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I'll make a simple skript for you (2nd post)


83y

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3 minutes ago, Rip_juice_wrld said:

Btw do you know any free shop Skripts? im trying to get / make one for my gen server but i can't find one

try:

 

command /sellall:
    permission: sellall.use
    cooldown: 45 minutes
    trigger:
        loop all items in player's inventory:
            if player has dirt:
                set {_dirt} to number of dirt in player's inventory
                remove all dirt from player
                add 4*{_dirt} to {balance::%player%}
            if player has grass block:
                set {_grassblock} to number of grass block in player's inventory
                remove all grass block from player
                add 6*{_grassblock} to {balance::%player%}
            if player has cobblestone:
                set {_cobblestone} to number of cobblestone in player's inventory
                remove all cobblestone from player
                add 1*{_cobblestone} to {balance::%player%}
            if player has ender pearl:
                set {_enderpearl} to number of ender pearl in player's inventory
                remove all ender pearl from player
                add 31*{_enderpearl} to {balance::%player%}
            if player has stone:
                set {_stone} to number of stone in player's inventory
                remove all stone from player
                add 4*{_stone} to {balance::%player%}
            if player has any log:
                set {_log} to number of log in player's inventory
                remove all log from player
                add 2*{_log} to {balance::%player%}
            if player has melon slice:
                set {_melonslice} to number of melon slice in player's inventory
                remove all melon slice from player
                add 23*{_melonslice} to {balance::%player%}
            if player has sugar cane:
                set {_sugarcane} to number of sugar cane in player's inventory
                remove all sugar cane from player
                add 8*{_sugarcane} to {balance::%player%}
            if player has diamond:
                set {_diamond} to number of diamond in player's inventory
                remove all diamond from player
                add 47*{_diamond} to {balance::%player%}
            if player has iron ingot:
                set {_ironingot} to number of iron ingot in player's inventory
                remove all iron ingot from player
                add 23*{_ironingot}  to {balance::%player%}
            if player has gold ingot:
                set {_goldingot} to number of gold ingot in player's inventory
                remove all gold ingot from player
                add 31*{_goldingot} to {balance::%player%}
            if player has emerald:
                set {_emerald} to number of emerald in player's inventory
                remove all emerald from player
                add 78*{_emerald} to {balance::%player%}
            if player has coal:
                set {_coal} to number of coal in player's inventory
                remove all coal from player
                add 8*{_coal} to {balance::%player%}
            if player has brick:
                set {_brick} to number of brick in player's inventory
                remove all brick from player
                add 8*{_brick} to {balance::%player%}
            if player has glowstone dust:
                set {_glowstonedust} to number of glowstone dust in player's inventory
                remove all glowstone dust from player
                add 15*{_glowstonedust} to {balance::%player%}
            if player has nether quartz:
                set {_netherquartz} to number of nether quartz in player's inventory
                remove all nether quartz from player
                add 15*{_netherquartz} to {balance::%player%}
            if player has nether brick:
                set {_netherbrick} to number of nether brick in player's inventory
                remove all nether brick from player
                add 23*{_netherbrick} to {balance::%player%}
            if player has flint:
                set {_flint} to number of flint in player's inventory
                remove all flint from player
                add 16*{_flint} to {balance::%player%}
            if player has wheat:
                set {_wheat} to number of wheat in player's inventory
                remove all wheat from player
                add 23*{_wheat} to {balance::%player%}
            if player has sugar:
                set {_sugar} to number of sugar in player's inventory
                remove all sugar from player
                add 23*{_sugar} to {balance::%player%}
            if player has beetroot:
                set {_beetroot} to number of beetroot in player's inventory
                remove all beetroot from player
                add 23*{_beetroot} to {balance::%player%}
        
command /shop [<text>] [<text>]:
    trigger:
        if arg-1 is not set:
            open virtual chest inventory with size 5 named "            -=[ &3&lShop &0]=-" to player
            format gui slot 11 of player with grass block named "&b&lBlocks" to run:
                make player execute command "shop blocks"
            format gui slot 13 of player with cooked chicken named "&a&lFood" to run:
                make player execute command "shop food"
            format gui slot 15 of player with iron pickaxe named "&f&lTools" to run:
                make player execute command "shop tools"
            format gui slot 30 of player with gold ingot named "&3&lOres" to run:
                make player execute command "shop ores"
            format gui slot 32 of player with wheat named "&2&lFarming" to run:
                make player execute command "shop farming"
            format gui slot 0 of player with skull of player named "&aYour Balance: $&r%{balance::%player%}%" to run:
                make player execute command "shop"
            format gui slot 8 of player with paper named "&6Guide to /shop" with lore "" and "&eWelcome to the Shop GUI!" and "&eClick on any category on" and "&ethis page and buy whatever" and "&eyour heart desires. To sell," and "&edo '&l/shop sell <item name>&e'" and "&ewith the '_' included. If you" and "&ewant to sell faster, you" and "&ecan purchase the /sellall" and "&eperk from our store." and "" to run:
                make player execute command "shop"
                
            format gui slot 1 of player with blue stained glass pane named " " to run:
                make player execute command "shop"
            format gui slot 2 of player with black stained glass pane named " " to run:
                make player execute command "shop"
            format gui slot 3 of player with blue stained glass pane named " " to run:
                make player execute command "shop"
            format gui slot 4 of player with black stained glass pane named " " to run:
                make player execute command "shop"
            format gui slot 5 of player with blue stained glass pane named " " to run:
                make player execute command "shop"
            format gui slot 6 of player with black stained glass pane named " " to run:
                make player execute command "shop"
            format gui slot 7 of player with blue stained glass pane named " " to run:
                make player execute command "shop"
            format gui slot 9 of player with blue stained glass pane named " " to run:
                make player execute command "shop"
            format gui slot 18 of player with black stained glass pane named " " to run:
                make player execute command "shop"
            format gui slot 27 of player with blue stained glass pane named " " to run:
                make player execute command "shop"
            format gui slot 36 of player with black stained glass pane named " " to run:
                make player execute command "shop"
            format gui slot 37 of player with blue stained glass pane named " " to run:
                make player execute command "shop"
            format gui slot 38 of player with black stained glass pane named " " to run:
                make player execute command "shop"
            format gui slot 39 of player with blue stained glass pane named " " to run:
                make player execute command "shop"
            format gui slot 40 of player with black stained glass pane named " " to run:
                make player execute command "shop"
            format gui slot 41 of player with blue stained glass pane named " " to run:
                make player execute command "shop"
            format gui slot 42 of player with black stained glass pane named " " to run:
                make player execute command "shop"
            format gui slot 43 of player with blue stained glass pane named " " to run:
                make player execute command "shop"
            format gui slot 44 of player with black stained glass pane named " " to run:
                make player execute command "shop"
            format gui slot 35 of player with blue stained glass pane named " " to run:
                make player execute command "shop"
            format gui slot 26 of player with black stained glass pane named " " to run:
                make player execute command "shop"
            format gui slot 17 of player with blue stained glass pane named " " to run:
                make player execute command "shop"
            
            
            
            
            
