[&b&lSHOP&7] &eYou just bought 64 Red Concrete!"                else:                   send "&cYour inventory is full!"             else:                send "&cYou can't afford that!"          else if arg-2 is "spruce_log":             if {balance::%player%} is above or equal to 250:                if player has enough space for 64 spruce log:                   execute console command "eco take %player% 250"                   give player 64 spruce log                   send "&7[&b&lSHOP&7] &eYou just bought 64 Spruce Log!"                else:                   send "&cYour inventory is full!"             else:                send "&cYou can't afford that!"          else if arg-2 is "birch_log":             if {balance::%player%} is above or equal to 250:                if player has enough space for 64 birch log:                   execute console command "eco take %player% 250"                   give player 64 birch log                   send "&7[&b&lSHOP&7] &eYou just bought 64 Birch Log!"                else:                   send "&cYour inventory is full!"             else:                send "&cYou can't afford that!"          else if arg-2 is "jungle_log":             if {balance::%player%} is above or equal to 250:                if player has enough space for 64 jungle log:                   execute console command "eco take %player% 250"                   give player 64 jungle log                   send "&7[&b&lSHOP&7] &eYou just bought 64 Jungle Log!"                else:                   send "&cYour inventory is full!"             else:                send "&cYou can't afford that!"          else if arg-2 is "acacia_log":             if {balance::%player%} is above or equal to 250:                if player has enough space for 64 acacia log:                   execute console command "eco take %player% 250"                   give player 64 acacia log                   send "&7[&b&lSHOP&7] &eYou just bought 64 Acacia Log!"                else:                   send "&cYour inventory is full!"             else:                send "&cYou can't afford that!"          else if arg-2 is "dark_oak_log":             if {balance::%player%} is above or equal to 250:                if player has enough space for 64 dark oak log:                   execute console command "eco take %player% 250"                   give player 64 dark oak log                   send "&7[&b&lSHOP&7] &eYou just bought 64 Dark Oak Log!"                else:                   send "&cYour inventory is full!"             else:                send "&cYou can't afford that!"          else if arg-2 is "cooked_porkshop":             if {balance::%player%} is above or equal to 250:                if player has enough space for 16 cooked porkchop:                   execute console command "eco take %player% 250"                   give player 16 cooked porkchop                   send "&7[&b&lSHOP&7] &eYou just bought 16 Cooked Porkchop!"                else:                   send "&cYour inventory is full!"             else:                send "&cYou can't afford that!"          else if arg-2 is "cooked_beef":             if {balance::%player%} is above or equal to 250:                if player has enough space for 16 cooked beef:                   execute console command "eco take %player% 250"                   give player 16 cooked beef                   send "&7[&b&lSHOP&7] &eYou just bought 16 Cooked Beef!"                else:                   send "&cYour inventory is full!"             else:                send "&cYou can't afford that!"          else if arg-2 is "apple":             if {balance::%player%} is above or equal to 100:                if player has enough space for 16 apple:                   execute console command "eco take %player% 100"                   give player 16 apple                   send "&7[&b&lSHOP&7] &eYou just bought 16 Apple!"                else:                   send "&cYour inventory is full!"             else:                send "&cYou can't afford that!"          else if arg-2 is "cake":             if {balance::%player%} is above or equal to 250:                if player has enough space for 1 cake:                   execute console command "eco take %player% 250"                   give player 1 cake                   send "&7[&b&lSHOP&7] &eYou just bought 1 Cake!"                else:                   send "&cYour inventory is full!"             else:                send "&cYou can't afford that!"          else if arg-2 is "bread":             if {balance::%player%} is above or equal to 250:                if player has enough space for 16 bread:                   execute console command "eco take %player% 250"                   give player 16 bread                   send "&7[&b&lSHOP&7] &eYou just bought 16 Bread!"                