Popular Post _BokBok_ Posted May 3, 2020 Popular Post Share Posted May 3, 2020 (edited) I'm pretty bored so I'm making free skripts for the community. (Leave a reply with what skript you want) Edited May 3, 2020 by _BokBok_ 10 5 I make skripts... k. Link to comment Share on other sites More sharing options...
McHackLines Posted May 3, 2020 Share Posted May 3, 2020 level up skript for sky mining / sky prison servers please Link to comment Share on other sites More sharing options...
_BokBok_ Posted May 3, 2020 Author Share Posted May 3, 2020 1 minute ago, McHackLines said: level up skript for sky mining / sky prison servers please Could you be a bit more specific? 1 I make skripts... k. Link to comment Share on other sites More sharing options...
st3ve_3 Posted May 3, 2020 Share Posted May 3, 2020 i want a spawn skript so u can /spawn 2 Link to comment Share on other sites More sharing options...
_BokBok_ Posted May 3, 2020 Author Share Posted May 3, 2020 (edited) Quote i want a spawn skript so u can /spawn command /setspawn: permission: spawn.set permission message: &cYou do not have access to this command. trigger: set {spawn} to player's location send "&aSpawn has been set to: &2%{spawn}%" to player command /spawn: trigger: send "&aYou will be teleported to spawn in 5 seconds." wait 5 seconds teleport player to {spawn} command /spawn: trigger: send "&aTeleporting..." teleport player to {spawn} The code I have put in red you pick one or the other to add, the bottom one makes them teleport instantly and the one above makes them wait 5 seconds before they get teleported. @st3ve_3 Edited May 3, 2020 by _BokBok_ 1 I make skripts... k. Link to comment Share on other sites More sharing options...
_BokBok_ Posted May 3, 2020 Author Share Posted May 3, 2020 (edited) 3 hours ago, st3ve_3 said: level up skript for sky mining / sky prison servers please Not sure this is what you meant, If not just reply with the skript you want but in more detail. on chat: set chat format to "&7[&e%{level.%player's uuid%}%&7] &7%player's prefix%%player%%player's suffix%&8: &7%message%" on death: add 1 to {xp.%attacker%} on death: if {xp.%attacker%} >= 5: set {xp.%attacker%} to 0 add 1 to {level.%attacker%} send "&a&lLEVEL UP!" send "&7&oYou are now level %{level.%attacker%}%" broadcast "&a%player% &7is now level &a%{level.%player%}%&a!" command /level: trigger: send "&aYour level: &e%{level.%player%}%&e" command /xp: trigger: send "&aYour level-up xp: &e{xp.%player%}&7/&e5" @McHackLines Edited May 3, 2020 by _BokBok_ Added level-up message 2 I make skripts... k. Link to comment Share on other sites More sharing options...
McHackLines Posted May 3, 2020 Share Posted May 3, 2020 thanks could you do same for blocks? We have coal, coal blocks, stone, cobblestone, diamond ore, diamond blocks, emerald ore, emerald blocks, gold ore and gold blocks, thank you so much Link to comment Share on other sites More sharing options...
_BokBok_ Posted May 3, 2020 Author Share Posted May 3, 2020 1 minute ago, McHackLines said: thanks could you do same for blocks? We have coal, coal blocks, stone, cobblestone, diamond ore, diamond blocks, emerald ore, emerald blocks, gold ore and gold blocks, thank you so much Okay, don't add the previous skript i sent as the xp only goes to 5 before they levelup and theres more than 5 blocks which means that they would level up way to fast 1 I make skripts... k. Link to comment Share on other sites More sharing options...
st3ve_3 Posted May 3, 2020 Share Posted May 3, 2020 could you make like an anticheat? Link to comment Share on other sites More sharing options...
_BokBok_ Posted May 3, 2020 Author Share Posted May 3, 2020 2 minutes ago, st3ve_3 said: could you make like an anticheat? That's more advanced + I'm pretty sure skript anticheats would be a bad idea for minehut as the servers get pretty laggy so it could false-ban / false-report 1 I make skripts... k. Link to comment Share on other sites More sharing options...