            
            
        else if arg-1 is "blocks":
            open virtual chest inventory with size 5 named "       -=[ &3&lBlock Shop &0]=-" to player
            format gui slot 0 of player with 64 dirt with lore "" and "&ePrice: $500" to run:
                make player execute command "shop buy dirt"
            format gui slot 1 of player with 64 grass block with lore "" and "&ePrice: $750" to run:
                make player execute command "shop buy grass_block"
            format gui slot 2 of player with 64 cobblestone with lore "" and "&ePrice: $100" to run:
                make player execute command "shop buy cobblestone"
            format gui slot 3 of player with 64 stone with lore "" and "&ePrice: $500" to run:
                make player execute command "shop buy stone"
            format gui slot 4 of player with 64 oak log with lore "" and "&ePrice: $250" to run:
                make player execute command "shop buy oak_log"
            format gui slot 5 of player with 64 spruce log with lore "" and "&ePrice: $250" to run:
                make player execute command "shop buy spruce_log"
            format gui slot 6 of player with 64 birch log with lore "" and "&ePrice: $250" to run:
                make player execute command "shop buy birch_log"
            format gui slot 7 of player with 64 jungle log with lore "" and "&ePrice: $250" to run:
                make player execute command "shop buy jungle_log"
            format gui slot 8 of player with 64 acacia log with lore "" and "&ePrice: $250" to run:
                make player execute command "shop buy acacia_log"
            format gui slot 9 of player with 64 dark oak log with lore "" and "&ePrice: $250" to run:
                make player execute command "shop buy dark_oak_log"
            format gui slot 10 of player with 64 white concrete with lore "" and "&ePrice: $250" to run:
                make player execute command "shop buy white_concrete"
            format gui slot 11 of player with 64 orange concrete with lore "" and "&ePrice: $250" to run:
                make player execute command "shop buy orange_concrete"
            format gui slot 12 of player with 64 magenta concrete with lore "" and "&ePrice: $250" to run:
                make player execute command "shop buy magenta_concrete"
            format gui slot 13 of player with 64 light blue concrete with lore "" and "&ePrice: $250" to run:
                make player execute command "shop buy light_blue_concrete"
            format gui slot 14 of player with 64 lime concrete with lore "" and "&ePrice: $250" to run:
                make player execute command "shop buy lime_concrete"
            format gui slot 15 of player with 64 yellow concrete with lore "" and "&ePrice: $250" to run:
                make player execute command "shop buy yellow_concrete"
            format gui slot 16 of player with 64 pink concrete with lore "" and "&ePrice: $250" to run:
                make player execute command "shop buy pink_concrete"
            format gui slot 17 of player with 64 gray concrete with lore "" and "&ePrice: $250" to run:
                make player execute command "shop buy gray_concrete"
            format gui slot 18 of player with 64 light gray concrete with lore "" and "&ePrice: $250" to run:
                make player execute command "shop buy light_gray_concrete"
            format gui slot 19 of player with 64 cyan concrete with lore "" and "&ePrice: $250" to run:
                make player execute command "shop buy cyan_concrete"
            format gui slot 20 of player with 64 blue concrete with lore "" and "&ePrice: $250" to run:
                make player execute command "shop buy blue_concrete"
            format gui slot 21 of player with 64 purple concrete with lore "" and "&ePrice: $250" to run:
                make player execute command "shop buy purple_concrete"
            format gui slot 22 of player with 64 brown concrete with lore "" and "&ePrice: $250" to run:
                make player execute command "shop buy brown_concrete"
            format gui slot 23 of player with 64 green concrete with lore "" and "&ePrice: $250" to run:
                make player execute command "shop buy green_concrete"
            format gui slot 24 of player with 64 black concrete with lore "" and "&ePrice: $250" to run:
                make player execute command "shop buy black_concrete"
            format gui slot 25 of player with 64 red concrete with lore "" and "&ePrice: $250" to run:
                make player execute command "shop buy red_concrete"
            
            
            
            
            format gui slot 36 of player with black stained glass pane named " " to run:
                make player execute command "shop blocks"
            format gui slot 37 of player with black stained glass pane named " " to run:
                make player execute command "shop blocks"
            format gui slot 38 of player with black stained glass pane named " " to run:
                make player execute command "shop blocks"
            format gui slot 39 of player with black stained glass pane named " " to run:
                make player execute command "shop blocks"
            format gui slot 40 of player with black stained glass pane named " " to run:
                make player execute command "shop blocks"
            format gui slot 41 of player with black stained glass pane named " " to run:
                make player execute command "shop blocks"
            format gui slot 42 of player with black stained glass pane named " " to run:
                make player execute command "shop blocks"
            format gui slot 43 of player with black stained glass pane named " " to run:
                make player execute command "shop blocks"
            format gui slot 44 of player with barrier named "&c&lBack" to run:
                make player execute command "shop"
            
            
            
        else if arg-1 is "food":
            open virtual chest inventory with size 3 named "       -=[ &b&lFood Shop &0]=-" to player
            format gui slot 0 of player with 16 cooked porkchop with lore "" and "&ePrice: $250" to run:
                make player execute command "shop buy cooked_porkchop"
            format gui slot 1 of player with 16 cooked beef with lore "" and "&ePrice: $250" to run:
                make player execute command "shop buy cooked_beef"
            format gui slot 2 of player with 16 apple with lore "" and "&ePrice: $100" to run:
                make player execute command "shop buy apple"
            format gui slot 3 of player with 1 cake with lore "" and "&ePrice: $250" to run:
                make player execute command "shop buy cake"
            format gui slot 4 of player with 16 bread with lore "" and "&ePrice: $250" to run:
                make player execute command "shop buy bread"
            format gui slot 5 of player with 16 cookie with lore "" and "&ePrice: $500" to run:
                make player execute command "shop buy cookie"
            format gui slot 6 of player with 16 cooked chicken with lore "" and "&ePrice: $500" to run:
                make player execute command "shop buy cooked_chicken"
            format gui slot 7 of player with 16 cooked mutton with lore "" and "&ePrice: $500" to run:
                make player execute command "shop buy cooked_mutton"
            format gui slot 8 of player with 16 golden apple with lore "" and "&ePrice: $1250" to run:
                make player execute command "shop buy cooked_mutton"
            format gui slot 9 of player with 1 enchanted golden apple with lore "" and "&ePrice: $25000" to run:
                make player execute command "shop buy enchanted_golden_apple"
            format gui slot 26 of player with barrier named "&c&lBack" to run:
                make player execute command "shop"
            
            
            
            
            
            
            format gui slot 25 of player with black stained glass pane named " " to run:
                make player execute command "shop food"
            format gui slot 24 of player with black stained glass pane named " " to run:
                make player execute command "shop food"
            format gui slot 23 of player with black stained glass pane named " " to run:
                make player execute command "shop food"
            format gui slot 22 of player with black stained glass pane named " " to run:
                make player execute command "shop food"
            format gui slot 21 of player with black stained glass pane named " " to run:
                make player execute command "shop food"
            format gui slot 20 of player with black stained glass pane named " " to run:
                make player execute command "shop food"
            format gui slot 19 of player with black stained glass pane named " " to run:
                make player execute command "shop food"
            format gui slot 18 of player with black stained glass pane named " " to run:
                make player execute command "shop food"
                
                
                
        else if arg-1 is "tools":
            open virtual chest inventory with size 4 named "       -=[ &b&lTools Shop &0]=-" to player
            format gui slot 0 of player with iron helmet with lore "" and "&ePrice: $500" to run:
                make player execute command "shop buy iron_helmet"
            format gui slot 1 of player with iron chestplate with lore "" and "&ePrice: $750" to run:
                make player execute command "shop buy iron_chestplate"
            format gui slot 2 of player with iron leggings with lore "" and "&ePrice: $550" to run:
                make player execute command "shop buy iron_leggings"
            format gui slot 3 of player with iron boots with lore "" and "&ePrice: $450" to run:
                make player execute command "shop buy iron_boots"
            format gui slot 4 of player with iron shovel with lore "" and "&ePrice: $300" to run:
                make player execute command "shop buy iron_shovel"
            format gui slot 5 of player with iron axe with lore "" and "&ePrice: $400" to run:
                make player execute command "shop buy iron_pickaxe"
            format gui slot 6 of player with iron pickaxe with lore "" and "&ePrice: $500" to run:
                make player execute command "shop buy iron_pickaxe"
            
            format gui slot 9 of player with diamond helmet with lore "" and "&ePrice: $750" to run:
                make player execute command "shop buy diamond_helmet"
            format gui slot 10 of player with diamond chestplate with lore "" and "&ePrice: $1250" to run:
                make player execute command "shop buy diamond_chestplate"
            format gui slot 11 of player with diamond leggings with lore "" and "&ePrice: $650" to run:
                make player execute command "shop buy diamond_leggings"
            format gui slot 12 of player with diamond boots with lore "" and "&ePrice: $550" to run:
                make player execute command "shop buy diamond_boots"
            format gui slot 13 of player with diamond shovel with lore "" and "&ePrice: $650" to run:
                make player execute command "shop buy diamond_shovel"
            format gui slot 14 of player with diamond axe with lore "" and "&ePrice: $750" to run:
                make player execute command "shop buy diamond_pickaxe"
            format gui slot 15 of player with diamond pickaxe with lore "" and "&ePrice: $1000" to run:
                make player execute command "shop buy diamond_pickaxe"
            