else:                   send "&cYour inventory is full!"             else:                send "&cYou can't afford that!"          else if arg-2 is "cookie":             if {balance::%player%} is above or equal to 500:                if player has enough space for 16 cookie:                   execute console command "eco take %player% 500"                   give player 16 cookie                   send "&7[&b&lSHOP&7] &eYou just bought 16 Cookie!"                else:                   send "&cYour inventory is full!"             else:                send "&cYou can't afford that!"          else if arg-2 is "melon_slice":             if {balance::%player%} is above or equal to 750:                if player has enough space for 16 melon slice:                   execute console command "eco take %player% 750"                   give player 16 melon slice                   send "&7[&b&lSHOP&7] &eYou just bought 16 Melon Slice!"                else:                   send "&cYour inventory is full!"             else:                send "&cYou can't afford that!"          else if arg-2 is "cooked_chicken":             if {balance::%player%} is above or equal to 500:                if player has enough space for 16 cooked chicken:                   execute console command "eco take %player% 500"                   give player 16 cooked chicken                   send "&7[&b&lSHOP&7] &eYou just bought 16 Cooked Chicken!"                else:                   send "&cYour inventory is full!"             else:                send "&cYou can't afford that!"          else if arg-2 is "cooked_mutton":             if {balance::%player%} is above or equal to 500:                if player has enough space for 16 Cooked Mutton:                   execute console command "eco take %player% 500"                   give player 16 Cooked Mutton                   send "&7[&b&lSHOP&7] &eYou just bought 16 Cooked Mutton!"                else:                   send "&cYour inventory is full!"             else:                send "&cYou can't afford that!"          else if arg-2 is "golden_apple":             if {balance::%player%} is above or equal to 1250:                if player has enough space for 16 golden apple:                   execute console command "eco take %player% 1250"                   give player 16 golden apple                   send "&7[&b&lSHOP&7] &eYou just bought 16 Golden Apple!"                else:                   send "&cYour inventory is full!"             else:                send "&cYou can't afford that!"          else if arg-2 is "enchanted_golden_apple":             if {balance::%player%} is above or equal to 25000:                if player has enough space for 1 enchanted golden apple:                   execute console command "eco take %player% 25000"                   give player 1 enchanted golden apple                   send "&7[&b&lSHOP&7] &eYou just bought 1 Enchanted Golden Apple!"                else:                   send "&cYour inventory is full!"             else:                send "&cYou can't afford that!"          else if arg-2 is "iron_shovel":             if {balance::%player%} is above or equal to 300:                if player has enough space for 1 iron shovel:                   execute console command "eco take %player% 300"                   give player 1 iron shovel                   send "&7[&b&lSHOP&7] &eYou just bought 1 Iron Shovel!"                else:                   send "&cYour inventory is full!"             else:                send "&cYou can't afford that!"          else if arg-2 is "iron_axe":             if {balance::%player%} is above or equal to 400:                if player has enough space for 1 iron axe:                   execute console command "eco take %player% 400"                   give player 1 iron axe                   send "&7[&b&lSHOP&7] &eYou just bought 1 Iron Axe!"                else:                   send "&cYour inventory is full!"             else:                send "&cYou can't afford that!"          else if arg-2 is "iron_pickaxe":             if {balance::%player%} is above or equal to 500:                if player has enough space for 1 iron pickaxe:                   execute console command "eco take %player% 500"                   give player 1 iron pickaxe                   send "&7[&b&lSHOP&7] &eYou just bought 1 Iron Pickaxe!"                else:                   send "&cYour inventory is full!"             else:                send "&cYou can't afford that!"          else if arg-2 is "iron_helmet":             if {balance::%player%} is above or equal to 500:                if player has enough space for 1 iron helmet:                   execute console command "eco take %player% 500"                   give player 1 iron helmet                   send "&7[&b&lSHOP&7] &eYou just bought 1 Iron Helmet!"                