Jayden130 Posted August 8, 2020 Share Posted August 8, 2020 (edited) I tried this code but it just makes salmons drop a steve head named fish instead of a salmon head. on death: attacker is a player set {_head} to ("%victim%" parsed as offline player)'s head if victim is a salmon: drop {_head} named "%victim% head" at victim's location Edited August 8, 2020 by Jayden130 The code i used made the {_head} variable the head of the victim not salmon Link to comment Share on other sites More sharing options...
farwl Posted August 8, 2020 Share Posted August 8, 2020 You need to find an actual skin with a salmon texture and then use that skin's name or use the head's NBT. Your code will work but you aren't doing it correctly. Graphic Designer - Skript Developer - Professional Builder - Content Creator Been on Minehut since January 2018. Throughout my time here I've mastered the skills you see above. I make free logos, banners, and server art for users on Minehut. I'm a proficient Skript developer. I'm also really good at building, you can see my portfolio by clicking here. Feel free to say hi if you see me somewhere Amethyst Studios Discord Link to comment Share on other sites More sharing options...
Jayden130 Posted August 8, 2020 Author Share Posted August 8, 2020 If i make the {_head} variable "Salmoniformes" instead of "%victim%" it gives me the correct head but if i place the head and break the head the name changes from "Salmon head" to Salmoniformes's head. Do you know how to fix that? Link to comment Share on other sites More sharing options...
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