            format gui slot 18 of player with gold helmet with lore "" and "&ePrice: $550" to run:
                make player execute command "shop buy gold_helmet"
            format gui slot 19 of player with gold chestplate with lore "" and "&ePrice: $800" to run:
                make player execute command "shop buy gold_chestplate"
            format gui slot 20 of player with gold leggings with lore "" and "&ePrice: $600" to run:
                make player execute command "shop buy gold_leggings"
            format gui slot 21 of player with gold boots with lore "" and "&ePrice: $500" to run:
                make player execute command "shop buy gold_boots"
            format gui slot 22 of player with gold shovel with lore "" and "&ePrice: $350" to run:
                make player execute command "shop buy gold_shovel"
            format gui slot 23 of player with gold axe with lore "" and "&ePrice: $450" to run:
                make player execute command "shop buy gold_pickaxe"
            format gui slot 24 of player with gold pickaxe with lore "" and "&ePrice: $550" to run:
                make player execute command "shop buy gold_pickaxe"
            
            format gui slot 7 of player with bow with lore "" and "&ePrice: $250" to run:
                make player execute command "shop buy bow"
            format gui slot 8 of player with 64 arrow with lore "" and "&ePrice: $750" to run:
                make player execute command "shop buy arrow"
            format gui slot 16 of player with 16 ender pearl with lore "" and "&ePrice: $1000" to run:
                make player execute command "shop buy ender_pearl"
            format gui slot 17 of player with fishing rod with lore "" and "&ePrice: $500" to run:
                make player execute command "shop buy fishing_rod"
            format gui slot 25 of player with name tag with lore "" and "&ePrice: $1500" to run:
                make player execute command "shop buy name_tag"
            format gui slot 26 of player with shears with lore "" and "&ePrice: $1000" to run:
                make player execute command "shop buy shears"
                
            format gui slot 27 of player with black stained glass pane named " " to run:
                make player execute command "shop tools"
            format gui slot 28 of player with black stained glass pane named " " to run:
                make player execute command "shop tools"
            format gui slot 29 of player with black stained glass pane named " " to run:
                make player execute command "shop tools"
            format gui slot 30 of player with black stained glass pane named " " to run:
                make player execute command "shop tools"
            format gui slot 31 of player with black stained glass pane named " " to run:
                make player execute command "shop tools"
            format gui slot 32 of player with black stained glass pane named " " to run:
                make player execute command "shop tools"
            format gui slot 33 of player with black stained glass pane named " " to run:
                make player execute command "shop tools"
            format gui slot 34 of player with black stained glass pane named " " to run:
                make player execute command "shop tools"
            format gui slot 35 of player with barrier named "&c&lBack" to run:
                make player execute command "shop"
            
            
        else if arg-1 is "ores":
            open virtual chest inventory with size 3 named "-=[ &b&lOres Shop &0]=-" to player
            format gui slot 0 of player with 16 diamond with lore "" and "&7Price: $1500" to run:
                make player execute command "shop buy diamond"
            format gui slot 1 of player with 16 iron ingot with lore "" and "&7Price: $750" to run:
                make player execute command "shop buy iron_ingot"
            format gui slot 2 of player with 16 gold ingot with lore "" and "&7Price: $1000" to run:
                make player execute command "shop buy gold_ingot"
            format gui slot 3 of player with 16 emerald with lore "" and "&7Price: $2500" to run:
                make player execute command "shop buy emerald"
            format gui slot 4 of player with 16 coal with lore "" and "&7Price: $250" to run:
                make player execute command "shop buy coal"
            format gui slot 5 of player with 16 brick with lore "" and "&7Price: $250" to run:
                make player execute command "shop buy brick"
            format gui slot 6 of player with 16 glowstone dust with lore "" and "&7Price: $500" to run:
                make player execute command "shop buy glowstone_dust"
            format gui slot 7 of player with 16 nether quartz with lore "" and "&7Price: $500" to run:
                make player execute command "shop buy nether_quartz"
            format gui slot 8 of player with 16 nether brick with lore "" and "&7Price: $750" to run:
                make player execute command "shop buy nether_brick"
            format gui slot 9 of player with 16 flint with lore "" and "&7Price: $500" to run:
                make player execute command "shop buy flint"
            format gui slot 26 of player with barrier named "&c&lBack" to run:
                make player execute command "shop"
            
            format gui slot 18 of player with black stained glass pane named " " to run:
                make player execute command "shop tools"
            format gui slot 19 of player with black stained glass pane named " " to run:
                make player execute command "shop tools"
            format gui slot 20 of player with black stained glass pane named " " to run:
                make player execute command "shop tools"
            format gui slot 21 of player with black stained glass pane named " " to run:
                make player execute command "shop tools"
            format gui slot 22 of player with black stained glass pane named " " to run:
                make player execute command "shop tools"
            format gui slot 23 of player with black stained glass pane named " " to run:
                make player execute command "shop tools"
            format gui slot 24 of player with black stained glass pane named " " to run:
                make player execute command "shop tools"
            format gui slot 25 of player with black stained glass pane named " " to run:
                make player execute command "shop tools"
        else if arg-1 is "farming":
            open virtual chest inventory with size 2 named "-=[ &b&lFarming Shop &0]=-" to player
            format gui slot 0 of player with 16 seeds with lore "" and "&ePrice: $300" to run:
                make player execute command "shop buy seeds"
            format gui slot 1 of player with 16 cocoa beans with lore "" and "&ePrice: $500" to run:
                make player execute command "shop buy cocoa_beans"
            format gui slot 2 of player with 16 sugar cane with lore "" and "&ePrice: $250" to run:
                make player execute command "shop buy sugar_cane"
            format gui slot 3 of player with 16 melon seeds with lore "" and "&ePrice: $750" to run:
                make player execute command "shop buy melon_seeds"
            format gui slot 4 of player with 16 beetroot seeds with lore "" and "&ePrice: $500" to run:
                make player execute command "shop buy beetroot_seeds"
            format gui slot 5 of player with 16 pumpkin seeds with lore "" and "&ePrice: $750" to run:
                make player execute command "shop buy pumpkin_seeds"
            format gui slot 6 of player with 16 wheat with lore "" and "&ePrice: $750" to run:
                make player execute command "shop buy wheat"
            format gui slot 7 of player with 16 sugar with lore "" and "&ePrice: $750" to run:
                make player execute command "shop buy sugar"
            format gui slot 8 of player with 16 beetroot with lore "" and "&ePrice: $750" to run:
                make player execute command "shop buy beetroot"
                