else:                   send "&cYour inventory is full!"             else:                send "&cYou can't afford that!"          else if arg-2 is "iron_chestplate":             if {balance::%player%} is above or equal to 750:                if player has enough space for 1 iron chestplate:                   execute console command "eco take %player% 750"                   give player 1 iron chestplate                   send "&7[&b&lSHOP&7] &eYou just bought 1 Iron Chestplate!"                else:                   send "&cYour inventory is full!"             else:                send "&cYou can't afford that!"          else if arg-2 is "iron_leggings":             if {balance::%player%} is above or equal to 550:                if player has enough space for 1 iron leggings:                   execute console command "eco take %player% 550"                   give player 1 iron leggings                   send "&7[&b&lSHOP&7] &eYou just bought 1 Iron Leggings!"                else:                   send "&cYour inventory is full!"          else if arg-2 is "iron_boots":             if {balance::%player%} is above or equal to 450:                if player has enough space for 1 iron boots:                   execute console command "eco take %player% 450"                   give player 1 iron boots                   send "&7[&b&lSHOP&7] &eYou just bought 1 Iron Boots!"                else:                   send "&cYour inventory is full!"             else:                send "&cYou can't afford that!"          else if arg-2 is "golden_shovel":             if {balance::%player%} is above or equal to 350:                if player has enough space for 1 golden shovel:                   execute console command "eco take %player% 350"                   give player 1 golden shovel                   send "&7[&b&lSHOP&7] &eYou just bought 1 Golden Shovel!"                else:                   send "&cYour inventory is full!"             else:                send "&cYou can't afford that!"          else if arg-2 is "golden_axe":             if {balance::%player%} is above or equal to 450:                if player has enough space for 1 golden axe:                   execute console command "eco take %player% 450"                   give player 1 golden axe                   send "&7[&b&lSHOP&7] &eYou just bought 1 Golden Axe!"                else:                   send "&cYour inventory is full!"             else:                send "&cYou can't afford that!"          else if arg-2 is "golden_pickaxe":             if {balance::%player%} is above or equal to 550:                if player has enough space for 1 golden pickaxe:                   execute console command "eco take %player% 550"                   give player 1 golden pickaxe                   send "&7[&b&lSHOP&7] &eYou just bought 1 Golden Pickaxe!"                else:                   send "&cYour inventory is full!"             else:                send "&cYou can't afford that!"          else if arg-2 is "golden_helmet":             if {balance::%player%} is above or equal to 550:                if player has enough space for 1 golden helmet:                   execute console command "eco take %player% 550"                   give player 1 golden helmet                   send "&7[&b&lSHOP&7] &eYou just bought 1 Golden Helmet!"                else:                   send "&cYour inventory is full!"             else:                send "&cYou can't afford that!"          else if arg-2 is "golden_chestplate":             if {balance::%player%} is above or equal to 800:                if player has enough space for 1 golden chestplate:                   execute console command "eco take %player% 800"                   give player 1 golden chestplate                   send "&7[&b&lSHOP&7] &eYou just bought 1 Golden Chestplate!"                else:                   send "&cYour inventory is full!"             else:                send "&cYou can't afford that!"          else if arg-2 is "golden_leggings":             if {balance::%player%} is above or equal to 600:                if player has enough space for 1 golden leggings:                   execute console command "eco take %player% 600"                   give player 1 golden leggings                   send "&7[&b&lSHOP&7] &eYou just bought 1 Golden Leggings!"                else:                   send "&cYour inventory is full!"             else:                send "&cYou can't afford that!"          else if arg-2 is "golden_boots":             if {balance::%player%} is above or equal to 500:                if player has enough space for 1 golden boots:                   execute console command "eco take %player% 500"                   give player 1 golden boots                   send "&7[&b&lSHOP&7] &eYou just bought 1 Golden Boots!"                