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Reply if you know how to skript for Idle servers!!!


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Can you make me something that, when you click on a stick, you earn one dollar in /balance. And that you can customize, such as, when you have a certain amount of money, you can upgrade the stick to make 2 a click instead of one? Also. If you can do a prestige/rebirth system? that requires a certain amount of money to rebirt/prestige. When you get to 25 rebirths, you can prestige. And make the rebirth amount go up by 1.5x every rebirth. Thanks!

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If you want someone to make a skript for you, I suggest going to the Marketplace Category.

Discord - tarna256

In-game name - _Tarna_

Website - https://tarna.dev
Paste Site: https://paste.tarna.dev

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[VIP] - 7/27/2020

Community Support - 7/8/20 - 11/3/20

Helper  - 11/3/20 - 2/21/21

Moderator - 2/21/21 - 5/17/21

❤️ - 5/17/21 - 12/20/22

Moderator - 12/20/22 - now

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Heyo! Not sure if you're seeing this! But I have wrote a skript for you 
^_^

on first join:
    set {currentmoneymodifier.%uuid of player%} to 1
command /upgrade:
    description: Upgrader
    trigger:
        set {currentcost.%uuid of player%} to 2 * {currentmoneymodifier.%uuid of player%} #Change the 2 to how ever much you want it to go up (I.G: If I'm level 12, the cost would be 24 cash)
        set metadata tag "upgrade" of player to chest inventory with 1 rows named "&1Upgrades!"
        set slot 0 of metadata tag "upgrade" of player to book named "&aUpgrade Money! (+1)" with lore "&b[Cost: %{currentcost.%uuid of player%}%]" and "&eCurrent Level: %{currentmoneymodifier.%uuid of player%}%"
        open (metadata tag "upgrade" of player) to player

on inventory click:
    if event-inventory = (metadata tag "upgrade" of player):
        cancel event
        if index of event-slot is 0:
            if player's balance is greater than or equal to {currentcost.%uuid of player%}:
                add 1 to {currentmoneymodifier.%uuid of player%}
                remove {currentcost.%uuid of player%} from player's balance
                send "&aSuccess! &eYou've upgrade the amount of money you are now making!"
            if player's balance is less than {currentcost.%uuid of player%}:
                send "You can't afford that!" to player
                close player's inventory
on right click:
    if name of player's tool is "&a(INSERT NAME)": #<- Can be any tool!
        send action bar "&a+%{currentmoneymodifier.%uuid of player%}%$" to player
        add {currentmoneymodifier.%uuid of player%} to player's balance

on left click:
    if name of player's tool is "&a(INSERT NAME)":
        execute player command "/upgrade" #<- Will open up upgrade shop if left clicked
        
        

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