            format gui slot 17 of player with barrier named "&c&lBack" to run:
                make player execute command "shop"
            format gui slot 16 of player with black stained glass pane named " " to run:
                make player execute command "shop farming"
            format gui slot 15 of player with black stained glass pane named " " to run:
                make player execute command "shop farming"
            format gui slot 14 of player with black stained glass pane named " " to run:
                make player execute command "shop farming"
            format gui slot 13 of player with black stained glass pane named " " to run:
                make player execute command "shop farming"
            format gui slot 12 of player with black stained glass pane named " " to run:
                make player execute command "shop farming"
            format gui slot 11 of player with black stained glass pane named " " to run:
                make player execute command "shop farming"
            format gui slot 10 of player with black stained glass pane named " " to run:
                make player execute command "shop farming"
            format gui slot 9 of player with black stained glass pane named " " to run:
                make player execute command "shop farming"
        else if arg-1 is "buy":
            if arg-2 is "dirt":
                if {balance::%player%} is above or equal to 500:
                    if player has enough space for 64 dirt:
                        execute console command "eco take %player% 500"
                        give player 64 dirt
                        send "&7[&b&lSHOP&7] &eYou just bought 64 Dirt!"
                    else:
                        send "&cYour inventory is full!"
                else:
                    send "&cYou can't afford that!"
            if arg-2 is "fishing_rod":
                if {balance::%player%} is above or equal to 500:
                    if player has enough space for 1 fishing rod:
                        execute console command "eco take %player% 500"
                        give player 1 fishing rod
                        send "&7[&b&lSHOP&7] &eYou just bought 1 Fishing Rod!"
                    else:
                        send "&cYour inventory is full!"
                else:
                    send "&cYou can't afford that!"
            if arg-2 is "name_tag":
                if {balance::%player%} is above or equal to 1500:
                    if player has enough space for 1 fishing rod:
                        execute console command "eco take %player% 1500"
                        give player 1 name tag
                        send "&7[&b&lSHOP&7] &eYou just bought 1 Name Tag!"
                    else:
                        send "&cYour inventory is full!"
                else:
                    send "&cYou can't afford that!"
            if arg-2 is "shears":
                if {balance::%player%} is above or equal to 1000:
                    if player has enough space for 1 shears:
                        execute console command "eco take %player% 1000"
                        give player 1 shears
                        send "&7[&b&lSHOP&7] &eYou just bought 1 Shears!"
                    else:
                        send "&cYour inventory is full!"
                else:
                    send "&cYou can't afford that!"
            else if arg-2 is "grass_block":
                if {balance::%player%} is above or equal to 750:
                    if player has enough space for 64 grass block:
                        execute console command "eco take %player% 750"
                        give player 64 grass block
                        send "&7[&b&lSHOP&7] &eYou just bought 64 Grass Block!"
                    else:
                        send "&cYour inventory is full!"
                else:
                    send "&cYou can't afford that!"
            else if arg-2 is "cobblestone":
                if {balance::%player%} is above or equal to 100:
                    if player has enough space for 64 cobblestone:
                        execute console command "eco take %player% 100"
                        give player 64 cobblestone
                        send "&7[&b&lSHOP&7] &eYou just bought 64 Sobblestone!"
                    else:
                        send "&cYour inventory is full!"
                else:
                    send "&cYou can't afford that!"
            else if arg-2 is "stone":
                if {balance::%player%} is above or equal to 500:
                    if player has enough space for 64 stone:
                        execute console command "eco take %player% 500"
                        give player 64 stone
                        send "&7[&b&lSHOP&7] &eYou just bought 64 Stone!"
                    else:
                        send "&cYour inventory is full!"
                else:
                    send "&cYou can't afford that!"
            else if arg-2 is "oak_log":
                if {balance::%player%} is above or equal to 250:
                    if player has enough space for 64 oak log:
                        execute console command "eco take %player% 250"
                        give player 64 oak log
                        send "&7[&b&lSHOP&7] &eYou just bought 64 Oak Log!"
                    else:
                        send "&cYour inventory is full!"
                else:
                    send "&cYou can't afford that!"
            else if arg-2 is "white_concrete":
                if {balance::%player%} is above or equal to 250:
                    if player has enough space for 64 white concrete:
                        execute console command "eco take %player% 250"
                        give player 64 white concrete
                        send "&7[&b&lSHOP&7] &eYou just bought 64 White Concrete!"
                    else:
                        send "&cYour inventory is full!"
                else:
                    send "&cYou can't afford that!"
            else if arg-2 is "orange_concrete":
                if {balance::%player%} is above or equal to 250:
                    if player has enough space for 64 orange concrete:
                        execute console command "eco take %player% 250"
                        give player 64 orange concrete
                        send "&7[&b&lSHOP&7] &eYou just bought 64 Orange Concrete!"
                    else:
                        send "&cYour inventory is full!"
                else:
                    send "&cYou can't afford that!"
            
            else if arg-2 is "magenta_concrete":
                if {balance::%player%} is above or equal to 250:
                    if player has enough space for 64 magenta concrete:
                        execute console command "eco take %player% 250"
                        give player 64 magenta concrete
                        send "&7[&b&lSHOP&7] &eYou just bought 64 Magenta Concrete!"
                    else:
                        send "&cYour inventory is full!"
                else:
                    send "&cYou can't afford that!"            
            else if arg-2 is "light_blue_concrete":
                if {balance::%player%} is above or equal to 250:
                    if player has enough space for 64 light blue concrete:
                        execute console command "eco take %player% 250"
                        give player 64 light blue concrete
                        send "&7[&b&lSHOP&7] &eYou just bought 64 Light Blue Concrete!"
                    else:
                        send "&cYour inventory is full!"
                else:
                    send "&cYou can't afford that!"
            else if arg-2 is "lime_concrete":
                if {balance::%player%} is above or equal to 250:
                    if player has enough space for 64 lime concrete:
                        execute console command "eco take %player% 250"
                        give player 64 lime concrete
                        send "&7[&b&lSHOP&7] &eYou just bought 64 Lime Concrete!"
                    else:
                        send "&cYour inventory is full!"
                else:
                    send "&cYou can't afford that!"
            else if arg-2 is "yellow_concrete":
                if {balance::%player%} is above or equal to 250:
                    if player has enough space for 64 yellow concrete:
                        execute console command "eco take %player% 250"
                        give player 64 yellow concrete
                        send "&7[&b&lSHOP&7] &eYou just bought 64 Yellow Concrete!"
                    else:
                        send "&cYour inventory is full!"
                else:
                    send "&cYou can't afford that!"
            
            else if arg-2 is "pink_concrete":
                if {balance::%player%} is above or equal to 250:
                    if player has enough space for 64 pink concrete:
                        execute console command "eco take %player% 250"
                        give player 64 pink concrete
                        send "&7[&b&lSHOP&7] &eYou just bought 64 Pink Concrete!"
                    else:
                        send "&cYour inventory is full!"
                else:
                    send "&cYou can't afford that!"
            else if arg-2 is "gray_concrete":
                if {balance::%player%} is above or equal to 250:
                    if player has enough space for 64 gray concrete:
                        execute console command "eco take %player% 250"
                        give player 64 gray concrete
                        send "&7[&b&lSHOP&7] &eYou just bought 64 Gray Concrete!"
                    else:
                        send "&cYour inventory is full!"
                else:
                    send "&cYou can't afford that!"
            else if arg-2 is "light_gray_concrete":
                if {balance::%player%} is above or equal to 250:
                    if player has enough space for 64 light gray concrete:
                        execute console command "eco take %player% 250"
                        give player 64 light gray concrete
                        send "&7[&b&lSHOP&7] &eYou just bought 64 Light Gray Concrete!"
                    else:
                        send "&cYour inventory is full!"
                else:
                    send "&cYou can't afford that!"
            
            else if arg-2 is "cyan_concrete":
                if {balance::%player%} is above or equal to 250:
                    if player has enough space for 64 cyan concrete:
                        execute console command "eco take %player% 250"
                        give player 64 cyan concrete
                        send "&7[&b&lSHOP&7] &eYou just bought 64 Cyan Concrete!"
                    else:
                        send "&cYour inventory is full!"
                else:
                    send "&cYou can't afford that!"
            
            else if arg-2 is "blue_concrete":
                if {balance::%player%} is above or equal to 250:
                    if player has enough space for 64 blue concrete:
                        execute console command "eco take %player% 250"
                        give player 64 blue concrete
                        send "&7[&b&lSHOP&7] &eYou just bought 64 Blue Concrete!"
                    else:
                        send "&cYour inventory is full!"
                else:
                    send "&cYou can't afford that!"
            