else:                   send "&cYour inventory is full!"             else:                send "&cYou can't afford that!"          else if arg-2 is "diamond_shovel":             if {balance::%player%} is above or equal to 650:                if player has enough space for 1 diamond shovel:                   execute console command "eco take %player% 650"                   give player 1 diamond shovel                   send "&7[&b&lSHOP&7] &eYou just bought 1 Diamond Shovel!"                else:                   send "&cYour inventory is full!"             else:                send "&cYou can't afford that!"          else if arg-2 is "diamond_axe":             if {balance::%player%} is above or equal to 750:                if player has enough space for 1 Diamond Axe:                   execute console command "eco take %player% 750"                   give player 1 Diamond Axe                   send "&7[&b&lSHOP&7] &eYou just bought 1 Diamond Axe!"                else:                   send "&cYour inventory is full!"             else:                send "&cYou can't afford that!"          else if arg-2 is "diamond_pickaxe":             if {balance::%player%} is above or equal to 1000:                if player has enough space for 1 Diamond pickaxe:                   execute console command "eco take %player% 1000"                   give player 1 Diamond pickaxe                   send "&7[&b&lSHOP&7] &eYou just bought 1 Diamond Pickaxe!"                else:                   send "&cYour inventory is full!"             else:                send "&cYou can't afford that!"          else if arg-2 is "diamond_helmet":             if {balance::%player%} is above or equal to 750:                if player has enough space for 1 Diamond Helmet:                   execute console command "eco take %player% 750"                   give player 1 Diamond Helmet                   send "&7[&b&lSHOP&7] &eYou just bought 1 Diamond Helmet!"                else:                   send "&cYour inventory is full!"             else:                send "&cYou can't afford that!"          else if arg-2 is "diamond_chestplate":             if {balance::%player%} is above or equal to 1250:                if player has enough space for 1 Diamond chestplate:                   execute console command "eco take %player% 1250"                   give player 1 Diamond chestplate                   send "&7[&b&lSHOP&7] &eYou just bought 1 Diamond Chestplate!"                else:                   send "&cYour inventory is full!"             else:                send "&cYou can't afford that!"          else if arg-2 is "diamond_leggings":             if {balance::%player%} is above or equal to 650:                if player has enough space for 1 Diamond leggings:                   execute console command "eco take %player% 650"                   give player 1 Diamond leggings                   send "&7[&b&lSHOP&7] &eYou just bought 1 Diamond Leggings!"                else:                   send "&cYour inventory is full!"             else:                send "&cYou can't afford that!"          else if arg-2 is "diamond_boots":             if {balance::%player%} is above or equal to 550:                if player has enough space for 1 Diamond boots:                   execute console command "eco take %player% 550"                   give player 1 Diamond boots                   send "&7[&b&lSHOP&7] &eYou just bought 1 Diamond Boots!"                else:                   send "&cYour inventory is full!"             else:                send "&cYou can't afford that!"          else if arg-2 is "bow":             if {balance::%player%} is above or equal to 250:                if player has enough space for 1 bow:                   execute console command "eco take %player% 250"                   give player 1 bow                   send "&7[&b&lSHOP&7] &eYou just bought 1 Bow!"                else:                   send "&cYour inventory is full!"             else:                send "&cYou can't afford that!"          else if arg-2 is "arrow":             if {balance::%player%} is above or equal to 250:                if player has enough space for 16 bow:                   execute console command "eco take %player% 250"                   give player 16 arrow                   send "&7[&b&lSHOP&7] &eYou just bought 16 Arrow!"                