TheFakeOri Posted October 19, 2020 Share Posted October 19, 2020 the skript works and all but when i die in send this error "this script "rpg.sk" infinitely (or excessively) repeated itself!" skript: on damage of a player: {hp.%victim%} isn't 0: remove 10 from {hp.%victim%} cancel event else: kill the victim set {hp.%victim%} to {maxhp.%victim%} Link to comment Share on other sites More sharing options...
AgentGamerPro Posted October 23, 2020 Share Posted October 23, 2020 On 10/19/2020 at 8:05 AM, iro said: the skript works and all but when i die in send this error "this script "rpg.sk" infinitely (or excessively) repeated itself!" skript: on damage of a player: {hp.%victim%} isn't 0: remove 10 from {hp.%victim%} cancel event else: kill the victim set {hp.%victim%} to {maxhp.%victim%} Try using Stop like this: on damage of a player: {hp.%victim%} isn't 0: remove 10 from {hp.%victim%} cancel event stop else: kill the victim set {hp.%victim%} to {maxhp.%victim%} stop Lifestealed | Minecraft Servers OG [VIP] 12/26/20 - 10/27/2021 OG [PRO] 12/27/21 - 11/18/2022 OG [LEGEND] 11/18/2022 - 3/14/2023 [DEFAULT] 3/14/2023 - Present Link to comment Share on other sites More sharing options...
_Tarna_ Posted October 24, 2020 Share Posted October 24, 2020 4 hours ago, Agentgamer100YT said: Try using Stop like this: The stop isn't going to do anything since it is at the end of the skript. On 10/19/2020 at 11:05 AM, iro said: the skript works and all but when i die in send this error "this script "rpg.sk" infinitely (or excessively) repeated itself!" skript: on damage of a player: {hp.%victim%} isn't 0: remove 10 from {hp.%victim%} cancel event else: kill the victim set {hp.%victim%} to {maxhp.%victim%} It is probably giving you that error since you used the kill the victim expression, that also triggers the on damage event probably and its just repeating itself. Try something like this on damage of player: if {hp.%victim%} > 0: remove 10 from {hp.%victim%} cancel event else: set {hp.%victim%} to {maxhp.%victim%} teleport victim to location(x, y, z, world "world") And just change the coords to where you want them to be teleported when they die. Discord - tarna256 In-game name - _Tarna_ Website - https://tarna.dev Paste Site: https://paste.tarna.dev --------------------------------------------------------- [VIP] - 7/27/2020 Community Support - 7/8/20 | 11/3/20 Helper - 11/3/20 - 2/21/21 Moderator - 2/21/21 - 5/17/21 - 5/17/21 - now Moderator - 12/20/22 - now --------------------------------------------------------- Link to comment Share on other sites More sharing options...
L2Bh56mB Posted January 12, 2022 Share Posted January 12, 2022 (edited) Try this: on damage of a player: if {hp.%victim's uuid%} isn't 0: subtract <number u want> from {hp.%victim's uuid%} else: kill victim set {hp.%victim's uuid%} to {maxhp.%victim's uuid%} Edited January 12, 2022 by L2Bh56mB Link to comment Share on other sites More sharing options...
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