AgentGamerPro Posted October 23, 2020 Share Posted October 23, 2020 I'm making something like worldedit, but not at the same time. Anyway, for some reason i can't set blocks in a variable. No errors, but it just don't work. Part 1 of skript: Spoiler on script load: clear {Setblocks} wait 0.25 seconds add stone, andesite, and polished_andesite to {Setblocks} Part 2 of skript: Spoiler else if arg-1 is "block": if arg-2 is not set: send "&c&lSkymine: &cSet your block (if block is multiple words use _, ex. oak_planks)" to player else if arg-2 is set: if {Setblocks} contains arg-2: set {block.%player%} to arg-2 send "&c&lSkymine: &cBlock has been set!" to player else: send "&c&lSkymine: &cBlock does not exist. Has it been spelled correctly?" to player I am very confused on this. Anyone that can, please help, i appreciate anything i can get. Lifestealed | Minecraft Servers OG [VIP] 12/26/20 - 10/27/2021 OG [PRO] 12/27/21 - 11/18/2022 OG [LEGEND] 11/18/2022 - 3/14/2023 [DEFAULT] 3/14/2023 - Present Link to comment Share on other sites More sharing options...
_Tarna_ Posted October 24, 2020 Share Posted October 24, 2020 Since you are adding multiple things to a variable and using contains, you need to use a list variable. Like {var::*} add stone, andesite, and polished andesite to {Setblocks::*} if {Setblocks::*} contains arg-2: Discord - tarna256 In-game name - _Tarna_ Website - https://tarna.dev Paste Site: https://paste.tarna.dev --------------------------------------------------------- [VIP] - 7/27/2020 Community Support - 7/8/20 | 11/3/20 Helper - 11/3/20 - 2/21/21 Moderator - 2/21/21 - 5/17/21 - 5/17/21 - now Moderator - 12/20/22 - now --------------------------------------------------------- Link to comment Share on other sites More sharing options...
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