Extensed Posted July 23, 2020 Share Posted July 23, 2020 Can you make me something that, when you click on a stick, you earn one dollar in /balance. And that you can customize, such as, when you have a certain amount of money, you can upgrade the stick to make 2 a click instead of one? Also. If you can do a prestige/rebirth system? that requires a certain amount of money to rebirt/prestige. When you get to 25 rebirths, you can prestige. And make the rebirth amount go up by 1.5x every rebirth. Thanks! Link to comment Share on other sites More sharing options...
Swacco Posted July 23, 2020 Share Posted July 23, 2020 on right click with stick: add 1 to player's balance i can really just help you with that it adds 1 to their balance Link to comment Share on other sites More sharing options...
_Tarna_ Posted July 23, 2020 Share Posted July 23, 2020 If you want someone to make a skript for you, I suggest going to the Marketplace Category. Discord - tarna256 In-game name - _Tarna_ Website - https://tarna.dev Paste Site: https://paste.tarna.dev --------------------------------------------------------- [VIP] - 7/27/2020 Community Support - 7/8/20 - 11/3/20 Helper - 11/3/20 - 2/21/21 Moderator - 2/21/21 - 5/17/21 - 5/17/21 - 12/20/22 Moderator - 12/20/22 - now --------------------------------------------------------- Link to comment Share on other sites More sharing options...
Aeyth Posted July 25, 2020 Share Posted July 25, 2020 Heyo! Not sure if you're seeing this! But I have wrote a skript for you ^_^ on first join: set {currentmoneymodifier.%uuid of player%} to 1 command /upgrade: description: Upgrader trigger: set {currentcost.%uuid of player%} to 2 * {currentmoneymodifier.%uuid of player%} #Change the 2 to how ever much you want it to go up (I.G: If I'm level 12, the cost would be 24 cash) set metadata tag "upgrade" of player to chest inventory with 1 rows named "&1Upgrades!" set slot 0 of metadata tag "upgrade" of player to book named "&aUpgrade Money! (+1)" with lore "&b[Cost: %{currentcost.%uuid of player%}%]" and "&eCurrent Level: %{currentmoneymodifier.%uuid of player%}%" open (metadata tag "upgrade" of player) to player on inventory click: if event-inventory = (metadata tag "upgrade" of player): cancel event if index of event-slot is 0: if player's balance is greater than or equal to {currentcost.%uuid of player%}: add 1 to {currentmoneymodifier.%uuid of player%} remove {currentcost.%uuid of player%} from player's balance send "&aSuccess! &eYou've upgrade the amount of money you are now making!" if player's balance is less than {currentcost.%uuid of player%}: send "You can't afford that!" to player close player's inventory on right click: if name of player's tool is "&a(INSERT NAME)": #<- Can be any tool! send action bar "&a+%{currentmoneymodifier.%uuid of player%}%$" to player add {currentmoneymodifier.%uuid of player%} to player's balance on left click: if name of player's tool is "&a(INSERT NAME)": execute player command "/upgrade" #<- Will open up upgrade shop if left clicked Link to comment Share on other sites More sharing options...
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