jeelzzz 3 Posted July 4, 2020 Share Posted July 4, 2020 I'm bored so I'm making skripts for people. Just reply and I will try my best to make one for you. (Thank you NerdyHypixel) Currently working on a vs code extension for editing server files yes jeelzzz, i do support this vsc code extension - Reassembly Link to post Share on other sites
hhunt_4741 0 Posted July 5, 2020 Share Posted July 5, 2020 Can you make like a stopwatch timer or countdown clock on a scoreboard. It would be best if I could start it at any time. Thank you! Link to post Share on other sites
crimsoncranberry 0 Posted July 14, 2020 Share Posted July 14, 2020 Hey I could really do with a shop skript. I need all the colours of wool and glass, wheat seeds melon seeds and pumpkin seeds cacti sugar cane A diamond spade hoe axe and pick axe Ice and blue ice water hoppers and finally chests, I’m so sorry to bug you. Link to post Share on other sites
OMGPandaYT2 0 Posted July 14, 2020 Share Posted July 14, 2020 hope it's ok if i satisfy your customers, because im as good of a skripter as you (maybe better) and you're almost never on xD Link to post Share on other sites
OMGPandaYT2 0 Posted July 14, 2020 Share Posted July 14, 2020 options: White Wool: 10 Orange Wool: 15 Magenta Wool: 15 Light Blue Wool: 15 Yellow Wool: 15 Lime Wool: 15 Pink Wool: 15 Gray Wool: 15 Light Gray Wool: 15 Cyan Wool: 15 Purple Wool: 15 Blue Wool: 15 Brown Wool: 15 Green Wool: 15 Red Wool: 15 Black Wool: 15 Glass: 15 White Stained Glass: 18 Orange Stained Glass: 18 Magenta Stained Glass: 18 Light Blue Stained Glass: 18 Yellow Stained Glass: 18 Lime Stained Glass: 18 Pink Stained Glass: 18 Gray Stained Glass: 18 Light Gray Stained Glass: 18 Cyan Stained Glass: 18 Purple Stained Glass: 18 Blue Stained Glass: 18 Brown Stained Glass: 18 Green Stained Glass: 18 Red Stained Glass: 18 Black Stained Glass: 18 seed: 3 mseed: 30 pseed: 25 cacti: 30 scane: 35 dspade: 100 dhoe: 90 daxe: 120 dpick: 125 water: 100 ice: 50 bice: 70 hopper: 100 chest: 60 function border(user: player, rows: number, borderItem: item): # user : The player to draw the border for. # rows : The number of rows the GUI has. # borderItem : The item to draw the border with. format gui slot (numbers from 0 to 8) of {_user} with {_borderItem} loop ({_rows} - 2) times: format gui slot (((loop-value) * 9), and ((loop-value) * 9) + 8) of {_user} with {_borderItem} format gui slot (numbers from ({_rows} - 1) * 9 to (({_rows} - 1) * 9) + 8) of {_user} with {_borderItem} command /shop: trigger: wait 3 ticks open chest with 5 rows named "&bShop" to player border(player, 5, gray stained glass pane named "&8") format gui slot 28 of player with seed named "&aFarming" to run function seedShop(player) format gui slot 29 of player with diamond hoe named "&8Tools" to run function toolShop(player) format gui slot 27 of player with stone brick named "&7Blocks" to run function blockShop(player) format gui slot 26 of player with redstone named "&cRedstone" to run function redstoneShop(player) function purchase(buyer: player, item: item, cost: number): {_buyer}'s balance >= {_cost}: give {_buyer} {_item} send "&8[&cSERVER&8] &aPurchased %{_item}%" to {_buyer} remove {_cost} from {_buyer}'s balance stop send "&8[&cSERVER&8] &cNot enough money!" to {_buyer} stop function addItem(slot: slot, item: item, cost: number, name: text, buyer: player): format gui slot {_slot} of {_buyer} with {_item} named {_name} with lore "&a{_cost}" to run function purhase({_buyer}, {_item}, {_cost}) function seedShop(buyer: player): open chest with 4 rows named "&bShop" to {_buyer} border({_buyer}, 4, gray stained glass pane named "&8") addItem(10, 4 seed, {@seed}, "&aSeeds", {_buyer}) addItem(11, 5 melon seed, {@mseed}, "&aMelon Seeds", {_buyer}) addItem(12, 5 pumpkin seed, {@pseed}, "&aPumpkin Seeds", {_buyer}) addItem(13, 2 cacti, {@cacti}, "&aCacti", {_buyer}) addItem(14, 2 sugar cane, {@scane}, "&aSugar Cane", {_buyer}) addItem(15, 1 water bucket, {@water}, "&bWater", {_buyer}) addItem(16, 10 ice, {@ice}, "&bIce", {_buyer}) addItem(19, 8 blue ice, {@bice}, "&bBlue Ice", {_buyer}) format gui slot 29 of {_buyer} with barrier named "&cBack" to close then run [make {_buyer} execute command "/shop"] function toolShop(buyer: player): open chest with 4 rows named "&bShop" to {_buyer} border({_buyer}, 4, gray stained glass pane named "&8") additem(10, 1 diamond shovel, {@dspade}, "&bDiamond Spade", {_buyer}) additem(11, 1 diamond hoe, {@dhoe}, "&bDiamond Hoe", {_buyer}) additem(12, 1 diamond axe, {@daxe}, "&bDiamond Axe", {_buyer}) additem(13, 1 diamond pickaxe, {@dpick}, "&bDiamond Pickaxe", {_buyer}) format gui slot 29 of {_buyer} with barrier named "&cBack" to close then run [make {_buyer} execute command "/shop"] function blockShop(buyer: player): open chest with 7 rows named "&bShop" to {_buyer} border({_buyer}, 7, gray stained glass pane named "&8") addItem(10, 4 white wool, {@White Wool}, "&fWool", {_buyer}) addItem(11, 4 red wool, {@Red Wool}, "&cRed Wool", {_buyer}) addItem(12, 4 orange wool, {@Orange Wool}, "&6Orange Wool", {_buyer}) addItem(13, 4 yellow wool, {@Yellow Wool}, "&eYellow Wool", {_buyer}) addItem(14, 4 green wool, {@Blue Wool}, "&9Blue Wool", {_buyer}) addItem(15, 4 blue wool, {@Green Wool}, "&2Green Wool", {_buyer}) addItem(16, 4 purple wool, {@Purple Wool}, "&5Purple Wool", {_buyer}) addItem(19, 4 brown wool, {@Brown Wool}, "&6Brown Wool", {_buyer}) addItem(20, 4 black wool, {@Black Wool}, "&0Black Wool", {_buyer}) addItem(21, 4 gray wool, {@Gray Wool}, "&8Gray Wool", {_buyer}) addItem(22, 4 light gray wool, {@Light Gray Wool}, "&7Light Gray Wool", {_buyer}) addItem(23, 4 aqua wool, {@Light Blue Wool}, "&bLight Blue Wool", {_buyer}) addItem(24, 4 lime wool, {@Lime Wool}, "&aLime Wool", {_buyer}) addItem(25, 4 cyan wool, {@Cyan Wool}, "&3Cyan Wool", {_buyer}) addItem(28, 4 magenta wool, {@Magenta Wool}, "&dMagenta Wool", {_buyer}) addItem(29, 4 white glass, {@Glass}, "&fGlass", {_buyer}) addItem(30, 4 red glass, {@Red Stained Glass}, "&cRed Glass", {_buyer}) addItem(31, 4 orange glass, {@Orange StainedGlass}, "&6Orange Glass", {_buyer}) addItem(32, 4 yellow glass, {@Yellow Stained Glass}, "&eYellow Glass", {_buyer}) addItem(33, 4 green glass, {@Blue Stained Glass}, "&9Blue Glass", {_buyer}) addItem(34, 4 blue glass, {@Green Stained Glass}, "&2Green Glass", {_buyer}) addItem(35, 4 purple glass, {@Purple Stained Glass}, "&5Purple Glass", {_buyer}) addItem(38, 4 brown glass, {@Brown Stained Glass}, "&6Brown Glass", {_buyer}) addItem(39, 4 black glass, {@Black Stained Glass}, "&0Black Glass", {_buyer}) addItem(40, 4 gray glass, {@Gray Stained Glass}, "&8Gray Glass", {_buyer}) addItem(41, 4 light gray glass, {@Light Gray Stained Glass}, "&7Light Gray Glass", {_buyer}) addItem(42, 4 aqua glass, {@Light Blue Stained Glass}, "&bLight Blue Glass", {_buyer}) addItem(43, 4 lime glass, {@Lime Stained Glass}, "&aLime Glass", {_buyer}) addItem(44, 4 cyan glass, {@Cyan Stained Glass}, "&3Cyan Glass", {_buyer}) addItem(47, 4 magenta glass, {@Magenta Stained Glass}, "&dMagenta Glass", {_buyer}) format gui slot 56 of {_buyer} with barrier named "&cBack" to close then run [make {_buyer} execute command "/shop"] function redstoneShop(buyer: player): addItem(10, 2 chest, {@chest}, "&6Chest", {_buyer}) addItem(11, 1 hopper, {@hopper}, "&7Hopper", {_buyer}) format gui slot 29 of {_buyer} with barrier named "&cBack" to close then run [make {_buyer} execute command "/shop"] Link to post Share on other sites
OMGPandaYT2 0 Posted July 14, 2020 Share Posted July 14, 2020 hope u enjoy Link to post Share on other sites
OMGPandaYT2 0 Posted July 14, 2020 Share Posted July 14, 2020 Timer. I will look into the stopwatch as i am a lazy panda rn on join: {timer::%player's uuid%} is not set: set {timer::%player's uuid%} to 0 command /timer [<number>] [<text>]: trigger: arg-2 is not set: arg-1 is set: set {timer::%player's uuid%} to arg-1 send "&c&lTIMER &eSet a timer for %arg-1% &eseconds!" timer(player, arg-2) send action bar "&c&lTIMER: &e%{timer::%player's uuid%}%" to player stop send "&c&lTIMER &eEnter a timespan!" stop arg-2 is "get": {timer::%player's uuid%} is not 0: send "&c&lTIMER &e%{timer::%player's uuid%}% &eseconds." stop send "&c&lTIMER &eYou do not have a timer running! function timer(user: player, time: number): loop {_time} times: remove 1 from {timer::%{_user}'s uuid%} send action bar "&c&lTIMER: &e%{timer::%player's uuid%}%" to {_user} wait 1 second send title "&c&lTIMER's UP!" to {_user} for 3 seconds Link to post Share on other sites
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