else:                   send "&cYour inventory is full!"             else:                send "&cYou can't afford that!"          else if arg-2 is "ender_pearl":             if {balance::%player%} is above or equal to 1000:                if player has enough space for 16 ender pearl:                   execute console command "eco take %player% 1000"                   give player 16 ender pearl                   send "&7[&b&lSHOP&7] &eYou just bought 16 Ender Pearl!"                else:                   send "&cYour inventory is full!"             else:                send "&cYou can't afford that!"          else if arg-2 is "diamond":             if {balance::%player%} is above or equal to 1500:                if player has enough space for 16 diamond:                   execute console command "eco take %player% 1500"                   give player 16 diamond                   send "&7[&b&lSHOP&7] &eYou just bought 16 Diamond!"                else:                   send "&cYour inventory is full!"             else:                send "&cYou can't afford that!"          else if arg-2 is "iron_ingot":             if {balance::%player%} is above or equal to 750:                if player has enough space for 16 iron ingot:                   execute console command "eco take %player% 750"                   give player 16 iron ingot                   send "&7[&b&lSHOP&7] &eYou just bought 16 Iron Ingot!"                else:                   send "&cYour inventory is full!"             else:                send "&cYou can't afford that!"          else if arg-2 is "gold_ingot":             if {balance::%player%} is above or equal to 1000:                if player has enough space for 16 gold ingot:                   execute console command "eco take %player% 1000"                   give player 16 gold ingot                   send "&7[&b&lSHOP&7] &eYou just bought 16 GOld Ingot!"                else:                   send "&cYour inventory is full!"             else:                send "&cYou can't afford that!"          else if arg-2 is "emerald":             if {balance::%player%} is above or equal to 2500:                if player has enough space for 16 emerald:                   execute console command "eco take %player% 2500"                   give player 16 emerald                   send "&7[&b&lSHOP&7] &eYou just bought 16 Emerald!"                else:                   send "&cYour inventory is full!"             else:                send "&cYou can't afford that!"          else if arg-2 is "coal":             if {balance::%player%} is above or equal to 250:                if player has enough space for 16 coal:                   execute console command "eco take %player% 250"                   give player 16 coal                   send "&7[&b&lSHOP&7] &eYou just bought 16 Coal!"                else:                   send "&cYour inventory is full!"             else:                send "&cYou can't afford that!"          else if arg-2 is "brick":             if {balance::%player%} is above or equal to 250:                if player has enough space for 16 brick:                   execute console command "eco take %player% 250"                   give player 16 brick                   send "&7[&b&lSHOP&7] &eYou just bought 16 Brick!"                else:                   send "&cYour inventory is full!"             else:                send "&cYou can't afford that!"          else if arg-2 is "glowstone_dust":             if {balance::%player%} is above or equal to 500:                if player has enough space for 16 glowstone dust:                   execute console command "eco take %player% 500"                   give player 16 glowstone dust                   send "&7[&b&lSHOP&7] &eYou just bought 16 Glowstone Dust!"                else:                   send "&cYour inventory is full!"             else:                send "&cYou can't afford that!"          else if arg-2 is "nether_quartz":             if {balance::%player%} is above or equal to 500:                if player has enough space for 16 nether quartz:                   execute console command "eco take %player% 500"                   give player 16 nether quartz                   send "&7[&b&lSHOP&7] &eYou just bought 16 Nether Quartz!"                else:                   send "&cYour inventory is full!"             else:                send "&cYou can't afford that!"          else if arg-2 is "nether_brick":             if {balance::%player%} is above or equal to 750:                if player has enough space for 16 nether brick:                   execute console command "eco take %player% 750"                   give player 16 nether brick                   send "&7[&b&lSHOP&7] &eYou just bought 16 Nether Brick!"                