_BokBok_ Posted May 3, 2020 Author Share Posted May 3, 2020 45 minutes ago, McHackLines said: thanks could you do same for blocks? We have coal, coal blocks, stone, cobblestone, diamond ore, diamond blocks, emerald ore, emerald blocks, gold ore and gold blocks, thank you so much I have not tested the skript but it should work, also. I made it so that quartz only give 3 xp as quartz would be broken really fast and that would cause them to level up really fast however, you can change it to anything to you like by just changing "add (number of how much xp you want them to gain) to {xp.%player%}" Quote on break: if event-block is "cobblestone" or "stone": add 1 to {xp.%player%} else if event-block is "coal ore" or "coal block": add 2 to {xp.%player%} else if event-block is "iron ore" or "iron block": add 3 to {xp.%player%} else if event-block is "gold ore" or "block block": add 4 to {xp.%player%} else if event-block is "emerald ore" or "emerald ore": add 5 to {xp.%player%} else if event-block is "diamond ore" or "diamond block": add 6 to {xp.%player%} else if event-block is "quartz ore" or "quartz block": add 3 to {xp.%player%} on break: if {xp.%player%} >= 1000: add 1 to {level.%player%} send "&a&lLEVEL UP!" send "&7&oYou have reached level %{level.%player%}%&7." broadcast "&a%player% &7has reached &a%{level.%player%}%&a!" command /level: trigger: send "" send "&7You are currently &alevel %{level.%player%}%" send "&7Level-up XP: &a{xp.%player%}&7/&a1000" send "" on join: if {level.%player%} is not set: set {level.%player%} to 0 on join: if {xp.%player%} is not set: set {xp.%player%} to 0 If you have any issues with this skript, send me a message! 1 I make skripts... k. Link to comment Share on other sites More sharing options...
TheTesc0Man Posted May 3, 2020 Share Posted May 3, 2020 Here's one that may put you to work, sellwand multipliers. 1x,2x,4x,5x,10x,15x,20x,25x Not sure if you want the items that will be sold using them but here they are: wheat, sugar cane, cactus, melon slices, pumpkins, bamboo, netherwart Make the prices editable if possible. Link to comment Share on other sites More sharing options...
_BokBok_ Posted May 3, 2020 Author Share Posted May 3, 2020 11 minutes ago, TheTesc0Man said: Here's one that may put you to work, sellwand multipliers. 1x,2x,4x,5x,10x,15x,20x,25x Not sure if you want the items that will be sold using them but here they are: wheat, sugar cane, cactus, melon slices, pumpkins, bamboo, netherwart Make the prices editable if possible. Yeah, I can't do that lol 1 I make skripts... k. Link to comment Share on other sites More sharing options...
Geese Posted May 3, 2020 Share Posted May 3, 2020 (edited) 1 hour ago, TheTesc0Man said: Here's one that may put you to work, sellwand multipliers. 1x,2x,4x,5x,10x,15x,20x,25x Not sure if you want the items that will be sold using them but here they are: wheat, sugar cane, cactus, melon slices, pumpkins, bamboo, netherwart Make the prices editable if possible. Here you go, you'll have to implement getting the sellwands and setting sellwand multiplier yourself due to lack of detail. There are two admin commands, /sellwand [<player>] (gives you a sellwand) and /setmultiplier <number> (sets your multiplier, variable is {itemmultiplier::%player's uuid%}) (Requires Vault and a compatible economy plugin to be installed, if you have a custom economy that holds balances in variables, replace "player's balance" with the variable.) NOTE: If you replace "player's balance" with variables, you won't need Vault or a compatible economy plugin. sellwand.sk Edited May 3, 2020 by Geese added a bit more detail into post 1 Link to comment Share on other sites More sharing options...
McHackLines Posted May 4, 2020 Share Posted May 4, 2020 +1 rep this guy is amazing, helped out with my server a lot. Link to comment Share on other sites More sharing options...