            else if arg-2 is "purple_concrete":
                if {balance::%player%} is above or equal to 250:
                    if player has enough space for 64 purple concrete:
                        execute console command "eco take %player% 250"
                        give player 64 purple concrete
                        send "&7[&b&lSHOP&7] &eYou just bought 64 Purple Concrete!"
                    else:
                        send "&cYour inventory is full!"
                else:
                    send "&cYou can't afford that!"
            else if arg-2 is "brown_concrete":
                if {balance::%player%} is above or equal to 250:
                    if player has enough space for 64 brown concrete:
                        execute console command "eco take %player% 250"
                        give player 64 brown concrete
                        send "&7[&b&lSHOP&7] &eYou just bought 64 Brown Concrete!"
                    else:
                        send "&cYour inventory is full!"
                else:
                    send "&cYou can't afford that!"
            else if arg-2 is "green_concrete":
                if {balance::%player%} is above or equal to 250:
                    if player has enough space for 64 green concrete:
                        execute console command "eco take %player% 250"
                        give player 64 green concrete
                        send "&7[&b&lSHOP&7] &eYou just bought 64 Green Concrete!"
                    else:
                        send "&cYour inventory is full!"
                else:
                    send "&cYou can't afford that!"
            else if arg-2 is "black_concrete":
                if {balance::%player%} is above or equal to 250:
                    if player has enough space for 64 black concrete:
                        execute console command "eco take %player% 250"
                        give player 64 black concrete
                        send "&7[&b&lSHOP&7] &eYou just bought 64 Black Concrete!"
                    else:
                        send "&cYour inventory is full!"
                else:
                    send "&cYou can't afford that!"
            else if arg-2 is "red_concrete":
                if {balance::%player%} is above or equal to 250:
                    if player has enough space for 64 red concrete:
                        execute console command "eco take %player% 250"
                        give player 64 red concrete
                        send "&7[&b&lSHOP&7] &eYou just bought 64 Red Concrete!"
                    else:
                        send "&cYour inventory is full!"
                else:
                    send "&cYou can't afford that!"
            else if arg-2 is "spruce_log":
                if {balance::%player%} is above or equal to 250:
                    if player has enough space for 64 spruce log:
                        execute console command "eco take %player% 250"
                        give player 64 spruce log
                        send "&7[&b&lSHOP&7] &eYou just bought 64 Spruce Log!"
                    else:
                        send "&cYour inventory is full!"
                else:
                    send "&cYou can't afford that!"
            else if arg-2 is "birch_log":
                if {balance::%player%} is above or equal to 250:
                    if player has enough space for 64 birch log:
                        execute console command "eco take %player% 250"
                        give player 64 birch log
                        send "&7[&b&lSHOP&7] &eYou just bought 64 Birch Log!"
                    else:
                        send "&cYour inventory is full!"
                else:
                    send "&cYou can't afford that!"
            else if arg-2 is "jungle_log":
                if {balance::%player%} is above or equal to 250:
                    if player has enough space for 64 jungle log:
                        execute console command "eco take %player% 250"
                        give player 64 jungle log
                        send "&7[&b&lSHOP&7] &eYou just bought 64 Jungle Log!"
                    else:
                        send "&cYour inventory is full!"
                else:
                    send "&cYou can't afford that!"
            else if arg-2 is "acacia_log":
                if {balance::%player%} is above or equal to 250:
                    if player has enough space for 64 acacia log:
                        execute console command "eco take %player% 250"
                        give player 64 acacia log
                        send "&7[&b&lSHOP&7] &eYou just bought 64 Acacia Log!"
                    else:
                        send "&cYour inventory is full!"
                else:
                    send "&cYou can't afford that!"
            else if arg-2 is "dark_oak_log":
                if {balance::%player%} is above or equal to 250:
                    if player has enough space for 64 dark oak log:
                        execute console command "eco take %player% 250"
                        give player 64 dark oak log
                        send "&7[&b&lSHOP&7] &eYou just bought 64 Dark Oak Log!"
                    else:
                        send "&cYour inventory is full!"
                else:
                    send "&cYou can't afford that!"
            else if arg-2 is "cooked_porkshop":
                if {balance::%player%} is above or equal to 250:
                    if player has enough space for 16 cooked porkchop:
                        execute console command "eco take %player% 250"
                        give player 16 cooked porkchop
                        send "&7[&b&lSHOP&7] &eYou just bought 16 Cooked Porkchop!"
                    else:
                        send "&cYour inventory is full!"
                else:
                    send "&cYou can't afford that!"
            else if arg-2 is "cooked_beef":
                if {balance::%player%} is above or equal to 250:
                    if player has enough space for 16 cooked beef:
                        execute console command "eco take %player% 250"
                        give player 16 cooked beef
                        send "&7[&b&lSHOP&7] &eYou just bought 16 Cooked Beef!"
                    else:
                        send "&cYour inventory is full!"
                else:
                    send "&cYou can't afford that!"
            else if arg-2 is "apple":
                if {balance::%player%} is above or equal to 100:
                    if player has enough space for 16 apple:
                        execute console command "eco take %player% 100"
                        give player 16 apple
                        send "&7[&b&lSHOP&7] &eYou just bought 16 Apple!"
                    else:
                        send "&cYour inventory is full!"
                else:
                    send "&cYou can't afford that!"
            else if arg-2 is "cake":
                if {balance::%player%} is above or equal to 250:
                    if player has enough space for 1 cake:
                        execute console command "eco take %player% 250"
                        give player 1 cake
                        send "&7[&b&lSHOP&7] &eYou just bought 1 Cake!"
                    else:
                        send "&cYour inventory is full!"
                else:
                    send "&cYou can't afford that!"
            else if arg-2 is "bread":
                if {balance::%player%} is above or equal to 250:
                    if player has enough space for 16 bread:
                        execute console command "eco take %player% 250"
                        give player 16 bread
                        send "&7[&b&lSHOP&7] &eYou just bought 16 Bread!"
                    else:
                        send "&cYour inventory is full!"
                else:
                    send "&cYou can't afford that!"
            else if arg-2 is "cookie":
                if {balance::%player%} is above or equal to 500:
                    if player has enough space for 16 cookie:
                        execute console command "eco take %player% 500"
                        give player 16 cookie
                        send "&7[&b&lSHOP&7] &eYou just bought 16 Cookie!"
                    else:
                        send "&cYour inventory is full!"
                else:
                    send "&cYou can't afford that!"
            else if arg-2 is "melon_slice":
                if {balance::%player%} is above or equal to 750:
                    if player has enough space for 16 melon slice:
                        execute console command "eco take %player% 750"
                        give player 16 melon slice
                        send "&7[&b&lSHOP&7] &eYou just bought 16 Melon Slice!"
                    else:
                        send "&cYour inventory is full!"
                else:
                    send "&cYou can't afford that!"
            else if arg-2 is "cooked_chicken":
                if {balance::%player%} is above or equal to 500:
                    if player has enough space for 16 cooked chicken:
                        execute console command "eco take %player% 500"
                        give player 16 cooked chicken
                        send "&7[&b&lSHOP&7] &eYou just bought 16 Cooked Chicken!"
                    else:
                        send "&cYour inventory is full!"
                else:
                    send "&cYou can't afford that!"
            else if arg-2 is "cooked_mutton":
                if {balance::%player%} is above or equal to 500:
                    if player has enough space for 16 Cooked Mutton:
                        execute console command "eco take %player% 500"
                        give player 16 Cooked Mutton
                        send "&7[&b&lSHOP&7] &eYou just bought 16 Cooked Mutton!"
                    else:
                        send "&cYour inventory is full!"
                else:
                    send "&cYou can't afford that!"
            else if arg-2 is "golden_apple":
                if {balance::%player%} is above or equal to 1250:
                    if player has enough space for 16 golden apple:
                        execute console command "eco take %player% 1250"
                        give player 16 golden apple
                        send "&7[&b&lSHOP&7] &eYou just bought 16 Golden Apple!"
                    else:
                        send "&cYour inventory is full!"
                else:
                    send "&cYou can't afford that!"
            else if arg-2 is "enchanted_golden_apple":
                if {balance::%player%} is above or equal to 25000:
                    if player has enough space for 1 enchanted golden apple:
                        execute console command "eco take %player% 25000"
                        give player 1 enchanted golden apple
                        send "&7[&b&lSHOP&7] &eYou just bought 1 Enchanted Golden Apple!"
                    else:
                        send "&cYour inventory is full!"
                else:
                    send "&cYou can't afford that!"
            else if arg-2 is "iron_shovel":
                if {balance::%player%} is above or equal to 300:
                    if player has enough space for 1 iron shovel:
                        execute console command "eco take %player% 300"
                        give player 1 iron shovel
                        send "&7[&b&lSHOP&7] &eYou just bought 1 Iron Shovel!"
                    else:
                        send "&cYour inventory is full!"
                else:
                    send "&cYou can't afford that!"
            else if arg-2 is "iron_axe":
                if {balance::%player%} is above or equal to 400:
                    if player has enough space for 1 iron axe:
                        execute console command "eco take %player% 400"
                        give player 1 iron axe
                        send "&7[&b&lSHOP&7] &eYou just bought 1 Iron Axe!"
                    else:
                        send "&cYour inventory is full!"
                else:
                    send "&cYou can't afford that!"
            else if arg-2 is "iron_pickaxe":
                if {balance::%player%} is above or equal to 500:
                    if player has enough space for 1 iron pickaxe:
                        execute console command "eco take %player% 500"
                        give player 1 iron pickaxe
                        send "&7[&b&lSHOP&7] &eYou just bought 1 Iron Pickaxe!"
                    else:
                        send "&cYour inventory is full!"
                else:
                    send "&cYou can't afford that!"
            else if arg-2 is "iron_helmet":
                if {balance::%player%} is above or equal to 500:
                    if player has enough space for 1 iron helmet:
                        execute console command "eco take %player% 500"
                        give player 1 iron helmet
                        send "&7[&b&lSHOP&7] &eYou just bought 1 Iron Helmet!"
                    else:
                        send "&cYour inventory is full!"
                else:
                    send "&cYou can't afford that!"
            else if arg-2 is "iron_chestplate":
                if {balance::%player%} is above or equal to 750:
                    if player has enough space for 1 iron chestplate:
                        execute console command "eco take %player% 750"
                        give player 1 iron chestplate
                        send "&7[&b&lSHOP&7] &eYou just bought 1 Iron Chestplate!"
                    else:
                        send "&cYour inventory is full!"
                else:
                    send "&cYou can't afford that!"
            else if arg-2 is "iron_leggings":
                if {balance::%player%} is above or equal to 550:
                    if player has enough space for 1 iron leggings:
                        execute console command "eco take %player% 550"
                        give player 1 iron leggings
                        send "&7[&b&lSHOP&7] &eYou just bought 1 Iron Leggings!"
                    else:
                        send "&cYour inventory is full!"
            else if arg-2 is "iron_boots":
                if {balance::%player%} is above or equal to 450:
                    if player has enough space for 1 iron boots:
                        execute console command "eco take %player% 450"
                        give player 1 iron boots
                        send "&7[&b&lSHOP&7] &eYou just bought 1 Iron Boots!"
                    else:
                        send "&cYour inventory is full!"
                else:
                    send "&cYou can't afford that!"
            else if arg-2 is "golden_shovel":
                if {balance::%player%} is above or equal to 350:
                    if player has enough space for 1 golden shovel:
                        execute console command "eco take %player% 350"
                        give player 1 golden shovel