else:                   send "&cYour inventory is full!"             else:                send "&cYou can't afford that!"          else if arg-2 is "flint":             if {balance::%player%} is above or equal to 500:                if player has enough space for 16 flint:                   execute console command "eco take %player% 500"                   give player 16 flint                   send "&7[&b&lSHOP&7] &eYou just bought 16 Flint!"                else:                   send "&cYour inventory is full!"             else:                send "&cYou can't afford that!"          else if arg-2 is "wheat_seeds":             if {balance::%player%} is above or equal to 300:                if player has enough space for 16 wheat seeds:                   execute console command "eco take %player% 300"                   give player 16 wheat seeds                   send "&7[&b&lSHOP&7] &eYou just bought 16 Seeds!"                else:                   send "&cYour inventory is full!"             else:                send "&cYou can't afford that!"          else if arg-2 is "cocoa_beans":             if {balance::%player%} is above or equal to 500:                if player has enough space for 16 cocoa beans:                   execute console command "eco take %player% 500"                   give player 16 cocoa beans                   send "&7[&b&lSHOP&7] &eYou just bought 16 Cocoa Beans!"                else:                   send "&cYour inventory is full!"             else:                send "&cYou can't afford that!"                         else if arg-2 is "sugar_cane":             if {balance::%player%} is above or equal to 250:                if player has enough space for 16 sugar cane:                   execute console command "eco take %player% 250"                   give player 16 sugar cane                   send "&7[&b&lSHOP&7] &eYou just bought 16 Sugar Cane!"                else:                   send "&cYour inventory is full!"             else:                send "&cYou can't afford that!"          else if arg-2 is "melon_seeds":             if {balance::%player%} is above or equal to 750:                if player has enough space for 16 melon seeds:                   execute console command "eco take %player% 750"                   give player 16 melon seeds                   send "&7[&b&lSHOP&7] &eYou just bought 16 Melon Seeds!"                else:                   send "&cYour inventory is full!"             else:                send "&cYou can't afford that!"          else if arg-2 is "beetroot_seeds":             if {balance::%player%} is above or equal to 500:                if player has enough space for 16 beetroot seeds:                   execute console command "eco take %player% 500"                   give player 16 beetroot seeds                   send "&7[&b&lSHOP&7] &eYou just bought 16 Beetroot Seeds!"                else:                   send "&cYour inventory is full!"             else:                send "&cYou can't afford that!"          else if arg-2 is "pumpkin_seeds":             if {balance::%player%} is above or equal to 750:                if player has enough space for 16 pumpkin seeds:                   execute console command "eco take %player% 750"                   give player 16 pumpkin seeds                   send "&7[&b&lSHOP&7] &eYou just bought 16 Pumpkin Seeds!"                else:                   send "&cYour inventory is full!"             else:                send "&cYou can't afford that!"          else if arg-2 is "wheat":             if {balance::%player%} is above or equal to 750:                if player has enough space for 16 wheat:                   execute console command "eco take %player% 750"                   give player 16 wheat                   send "&7[&b&lSHOP&7] &eYou just bought 16 Wheat!"                else:                   send "&cYour inventory is full!"             else:                send "&cYou can't afford that!"          else if arg-2 is "sugar":             if {balance::%player%} is above or equal to 750:                if player has enough space for 16 sugar:                   execute console command "eco take %player% 750"                   give player 16 sugar                   send "&7[&b&lSHOP&7] &eYou just bought 16 Sugar!"                else:                   send "&cYour inventory is full!"             else:                send "&cYou can't afford that!"          else if arg-2 is "beetroot":             if {balance::%player%} is above or equal to 750:                if player has enough space for 16 beetroot:                   execute console command "eco take %player% 750"                   give player 16 beetroot                   send "&7[&b&lSHOP&7] &eYou just bought 16 Beetroot!"                