Gaminger Posted May 4, 2020 Share Posted May 4, 2020 I need a skript that fully replicates warzone gamemode (the version in which phoenix was OP) Tbh all you need to know about me is that I was once the Drama King on minehut and I was a really good warzone player. That summarizes about 50% of what I did on minehut in the past lol. ::: Change: 29th of July, 2020 ::: ::: Change: 10th of August, 2020 ::: I have permantently quit minehut. For the reason behind it, check this: https://forums.minehut.com/topic/19055-gamingers-official-farewell-post-forever/?tab=comments#comment-59176 Theres also my first post on this forum after I quit minehut's server (I started to only go to the minehut forums): https://forums.minehut.com/topic/1932-gamingers-official-introductionpossible-farewell-to-minehut/?tab=comments#comment-7315 I still go to discord sometimes. Gaminger#4921PIXELIFIC IF YOU'RE SEEING THIS YOU BETTER HAVE A GOOD EXPLANATION WHY YOU ONLY CAME BACK AFTER I LEFT! And, as a final goodbye, and as I always wanted to say: SO LONG, NOOBS! Link to comment Share on other sites More sharing options...
_BokBok_ Posted May 4, 2020 Author Share Posted May 4, 2020 I don't play warzone so I don't really get what you mean 1 2 I make skripts... k. Link to comment Share on other sites More sharing options...
TopFps Posted May 5, 2020 Share Posted May 5, 2020 A Idle Clicker Skript Link to comment Share on other sites More sharing options...
Gaminger Posted May 5, 2020 Share Posted May 5, 2020 (edited) 4 hours ago, TopFps said: A Idle Clicker Skript NO DONT DO IT DON'T PERPETUATE WHAT CAUSED MINEHUT'S DOWNFALL IN PLAYERSERVER QUALITY!!! I don't play warzone so I don't really get what you mean Warzone was a minehut server (a real minehut server, not a player server) in which you had two teams of players (red vs blue). Each team had a monument (a structure with wool with the color of the team), and the objective was to break the monument (break 10 wools of the monument). Edited May 5, 2020 by Gaminger Tbh all you need to know about me is that I was once the Drama King on minehut and I was a really good warzone player. That summarizes about 50% of what I did on minehut in the past lol. ::: Change: 29th of July, 2020 ::: ::: Change: 10th of August, 2020 ::: I have permantently quit minehut. For the reason behind it, check this: https://forums.minehut.com/topic/19055-gamingers-official-farewell-post-forever/?tab=comments#comment-59176 Theres also my first post on this forum after I quit minehut's server (I started to only go to the minehut forums): https://forums.minehut.com/topic/1932-gamingers-official-introductionpossible-farewell-to-minehut/?tab=comments#comment-7315 I still go to discord sometimes. Gaminger#4921PIXELIFIC IF YOU'RE SEEING THIS YOU BETTER HAVE A GOOD EXPLANATION WHY YOU ONLY CAME BACK AFTER I LEFT! And, as a final goodbye, and as I always wanted to say: SO LONG, NOOBS! Link to comment Share on other sites More sharing options...
IEatBeef Posted May 15, 2020 Share Posted May 15, 2020 Hey man wondering if you can make a item editor script so you can get any level enchants with commands, i don't know how to be anymore specific. or if theirs a plugin for it let me know Link to comment Share on other sites More sharing options...
VapeSettings Posted May 16, 2020 Share Posted May 16, 2020 can u make me a full punishment system skript with no bangui and make the messages look neat and stuff Include a tempban and tempmute please thank you! Link to comment Share on other sites More sharing options...
dragonrider9012 Posted May 17, 2020 Share Posted May 17, 2020 iam new to skripting, what do u think i should change? on rightclick with compass: open virtual chest inventory with size 3 named "MINIGAMES" to player format gui slot 0 of player with diamond sword named "&cKITPVP" to run: command world ul_void format gui slot 1 of player with grass block named "&cSkyBlock" to run: command world ul_skyblock Link to comment Share on other sites More sharing options...
