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Slippy

Free skripts!!! Reply what you need.

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Hello I would like a sellwand skript, don't need it to have ingame commands to add items to sell, just add one and a 2x and 1x sell multi and I can add to that myself!

Thank you!

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6 minutes ago, Slippy said:

[Credits]

This was not made by me, I have a folder of skripts that I think work well.

Just dm me again if this is not what you wanted.

sellwandsempowered.sk 1.99 kB · 0 downloads

Pretty sure this script is from Skriptify lol


Website Developer - Graphic Designer - Skript Developer - Professional Builder

Been on Minehut since January 2018. Throughout my time here I've mastered the skills you see above. I develop pretty static websites when I'm bored. I make free logos, banners, and server art for users on Minehut. I'm a proficient Skript developer. I'm also really good at building, you can see my portfolio by clicking here. Feel free to say hi if you see me somewhere 🙂

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ray tracing


Website Developer - Graphic Designer - Skript Developer - Professional Builder

Been on Minehut since January 2018. Throughout my time here I've mastered the skills you see above. I develop pretty static websites when I'm bored. I make free logos, banners, and server art for users on Minehut. I'm a proficient Skript developer. I'm also really good at building, you can see my portfolio by clicking here. Feel free to say hi if you see me somewhere 🙂

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shop skript for a farm like server, i can configure prices i just need it to be easy to do so (GUI shop)

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3 hours ago, 1vkk said:

shop skript for a farm like server, i can configure prices i just need it to be easy to do so (GUI shop)

options:
    prefix: Test1



command /shop:
    trigger:
        open virtual chest inventory with 3 rows named "hi" to player
        shop(player, 10, 300, Grass Block, 4, "&aGrass Block")
	#shop(player, format slot, cost, item, how much you get, "name of item")  when you put the name of the item you need quotes 

function shop(p: player, i: integer, c: integer, it: itemtype, a: integer, m: string):
    format gui slot {_i} of {_p} with {_a} of {_it} named "%{_m}%" with lore "&a%{_c}%" to run:
        if {_p}'s balance is greater than {_c}:
            remove {_c} from {_p}'s balance
            give {_a} of {_it} to {_p}
            send action bar "&d@{prefix} &aPurchase Completed." to {_p}
        else:
            send action bar "&d@{prefix} &cPurchase Failed." to {_p}

 

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Website Builder - Graphic Designer - Skript Developer - Professional Builder865904109_Untitled(2).png.9010890e994f15e1ec78744326a65824.png

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20 hours ago, Slippy said:

options:
    prefix: Test1



command /shop:
    trigger:
        open virtual chest inventory with 3 rows named "hi" to player
        shop(player, 10, 300, Grass Block, 4, "&aGrass Block")
	#shop(player, format slot, cost, item, how much you get, "name of item")  when you put the name of the item you need quotes 

function shop(p: player, i: integer, c: integer, it: itemtype, a: integer, m: string):
    format gui slot {_i} of {_p} with {_a} of {_it} named "%{_m}%" with lore "&a%{_c}%" to run:
        if {_p}'s balance is greater than {_c}:
            remove {_c} from {_p}'s balance
            give {_a} of {_it} to {_p}
            send action bar "&d@{prefix} &aPurchase Completed." to {_p}
        else:
            send action bar "&d@{prefix} &cPurchase Failed." to {_p}

 

Thanks, what dependencies are required

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