                        send "&7[&b&lSHOP&7] &eYou just bought 1 Golden Shovel!"
                    else:
                        send "&cYour inventory is full!"
                else:
                    send "&cYou can't afford that!"
            else if arg-2 is "golden_axe":
                if {balance::%player%} is above or equal to 450:
                    if player has enough space for 1 golden axe:
                        execute console command "eco take %player% 450"
                        give player 1 golden axe
                        send "&7[&b&lSHOP&7] &eYou just bought 1 Golden Axe!"
                    else:
                        send "&cYour inventory is full!"
                else:
                    send "&cYou can't afford that!"
            else if arg-2 is "golden_pickaxe":
                if {balance::%player%} is above or equal to 550:
                    if player has enough space for 1 golden pickaxe:
                        execute console command "eco take %player% 550"
                        give player 1 golden pickaxe
                        send "&7[&b&lSHOP&7] &eYou just bought 1 Golden Pickaxe!"
                    else:
                        send "&cYour inventory is full!"
                else:
                    send "&cYou can't afford that!"
            else if arg-2 is "golden_helmet":
                if {balance::%player%} is above or equal to 550:
                    if player has enough space for 1 golden helmet:
                        execute console command "eco take %player% 550"
                        give player 1 golden helmet
                        send "&7[&b&lSHOP&7] &eYou just bought 1 Golden Helmet!"
                    else:
                        send "&cYour inventory is full!"
                else:
                    send "&cYou can't afford that!"
            else if arg-2 is "golden_chestplate":
                if {balance::%player%} is above or equal to 800:
                    if player has enough space for 1 golden chestplate:
                        execute console command "eco take %player% 800"
                        give player 1 golden chestplate
                        send "&7[&b&lSHOP&7] &eYou just bought 1 Golden Chestplate!"
                    else:
                        send "&cYour inventory is full!"
                else:
                    send "&cYou can't afford that!"
            else if arg-2 is "golden_leggings":
                if {balance::%player%} is above or equal to 600:
                    if player has enough space for 1 golden leggings:
                        execute console command "eco take %player% 600"
                        give player 1 golden leggings
                        send "&7[&b&lSHOP&7] &eYou just bought 1 Golden Leggings!"
                    else:
                        send "&cYour inventory is full!"
                else:
                    send "&cYou can't afford that!"
            else if arg-2 is "golden_boots":
                if {balance::%player%} is above or equal to 500:
                    if player has enough space for 1 golden boots:
                        execute console command "eco take %player% 500"
                        give player 1 golden boots
                        send "&7[&b&lSHOP&7] &eYou just bought 1 Golden Boots!"
                    else:
                        send "&cYour inventory is full!"
                else:
                    send "&cYou can't afford that!"
            else if arg-2 is "diamond_shovel":
                if {balance::%player%} is above or equal to 650:
                    if player has enough space for 1 diamond shovel:
                        execute console command "eco take %player% 650"
                        give player 1 diamond shovel
                        send "&7[&b&lSHOP&7] &eYou just bought 1 Diamond Shovel!"
                    else:
                        send "&cYour inventory is full!"
                else:
                    send "&cYou can't afford that!"
            else if arg-2 is "diamond_axe":
                if {balance::%player%} is above or equal to 750:
                    if player has enough space for 1 Diamond Axe:
                        execute console command "eco take %player% 750"
                        give player 1 Diamond Axe
                        send "&7[&b&lSHOP&7] &eYou just bought 1 Diamond Axe!"
                    else:
                        send "&cYour inventory is full!"
                else:
                    send "&cYou can't afford that!"
            else if arg-2 is "diamond_pickaxe":
                if {balance::%player%} is above or equal to 1000:
                    if player has enough space for 1 Diamond pickaxe:
                        execute console command "eco take %player% 1000"
                        give player 1 Diamond pickaxe
                        send "&7[&b&lSHOP&7] &eYou just bought 1 Diamond Pickaxe!"
                    else:
                        send "&cYour inventory is full!"
                else:
                    send "&cYou can't afford that!"
            else if arg-2 is "diamond_helmet":
                if {balance::%player%} is above or equal to 750:
                    if player has enough space for 1 Diamond Helmet:
                        execute console command "eco take %player% 750"
                        give player 1 Diamond Helmet
                        send "&7[&b&lSHOP&7] &eYou just bought 1 Diamond Helmet!"
                    else:
                        send "&cYour inventory is full!"
                else:
                    send "&cYou can't afford that!"
            else if arg-2 is "diamond_chestplate":
                if {balance::%player%} is above or equal to 1250:
                    if player has enough space for 1 Diamond chestplate:
                        execute console command "eco take %player% 1250"
                        give player 1 Diamond chestplate
                        send "&7[&b&lSHOP&7] &eYou just bought 1 Diamond Chestplate!"
                    else:
                        send "&cYour inventory is full!"
                else:
                    send "&cYou can't afford that!"
            else if arg-2 is "diamond_leggings":
                if {balance::%player%} is above or equal to 650:
                    if player has enough space for 1 Diamond leggings:
                        execute console command "eco take %player% 650"
                        give player 1 Diamond leggings
                        send "&7[&b&lSHOP&7] &eYou just bought 1 Diamond Leggings!"
                    else:
                        send "&cYour inventory is full!"
                else:
                    send "&cYou can't afford that!"
            else if arg-2 is "diamond_boots":
                if {balance::%player%} is above or equal to 550:
                    if player has enough space for 1 Diamond boots:
                        execute console command "eco take %player% 550"
                        give player 1 Diamond boots
                        send "&7[&b&lSHOP&7] &eYou just bought 1 Diamond Boots!"
                    else:
                        send "&cYour inventory is full!"
                else:
                    send "&cYou can't afford that!"
            else if arg-2 is "bow":
                if {balance::%player%} is above or equal to 250:
                    if player has enough space for 1 bow:
                        execute console command "eco take %player% 250"
                        give player 1 bow
                        send "&7[&b&lSHOP&7] &eYou just bought 1 Bow!"
                    else:
                        send "&cYour inventory is full!"
                else:
                    send "&cYou can't afford that!"
            else if arg-2 is "arrow":
                if {balance::%player%} is above or equal to 250:
                    if player has enough space for 16 bow:
                        execute console command "eco take %player% 250"
                        give player 16 arrow
                        send "&7[&b&lSHOP&7] &eYou just bought 16 Arrow!"
                    else:
                        send "&cYour inventory is full!"
                else:
                    send "&cYou can't afford that!"
            else if arg-2 is "ender_pearl":
                if {balance::%player%} is above or equal to 1000:
                    if player has enough space for 16 ender pearl:
                        execute console command "eco take %player% 1000"
                        give player 16 ender pearl
                        send "&7[&b&lSHOP&7] &eYou just bought 16 Ender Pearl!"
                    else:
                        send "&cYour inventory is full!"
                else:
                    send "&cYou can't afford that!"
            else if arg-2 is "diamond":
                if {balance::%player%} is above or equal to 1500:
                    if player has enough space for 16 diamond:
                        execute console command "eco take %player% 1500"
                        give player 16 diamond
                        send "&7[&b&lSHOP&7] &eYou just bought 16 Diamond!"
                    else:
                        send "&cYour inventory is full!"
                else:
                    send "&cYou can't afford that!"
            else if arg-2 is "iron_ingot":
                if {balance::%player%} is above or equal to 750:
                    if player has enough space for 16 iron ingot:
                        execute console command "eco take %player% 750"
                        give player 16 iron ingot
                        send "&7[&b&lSHOP&7] &eYou just bought 16 Iron Ingot!"
                    else:
                        send "&cYour inventory is full!"
                else:
                    send "&cYou can't afford that!"
            else if arg-2 is "gold_ingot":
                if {balance::%player%} is above or equal to 1000:
                    if player has enough space for 16 gold ingot:
                        execute console command "eco take %player% 1000"
                        give player 16 gold ingot
                        send "&7[&b&lSHOP&7] &eYou just bought 16 GOld Ingot!"
                    else:
                        send "&cYour inventory is full!"
                else:
                    send "&cYou can't afford that!"
            else if arg-2 is "emerald":
                if {balance::%player%} is above or equal to 2500:
                    if player has enough space for 16 emerald:
                        execute console command "eco take %player% 2500"
                        give player 16 emerald
                        send "&7[&b&lSHOP&7] &eYou just bought 16 Emerald!"
                    else:
                        send "&cYour inventory is full!"
                else:
                    send "&cYou can't afford that!"
            else if arg-2 is "coal":
                if {balance::%player%} is above or equal to 250:
                    if player has enough space for 16 coal:
                        execute console command "eco take %player% 250"
                        give player 16 coal
                        send "&7[&b&lSHOP&7] &eYou just bought 16 Coal!"
                    else:
                        send "&cYour inventory is full!"
                else:
                    send "&cYou can't afford that!"
            else if arg-2 is "brick":
                if {balance::%player%} is above or equal to 250:
                    if player has enough space for 16 brick:
                        execute console command "eco take %player% 250"
                        give player 16 brick
                        send "&7[&b&lSHOP&7] &eYou just bought 16 Brick!"
                    else:
                        send "&cYour inventory is full!"
                else:
                    send "&cYou can't afford that!"
            else if arg-2 is "glowstone_dust":
                if {balance::%player%} is above or equal to 500:
                    if player has enough space for 16 glowstone dust:
                        execute console command "eco take %player% 500"
                        give player 16 glowstone dust
                        send "&7[&b&lSHOP&7] &eYou just bought 16 Glowstone Dust!"
                    else:
                        send "&cYour inventory is full!"
                else:
                    send "&cYou can't afford that!"
            else if arg-2 is "nether_quartz":
                if {balance::%player%} is above or equal to 500:
                    if player has enough space for 16 nether quartz:
                        execute console command "eco take %player% 500"
                        give player 16 nether quartz
                        send "&7[&b&lSHOP&7] &eYou just bought 16 Nether Quartz!"
                    else:
                        send "&cYour inventory is full!"
                else:
                    send "&cYou can't afford that!"
            else if arg-2 is "nether_brick":
                if {balance::%player%} is above or equal to 750:
                    if player has enough space for 16 nether brick:
                        execute console command "eco take %player% 750"
                        give player 16 nether brick
                        send "&7[&b&lSHOP&7] &eYou just bought 16 Nether Brick!"
                    else:
                        send "&cYour inventory is full!"
                else:
                    send "&cYou can't afford that!"
            else if arg-2 is "flint":
                if {balance::%player%} is above or equal to 500:
                    if player has enough space for 16 flint:
                        execute console command "eco take %player% 500"
                        give player 16 flint
                        send "&7[&b&lSHOP&7] &eYou just bought 16 Flint!"
                    else:
                        send "&cYour inventory is full!"
                else:
                    send "&cYou can't afford that!"
            else if arg-2 is "wheat_seeds":
                if {balance::%player%} is above or equal to 300:
                    if player has enough space for 16 wheat seeds:
                        execute console command "eco take %player% 300"
                        give player 16 wheat seeds
                        send "&7[&b&lSHOP&7] &eYou just bought 16 Seeds!"
                    else:
                        send "&cYour inventory is full!"
                else:
                    send "&cYou can't afford that!"
            else if arg-2 is "cocoa_beans":
                if {balance::%player%} is above or equal to 500:
                    if player has enough space for 16 cocoa beans:
                        execute console command "eco take %player% 500"
                        give player 16 cocoa beans
                        send "&7[&b&lSHOP&7] &eYou just bought 16 Cocoa Beans!"
                    else:
                        send "&cYour inventory is full!"
                else:
                    send "&cYou can't afford that!"
                    