dragonrider9012 Posted May 17, 2020 Share Posted May 17, 2020 on load: set {LobbyCompassName} to "&3LobbyCompass" set {LobbyCompassLore} to "&kl" on join: clear player's inventory wait 1 tick give player a compass named {LobbyCompassName} with lore {LobbyCompassLore} command /setlobby [<text>]: trigger: if player has permission "lobby.set" OR "lobby.*": if arg 1 is "lobby": set {LobbyLocation} to location of player send "&c<&4Lobby&c> Je hebt de locatie van de &4lobby &cgezet op:%nl% &4%{LobbyLocation}%" else: send "&c<&4Lobby&c> Je moet nog een lobbynaam invoeren." else: send "&c<&4Lobby&c> Je hebt geen permissies om deze command uit te voeren." command /clobby [<offline player>] [<text>]: executable by: console trigger: if arg 1 is set: if arg 2 is "lobby": teleport arg 1 to {LobbyLocation} command /lobby: trigger: teleport player to {LobbyLocation} send "&d<&5Lobby&d> &5Welcome to the lobby!" on rightclick: if player is holding a compass named {LobbyCompassName} with lore {LobbyCompassLore}: open chest with 1 rows named "&3LobbyCompass" to player format gui slot 0 of player with a grass block named "&5&lSurvival" with lore "&e&5Vanilla Survival" to close then run execute console command "/lobby %player% survival" format gui slot 0 of player with a diamond sword named "&5&lKitPVP" with lore "&l&7go earn coins by killing people" to close then run execute console command "world ul_void" format gui slot 0 of player with a diamond block named "&5&lFactions" with lore "&7Create a Faction and conquer the server " to close then run execute console command "/lobby %player% creative" Link to comment Share on other sites More sharing options...
_BokBok_ Posted May 19, 2020 Author Share Posted May 19, 2020 On 5/16/2020 at 1:30 AM, Cqokies said: can u make me a full punishment system skript with no bangui and make the messages look neat and stuff Include a tempban and tempmute please thank you! command /ban [<offlineplayer>] [<text>]: trigger: if player does not have permission "ban.use": send "&cYou are not permitted to run this command!" stop if arg-1 is not set: send "&c/ban (player) [reason] [-s]" stop if arg-1 has permission "ban.use": send "&cThat player cannot be banned!" stop if player is not set: set {_p} to "CONSOLE" else: set {_p} to player if arg-1 is banned: send "&cThat player is already banned!" stop if arg-2 is not set: set {_r} to "N/A" else: set {_r} to arg-2 if {_r} contains "-s": replace all " -s" and "-s " with "" in {_r} set {_silent} to true if {_silent} is set: loop all players: if loop-player has permission "ban.use": send "&7&o(SILENT) &b%{_p}% &7banned &b%arg-1% &7for &c%{_r}% &7[FOREVER]" to loop-player else: broadcast "&b%{_p}% &7banned &b%arg-1% &7for &c%{_r}% &7[FOREVER]" ban arg-1 due to {_r} if arg-1 is online: kick arg-1 due to "&7You are now banned! &bReason: &7%{_r}%" add arg-1 to {banlist::*} command /kick [<player>] [<text>]: trigger: if player does not have permission "kick.use": send "&cYou are not permitted to run this command!" stop if arg-1 is not set: send "&c/kick (player) [reason] [-s]" stop if arg-1 has permission "kick.use": send "&cThat player cannot be kicked!" stop if arg-2 is not set: set {_r} to "N/A" else: set {_r} to arg-2 if player is not set: set {_p} to "CONSOLE" else: set {_p} to player if {_r} contains "-s": replace all " -s" and "-s " with "" in {_r} set {_silent} to true if {_silent} is set: loop all players: if loop-player has permission "ban.use": send "&7&o(SILENT) &b%{_p}% &7kicked &b%arg-1% &7for &c%{_r}%" to loop-player else: broadcast "&b%{_p}% &7kicked &b%arg-1% &7for &c%{_r}%" kick arg-1 due to "&7You were kicked! &bReason: &7%{_r}%" command /tempban [<offlineplayer>] [<text>] [<timespan>]: trigger: if player does not have permission "tempban.use": send "&cYou are not permitted to run this command!" stop if arg-2 is not set: send "&c/tempban (player) [reason] [-s] (time)" stop if arg-1 has permission "tempban.use": send "&cThat player cannot be banned!" stop if player is not set: set {_p} to "CONSOLE" else: set {_p} to player if arg-1 is banned: send "&cThat player is already banned!" stop if arg-2 is not set: set {_r} to "N/A" else: set {_r} to arg-2 set {_l} to "%arg-3%" set {_l} to "%capitalized {_l}%" if {_r} contains "-s": replace all " -s" and "-s " with "" in {_r} set {_silent} to true if {_silent} is set: loop all players: if loop-player has permission "tempban.use": send "&7&o(SILENT) &b%{_p}% &7banned &b%arg-1% &7for &c%{_r}% &7[%{_l}%]" to loop-player else: broadcast "&b%{_p}% &7banned &b%arg-1% &7for &c%{_r}% &7[%{_l}%]" ban arg-1 due to {_r} if arg-1 is online: kick arg-1 due to "&7You are now banned! &bReason: &7%{_r}% &f &f &f &f &bLength: &7%arg-3%" add arg-1 to {banlist::*} set {%arg-1%.banned} to now set {%arg-1%.length} to arg-3 command /broadcast [<text>]: aliases: /bc, /announce, /a trigger: if player does not have permission "broadcast.use": send "&cYou are not permitted to run this command!" stop broadcast "" broadcast "&b&lALERT &8>> &7%colored arg-1%" broadcast "" loop all players: if loop-player has permission "broadcast.use": if loop-player is not player: if player is a player: set {_p} to player else: set {_p} to "CONSOLE" send "&b%{_p}%&7 used broadcast!" to loop-player command /mute [<offlineplayer>] [<text>] [<timespan>]: trigger: if player does not have permission "mute.use": send "&cYou are not permitted to run this command!" stop if arg-2 is not set: send "&c/mute (player) [reason] [-s] (time)" stop if arg-1 has permission "mute.use": send "&cThat player cannot be muted!" stop if player is not set: set {_p} to "CONSOLE" else: set {_p} to player if {%arg-1%.muted} is set: send "&cThat player is already muted!" stop if arg-2 is not set: set {_r} to "N/A" else: set {_r} to arg-2 set {_l} to "%arg-3%" set {_l} to "%capitalized {_l}%" if {_r} contains "-s": replace all " -s" and "-s " with "" in {_r} set {_silent} to true if {_silent} is set: loop all players: if loop-player has permission "mute.use": send "&7&o(SILENT) &b%{_p}% &7muted &b%arg-1% &7for &c%{_r}% &7[%{_l}%]" to loop-player else: broadcast "&b%{_p}% &7muted &b%arg-1% &7for &c%{_r}% &7[%{_l}%]" set {muted.%arg-1%} to true add arg-1 to {mutelist::*} set {%arg-1%.muted} to now set {%arg-1%.mutelength} to arg-3 command /unmute [<offlineplayer>] [<text>]: trigger: if player does not have permission "mute.use": send "&cYou are not permitted to run this command!" stop if arg-1 is not set: send "&c/mute (player) [-s]" stop if arg-1 has permission "mute.use": send "&cYou cannot unmute this player!" stop if player is not set: set {_p} to "CONSOLE" else: set {_p} to player if {%arg-1%.muted} is not set: send "&cThat player is not muted!" stop if {_r} contains "-s": replace all " -s" and "-s " with "" in {_r} set {_silent} to true if {_silent} is set: loop all players: if loop-player has permission "mute.use": send "&7&o(SILENT) &b%{_p}% &7unmuted &b%arg-1%" to loop-player else: broadcast "&b%{_p}% &7unmuted &b%arg-1%" clear {muted.