Sorbon Posted July 6, 2020 Share Posted July 6, 2020 This skript is mainly for the Skript-Devs on Minehut It gives you some function to edit Lores and get/add level to a pickaxe or other items! It doesnt come with max values or premade Enchants, it just adds them and you can get the level for it note: This Skript works with and without SkQuery, so you don't have to worry about that function addLore(i:item,e:string): set {_lores::*} to getLores({_i}) add colored {_e} to {_lores::*} set {_i} to {_i} with lore {_lores::*} function getLores(i:item) :: strings: set {_lores::*} to lore of {_i} if {_lores::1} contains "||": set {_lores::*} to {_lores::1} split at "||" return {_lores::*} function getLine(i:item,e:string) :: integer: set {_lores::*} to getLores({_i}) loop {_lores::*}: if loop-value starts with colored {_e}: return loop-index parsed as integer return 0 function getLore(i:item,e:string) :: string: return line getLine({_i},{_e}) of lore of {_i} function setLore(i:item,n:integer,e:string): set line {_n} of lore of {_i} to colored {_e} function updateLore(i:item,e:string,f:string): set {_n} to getLine({_i},{_e}) setLore({_i},{_n},{_f}) function addLevel(i:item,e:string,n:integer): set {_y} to getLine({_i},{_e}) if {_y} = 0: addLore({_i},{_e}) set {_y} to getLine({_i},{_e}) set {_lore::*} to getLore({_i},{_e}) split at " " set {_f} to colored "%{_lore::1}% %getLevel({_i},{_e})+ {_n}%" setLore({_i},{_y},{_f}) function getLevel(i:item,e:string) :: integer: set {_lore::*} to getLore({_i},{_e}) split at " " return {_lore::2} parsed as integer command enchant <string> <integer>: trigger: addLevel(player's tool,arg-1,arg-2) #example /enchant &cExplosive&7 1 #Color codes are needed, if you want it simpler, you could create a list variable with the colored name as value and the alias as index; # set {enchant::explosive} to &cExplosive&7 # addLevel(player's tool,{enchant::%arg-1%},arg-2) So you get the right one on break: #To test for the Level, you can follow this example: if getLevel(player's tool,"&cExplosive&7") > 0: send "you have Explosive enchanted, Bumm" Link to comment Share on other sites More sharing options...
Riiee Posted September 5, 2021 Share Posted September 5, 2021 sorry for necropost this but i'am really need something like this to my custom enchant since i want make it upgrade able but this didnt work for me, any clue? Server Version: git-Paper-787 (MC: 1.16.5) Skript Version: 2.6-beta3 Installed Skript Addons: Skellett v1.9.11 (https://forums.skunity.com/resources/skellett.24/) skript-gui v1.3-beta1-nightly-d7e76a5 (https://github.com/APickledWalrus/skript-gui) skRayFall v1.9.26 (https://sk.rayfall.net/) SkQuery v4.1.5 Link to comment Share on other sites More sharing options...
emopediaMC Posted September 5, 2021 Share Posted September 5, 2021 3 hours ago, Riiee said: sorry for necropost this but i'am really need something like this to my custom enchant since i want make it upgrade able but this didnt work for me, any clue? Server Version: git-Paper-787 (MC: 1.16.5) Skript Version: 2.6-beta3 Installed Skript Addons: Skellett v1.9.11 (https://forums.skunity.com/resources/skellett.24/) skript-gui v1.3-beta1-nightly-d7e76a5 (https://github.com/APickledWalrus/skript-gui) skRayFall v1.9.26 (https://sk.rayfall.net/) SkQuery v4.1.5 Please don't comment on posts older than one month, could a mod lock this? Developer Joined Minecraft in 2010 on PC Joined Minehut in August 2016 1 year Skript experience 2 months Java experience 5 months Javascript experience Link to comment Share on other sites More sharing options...
CobaltDreamer Posted September 6, 2021 Share Posted September 6, 2021 Hi Riiee, Please don't necropost in threads that have not been updated for more than a month. We encourage you to post a new thread instead so that others can see it better. We'll be locking this post now. Hope for your understanding. Link to comment Share on other sites More sharing options...
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