            else if arg-2 is "sugar_cane":
                if {balance::%player%} is above or equal to 250:
                    if player has enough space for 16 sugar cane:
                        execute console command "eco take %player% 250"
                        give player 16 sugar cane
                        send "&7[&b&lSHOP&7] &eYou just bought 16 Sugar Cane!"
                    else:
                        send "&cYour inventory is full!"
                else:
                    send "&cYou can't afford that!"
            else if arg-2 is "melon_seeds":
                if {balance::%player%} is above or equal to 750:
                    if player has enough space for 16 melon seeds:
                        execute console command "eco take %player% 750"
                        give player 16 melon seeds
                        send "&7[&b&lSHOP&7] &eYou just bought 16 Melon Seeds!"
                    else:
                        send "&cYour inventory is full!"
                else:
                    send "&cYou can't afford that!"
            else if arg-2 is "beetroot_seeds":
                if {balance::%player%} is above or equal to 500:
                    if player has enough space for 16 beetroot seeds:
                        execute console command "eco take %player% 500"
                        give player 16 beetroot seeds
                        send "&7[&b&lSHOP&7] &eYou just bought 16 Beetroot Seeds!"
                    else:
                        send "&cYour inventory is full!"
                else:
                    send "&cYou can't afford that!"
            else if arg-2 is "pumpkin_seeds":
                if {balance::%player%} is above or equal to 750:
                    if player has enough space for 16 pumpkin seeds:
                        execute console command "eco take %player% 750"
                        give player 16 pumpkin seeds
                        send "&7[&b&lSHOP&7] &eYou just bought 16 Pumpkin Seeds!"
                    else:
                        send "&cYour inventory is full!"
                else:
                    send "&cYou can't afford that!"
            else if arg-2 is "wheat":
                if {balance::%player%} is above or equal to 750:
                    if player has enough space for 16 wheat:
                        execute console command "eco take %player% 750"
                        give player 16 wheat
                        send "&7[&b&lSHOP&7] &eYou just bought 16 Wheat!"
                    else:
                        send "&cYour inventory is full!"
                else:
                    send "&cYou can't afford that!"
            else if arg-2 is "sugar":
                if {balance::%player%} is above or equal to 750:
                    if player has enough space for 16 sugar:
                        execute console command "eco take %player% 750"
                        give player 16 sugar
                        send "&7[&b&lSHOP&7] &eYou just bought 16 Sugar!"
                    else:
                        send "&cYour inventory is full!"
                else:
                    send "&cYou can't afford that!"
            else if arg-2 is "beetroot":
                if {balance::%player%} is above or equal to 750:
                    if player has enough space for 16 beetroot:
                        execute console command "eco take %player% 750"
                        give player 16 beetroot
                        send "&7[&b&lSHOP&7] &eYou just bought 16 Beetroot!"
                    else:
                        send "&cYour inventory is full!"
                else:
                    send "&cYou can't afford that!"
        else if arg-1 is "sell":
            if arg-2 is "dirt":
                if player has 64 dirt:
                    remove 64 dirt from player
                    execute console command "eco give %player% 250"
                    send "&7[&b&lSHOP&7] &eYou just sold 64 Dirt!"
                else:
                    send "&cYou don't have 64 Dirt"
            if arg-2 is "ender_pearl":
                if player has 16 ender pearl:
                    remove 16 ender pearl from player
                    execute console command "eco give %player% 500"
                    send "&7[&b&lSHOP&7] &eYou just sold 16 Ender Pearl!"
                else:
                    send "&cYou don't have 16 Ender Pearl"
            if arg-2 is "sugar_cane":
                if player has 16 sugar cane:
                    remove 16 sugar cane from player
                    execute console command "eco give %player% 125"
                    send "&7[&b&lSHOP&7] &eYou just sold 16 Sugar Cane!"
                else:
                    send "&cYou don't have 16 Sugar Cane"
                    
