i'm making a gamemode where the world border moves with the pig. Yeah, that's it. Here is the skript:   function spawnmob(loc: location, entity: entity type): spawn {_entity} at {_loc} on death: if victim is pig: if victim's name is "World Border": cancel event command /pig: trigger: spawnmob(location of player, pig) set name of last spawned entity to "World Border" set {_entity} to last spawned entity every 0.1 seconds in world "world": set {_x} to x-position of {_ent