else:                   send "&cYour inventory is full!"             else:                send "&cYou can't afford that!"       else if arg-1 is "sell":          if arg-2 is "dirt":             if player has 64 dirt:                remove 64 dirt from player                execute console command "eco give %player% 250"                send "&7[&b&lSHOP&7] &eYou just sold 64 Dirt!"             else:                send "&cYou don't have 64 Dirt"          if arg-2 is "ender_pearl":             if player has 16 ender pearl:                remove 16 ender pearl from player                execute console command "eco give %player% 500"                send "&7[&b&lSHOP&7] &eYou just sold 16 Ender Pearl!"             else:                send "&cYou don't have 16 Ender Pearl"          if arg-2 is "sugar_cane":             if player has 16 sugar cane:                remove 16 sugar cane from player                execute console command "eco give %player% 125"                send "&7[&b&lSHOP&7] &eYou just sold 16 Sugar Cane!"             else:                send "&cYou don't have 16 Sugar Cane"                         else if arg-2 is "grass_block":             if player has 64 grass block:                remove 64 grass block from player                execute console command "eco give %player% 375"                send "&7[&b&lSHOP&7] &eYou just sold 64 Grass Block!"             else:                send "&cYou don't have 64 Grass Block"          else if arg-2 is "cobblestone":             if player has 64 cobblestone:                remove 64 cobblestone from player                execute console command "eco give %player% 50"                send "&7[&b&lSHOP&7] &eYou just sold 64 Sobblestone!"             else:                send "&cYou don't have 64 Cobblestone"          else if arg-2 is "stone":             if player has 64 stone:                remove 64 stone from player                execute console command "eco give %player% 250"                send "&7[&b&lSHOP&7] &eYou just sold 64 Stone!"             else:                send "&cYou don't have 64 Stone!"          else if arg-2 is "oak_log":             if player has 64 oak log:                remove 64 oak log from player                execute console command "eco give %player% 125"                send "&7[&b&lSHOP&7] &eYou just sold 64 Oak Log!"             else:                send "&cYou don't have 64 Oak Log"          else if arg-2 is "spruce_log":             if player has 64 spruce log:                remove 64 spruce log from player                execute console command "eco give %player% 125"                send "&7[&b&lSHOP&7] &eYou just sold 64 Spruce Log!"             else:                send "&cYou don't have 64 Spruce Log"          else if arg-2 is "birch_log":             if player has 64 birch log:                remove 64 birch log from player                execute console command "eco give %player% 125"                send "&7[&b&lSHOP&7] &eYou just sold 64 Birch Log!"             else:                send "&cYou don't have 64 Birch Log"          else if arg-2 is "jungle_log":             if player has 64 jungle log:                remove 64 jungle log from player                execute console command "eco give %player% 125"                send "&7[&b&lSHOP&7] &eYou just sold 64 Jungle Log!"             else:                send "&cYou don't have 64 Jungle Log"          else if arg-2 is "acacia_log":             if player has 64 acacia log:                remove 64 acacia log from player                execute console command "eco give %player% 125"                send "&7[&b&lSHOP&7] &eYou just sold 64 Acacia Log!"             else:                send "&cYou don't have 64 Acacia Log"          else if arg-2 is "dark_oak_log":             if player has 64 dark oak log:                remove 64 dark oak log from player                execute console command "eco give %player% 125"                send "&7[&b&lSHOP&7] &eYou just sold 64 Dark Oak Log!"             else:                send "&cYou don't have 64 Dark Oak Log"            else if arg-2 is "diamond":             if player has 16 diamond:                remove 16 diamond from player                execute console command "eco give %player% 750"                send "&7[&b&lSHOP&7] &eYou just sold 16 Diamond!"             else:                send "&cYou don't have 16 Diamond!"          else if arg-2 is "iron_ingot":             if player has 16 iron ingot:                remove 16 iron ingot from player                execute console command "eco give %player% 375"                send "&7[&b&lSHOP&7] &eYou just sold 16 Iron Ingot!"             else:                send "&cYou don't have 16 Iron Ingot!"          else if arg-2 is "gold_ingot":             if player has 16 gold ingot:                remove 16 gold ingot from player                execute console command "eco give %player% 500"                send "&7[&b&lSHOP&7] &eYou just sold 16 Gold Ingot!"             