            else if arg-2 is "grass_block":
                if player has 64 grass block:
                    remove 64 grass block from player
                    execute console command "eco give %player% 375"
                    send "&7[&b&lSHOP&7] &eYou just sold 64 Grass Block!"
                else:
                    send "&cYou don't have 64 Grass Block"
            else if arg-2 is "cobblestone":
                if player has 64 cobblestone:
                    remove 64 cobblestone from player
                    execute console command "eco give %player% 50"
                    send "&7[&b&lSHOP&7] &eYou just sold 64 Sobblestone!"
                else:
                    send "&cYou don't have 64 Cobblestone"
            else if arg-2 is "stone":
                if player has 64 stone:
                    remove 64 stone from player
                    execute console command "eco give %player% 250"
                    send "&7[&b&lSHOP&7] &eYou just sold 64 Stone!"
                else:
                    send "&cYou don't have 64 Stone!"
            else if arg-2 is "oak_log":
                if player has 64 oak log:
                    remove 64 oak log from player
                    execute console command "eco give %player% 125"
                    send "&7[&b&lSHOP&7] &eYou just sold 64 Oak Log!"
                else:
                    send "&cYou don't have 64 Oak Log"
            else if arg-2 is "spruce_log":
                if player has 64 spruce log:
                    remove 64 spruce log from player
                    execute console command "eco give %player% 125"
                    send "&7[&b&lSHOP&7] &eYou just sold 64 Spruce Log!"
                else:
                    send "&cYou don't have 64 Spruce Log"
            else if arg-2 is "birch_log":
                if player has 64 birch log:
                    remove 64 birch log from player
                    execute console command "eco give %player% 125"
                    send "&7[&b&lSHOP&7] &eYou just sold 64 Birch Log!"
                else:
                    send "&cYou don't have 64 Birch Log"
            else if arg-2 is "jungle_log":
                if player has 64 jungle log:
                    remove 64 jungle log from player
                    execute console command "eco give %player% 125"
                    send "&7[&b&lSHOP&7] &eYou just sold 64 Jungle Log!"
                else:
                    send "&cYou don't have 64 Jungle Log"
            else if arg-2 is "acacia_log":
                if player has 64 acacia log:
                    remove 64 acacia log from player
                    execute console command "eco give %player% 125"
                    send "&7[&b&lSHOP&7] &eYou just sold 64 Acacia Log!"
                else:
                    send "&cYou don't have 64 Acacia Log"
            else if arg-2 is "dark_oak_log":
                if player has 64 dark oak log:
                    remove 64 dark oak log from player
                    execute console command "eco give %player% 125"
                    send "&7[&b&lSHOP&7] &eYou just sold 64 Dark Oak Log!"
                else:
                    send "&cYou don't have 64 Dark Oak Log"    
            else if arg-2 is "diamond":
                if player has 16 diamond:
                    remove 16 diamond from player
                    execute console command "eco give %player% 750"
                    send "&7[&b&lSHOP&7] &eYou just sold 16 Diamond!"
                else:
                    send "&cYou don't have 16 Diamond!"
            else if arg-2 is "iron_ingot":
                if player has 16 iron ingot:
                    remove 16 iron ingot from player
                    execute console command "eco give %player% 375"
                    send "&7[&b&lSHOP&7] &eYou just sold 16 Iron Ingot!"
                else:
                    send "&cYou don't have 16 Iron Ingot!"
            else if arg-2 is "gold_ingot":
                if player has 16 gold ingot:
                    remove 16 gold ingot from player
                    execute console command "eco give %player% 500"
                    send "&7[&b&lSHOP&7] &eYou just sold 16 Gold Ingot!"
                else:
                    send "&cYou don't have 16 Gold Ingot!"
            else if arg-2 is "emerald":
                if player has 16 emerald:
                    remove 16 emerald from player
                    execute console command "eco give %player% 1250"
                    send "&7[&b&lSHOP&7] &eYou just sold 16 Emerald!"
                else:
                    send "&cYou don't have 16 Emerald!"
            else if arg-2 is "coal":
                if player has 16 coal:
                    remove 16 coal from player
                    execute console command "eco give %player% 125"
                    send "&7[&b&lSHOP&7] &eYou just sold 16 Coal!"
                else:
                    send "&cYou don't have 16 Coal!"
            else if arg-2 is "brick":
                if player has 16 brick:
                    remove 16 brick from player
                    execute console command "eco give %player% 125"
                    send "&7[&b&lSHOP&7] &eYou just sold 16 Brick!"
                else:
                    send "&cYou don't have 16 Brick!"
            else if arg-2 is "glowstone_dust":
                if player has 16 glowstone dust:
                    remove 16 glowstone dust from player
                    execute console command "eco give %player% 250"
                    send "&7[&b&lSHOP&7] &eYou just sold 16 Glowstone Dust!"
                else:
                    send "&cYou don't have 16 Glowstone Dust!"
            else if arg-2 is "nether_quartz":
                if player has 16 nether quartz:
                    remove 16 nether quartz from player
                    execute console command "eco give %player% 250"
                    send "&7[&b&lSHOP&7] &eYou just sold 16 Nether Quartz!"
                else:
                    send "&cYou don't have 16 Nether Quartz!"
            else if arg-2 is "nether_brick":
                if player has 16 nether brick:
                    remove 16 nether brick from player
                    execute console command "eco give %player% 375"
                    send "&7[&b&lSHOP&7] &eYou just sold 16 Nether Brick!"
                else:
                    send "&cYou don't have 16 Nether Brick!"
            else if arg-2 is "flint":
                if player has 16 flint:
                    remove 16 flint from player
                    execute console command "eco give %player% 250"
                    send "&7[&b&lSHOP&7] &eYou just sold 16 Flint!"
                else:
                    send "&cYou don't have 16 Flint!"
            else if arg-2 is "wheat":
                if player has 16 wheat:
                    remove 16 wheat from player
                    execute console command "eco give %player% 375"
                    send "&7[&b&lSHOP&7] &eYou just sold 16 Wheat!"
                else:
                    send "&cYou don't have 16 Wheat!"
            else if arg-2 is "sugar":
                if player has 16 sugar:
                    remove 16 sugar from player
                    execute console command "eco give %player% 375"
                    send "&7[&b&lSHOP&7] &eYou just sold 16 Sugar!"
                else:
                    send "&cYou don't have 16 Sugar!"
            else if arg-2 is "beetroot":
                if player has 16 beetroot:
                    remove 16 beetroot from player
                    execute console command "eco give %player% 375"
                    send "&7[&b&lSHOP&7] &eYou just sold 16 Beetroot!"
                else:
                    send "&cYou don't have 16 Beetroot!"
            else if arg-2 is "melon_slice":
                if player has 16 melon slice:
                    remove 16 melon slice from player
                    execute console command "eco give %player% 375"
                    send "&7[&b&lSHOP&7] &eYou just sold 16 Melon Slice!"
                else:
                    send "&cYou don't have 16 Melon Slice"
            else:
                send "&cThere is no price for that item!"
 

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