%arg-1%} remove arg-1 from {mutelist::*} clear {%arg-1%.muted} clear {%arg-1%.mutelength} every 1 second: loop {banlist::*}: if {%loop-value%.banned} is set: if difference between now and {%loop-value%.banned} >= {%loop-value%.length}: unban loop-value remove loop-value from {banlist::*} clear {%loop-value%.banned} clear {%loop-value%.length} loop {mutelist::*}: if {%loop-value%.muted} is set: if difference between now and {%loop-value%.muted} >= {%loop-value%.mutelength}: unban loop-value clear {muted.%loop-value%} remove loop-value from {mutelist::*} clear {%loop-value%.muted} clear {%loop-value%.mutelength} command /unban [<offlineplayer>] [<text>]: trigger: if player does not have permission "unban.use": send "&cYou are not permitted to run this command!" stop if arg-1 is not set: send "&c/unban (player) [-s]" stop if player is not set: set {_p} to "CONSOLE" else: set {_p} to player if arg-1 is not banned: send "&cThat player is not banned!" stop if arg-2 contains "-s": replace all " -s" and "-s " with "" in {_r} set {_silent} to true if {_silent} is set: loop all players: if loop-player has permission "ban.use": send "&7&o(SILENT) &b%{_p}% &7unbanned &b%arg-1%" to loop-player else: broadcast "&b%{_p}% &7unbanned &b%arg-1%" unban arg-1 remove arg-1 from {banlist::*} command /warn [<offlineplayer>] [<text>]: trigger: if player does not have permission "warn.use": send "&cYou are not permitted to run this command!" stop if player is not set: set {_p} to "CONSOLE" else: set {_p} to player if arg-2 is not set: send "&c/warn (player) (reason)" stop if arg-1 has permission "warn.use": send "&cYou cannot warn this player!" stop broadcast "&b%{_p}% &7warned &b%arg-1%&7 for &c%arg-2%" if {warns.%arg-1%} is not set: set {warns.%arg-1%} to 1 add arg-1 to {warnlist::*} else: add 1 to {warns.%arg-1%} command /unwarn [<offlineplayer>]: trigger: if player does not have permission "warn.use": send "&cYou are not permitted to run this command!" stop if arg-1 is not set: send "&c/unwarn (player)" stop if player is not set: set {_p} to "CONSOLE" else: set {_p} to player if {warns.%arg-1%} is not set: send "&cThat player has no warns!" stop else: broadcast "&b%player%&7 pardoned &c%arg-1%&7's warn" if {warns.%arg-1%} is 1: clear {warns.%arg-1%} remove arg-1 from {warnlist::*} else: remove 1 from {warns.%arg-1%} on chat: if {muted.%player%} is set: send "&cYou cannot chat while muted!" cancel event command /banlist: trigger: if player does not have permission "ban.use": send "&cYou are not permitted to run this command!" stop if "%{banlist::*}%" is "none": send "&7No players are banned!" stop send "&bCurrent players banned:&7 %{banlist::*}%" command /mutelist: trigger: if player does not have permission "mute.use": send "&cYou are not permitted to run this command!" stop if "%{mutelist::*}%" is "none": send "&7No players are muted" stop send "&bCurrent players muted:&7 %{mutelist::*}%" command /warnlist: trigger: if player does not have permission "warn.use": send "&cYou are not permitted to run this command!" stop if "%{warnlist::*}%" is "none": send "&7No players are warned!" stop send "&bCurrent players warned:&7 %{warnlist::*}%" on join: if {warnlist::*} is not set: set {warnlist::*} to none on join: if {warnlist::*} is not set: set {mutelist::*} to none on join: if {banlist::*} is not set: set {banlist::*} to none 1 I make skripts... k. 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Checkz Posted June 7, 2020 Share Posted June 7, 2020 i want a skript that makes the pvp like combo, like in popular servers mine minemen combopvp Link to comment Share on other sites More sharing options...
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