else:                send "&cYou don't have 16 Gold Ingot!"          else if arg-2 is "emerald":             if player has 16 emerald:                remove 16 emerald from player                execute console command "eco give %player% 1250"                send "&7[&b&lSHOP&7] &eYou just sold 16 Emerald!"             else:                send "&cYou don't have 16 Emerald!"          else if arg-2 is "coal":             if player has 16 coal:                remove 16 coal from player                execute console command "eco give %player% 125"                send "&7[&b&lSHOP&7] &eYou just sold 16 Coal!"             else:                send "&cYou don't have 16 Coal!"          else if arg-2 is "brick":             if player has 16 brick:                remove 16 brick from player                execute console command "eco give %player% 125"                send "&7[&b&lSHOP&7] &eYou just sold 16 Brick!"             else:                send "&cYou don't have 16 Brick!"          else if arg-2 is "glowstone_dust":             if player has 16 glowstone dust:                remove 16 glowstone dust from player                execute console command "eco give %player% 250"                send "&7[&b&lSHOP&7] &eYou just sold 16 Glowstone Dust!"             else:                send "&cYou don't have 16 Glowstone Dust!"          else if arg-2 is "nether_quartz":             if player has 16 nether quartz:                remove 16 nether quartz from player                execute console command "eco give %player% 250"                send "&7[&b&lSHOP&7] &eYou just sold 16 Nether Quartz!"             else:                send "&cYou don't have 16 Nether Quartz!"          else if arg-2 is "nether_brick":             if player has 16 nether brick:                remove 16 nether brick from player                execute console command "eco give %player% 375"                send "&7[&b&lSHOP&7] &eYou just sold 16 Nether Brick!"             else:                send "&cYou don't have 16 Nether Brick!"          else if arg-2 is "flint":             if player has 16 flint:                remove 16 flint from player                execute console command "eco give %player% 250"                send "&7[&b&lSHOP&7] &eYou just sold 16 Flint!"             else:                send "&cYou don't have 16 Flint!"          else if arg-2 is "wheat":             if player has 16 wheat:                remove 16 wheat from player                execute console command "eco give %player% 375"                send "&7[&b&lSHOP&7] &eYou just sold 16 Wheat!"             else:                send "&cYou don't have 16 Wheat!"          else if arg-2 is "sugar":             if player has 16 sugar:                remove 16 sugar from player                execute console command "eco give %player% 375"                send "&7[&b&lSHOP&7] &eYou just sold 16 Sugar!"             else:                send "&cYou don't have 16 Sugar!"          else if arg-2 is "beetroot":             if player has 16 beetroot:                remove 16 beetroot from player                execute console command "eco give %player% 375"                send "&7[&b&lSHOP&7] &eYou just sold 16 Beetroot!"             else:                send "&cYou don't have 16 Beetroot!"          else if arg-2 is "melon_slice":             if player has 16 melon slice:                remove 16 melon slice from player                execute console command "eco give %player% 375"                send "&7[&b&lSHOP&7] &eYou just sold 16 Melon Slice!"             else:                send "&cYou don't have 16 Melon Slice"          else:             send "&cThere is no price for that item!"  Link to comment Share on other sites More sharing options...
Rip_juice_wrld Posted February 2, 2021 Share Posted February 2, 2021 Damn Link to comment Share on other sites More sharing options...
Rip_juice_wrld Posted February 2, 2021 Share Posted February 2, 2021 Just a question, can i add more shops like , Generator shop where they can buy generator Link to comment Share on other sites More sharing options...
Rip_juice_wrld Posted February 2, 2021 Share Posted February 2, 2021 and it just tells me to do /shop when ever i click on the things there Link to comment Share on other sites More sharing options...
GRIM_CREEPERZ Posted February 2, 2021 Share Posted February 2, 2021 1 hour ago, Rip_juice_wrld said: Just a question, can i add more shops like , Generator shop where they can buy generator idk i didn't really make it Do you have discord if you do add me:Â JustASmileyDude#0052 Link to comment Share on other sites More sharing options...
Rip_juice_wrld Posted February 2, 2021 Share Posted February 2, 2021 Okay ill add you  Link to comment Share on other sites More sharing options...
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